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ino moreno

Issues to Consider When Implementing Digital and Media Literacy Programs | KnightComm - 0 views

    • ino moreno
       
      the content of this article has been proven over and over again and everytime you watch one of your favorite viral videos made by an 8th grader!
  • concern is whether people will be able to transfer their self-developed digital skills beyond their affinity groups, fan communities or local social cliques.
  • , we should not assume they are digitally literate in the sense that we are discussing it here (Vaidhyanathan, 2008).
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  • For young people today, it is vital that formal education begin to offer a bridge from the often insular and entertainment-focused digital culture of the home to a wider, broader range of cultural and civic experiences that support their intellectual, cultural, social and emotional development.
    • ino moreno
       
      this article shares and discusses the importance of media literacy and the need to learn so that we may embrace our social parameters
  • simply buying computers for schools does not necessarily lead to digital and media literacy education. Schools have a long way to go on this front. Access to broadband is a substantial issue as diffusion is uneven across American cities and towns (Levin, 2010).
  • andatory Internet filtering in schools means that many important types of social media are not available to teachers or students. And though there are computers with Internet access in most classrooms, fewer than half of American teachers can display a website because they do not have a data projector available to them.
  • Many American parents mistakenly believe that simply providing children and young people with access to digital technology will automatically enhance learning.
  • the “soccer mom” has been replaced by the “technology mom” who purchases a Leapfrog electronic toy for her baby, lap-surfs with her toddler, buys a Wii, an xBox and a Playstation for the kids and their friends, puts the spare TV set in the child’s bedroom, sets her child down for hours at a time to use social media like Webkinz and Club Penguin, and buys a laptop for her pre-teen so she will not have to share her own computer with the child.
  • In many American homes, the computer is primarily an entertainment device, extending the legacy of the television, which is still viewed for more than 3 hours per day by children aged 8 to 18, who spend 10 to 12 hours every day with some form of media (Kaiser Family Foundation, 2010). The computer is used for downloading music, watching videos, playing games and interacting on social networks.
    • ino moreno
       
      thats a true fact ive been able to prove time and time again by myself!
  • Content risks – This includes exposure to potentially offensive or harmful content, including violent, sexual, sexist, racist, or hate material. Contact risks – This includes practices where people engage in harassment, cyber bullying and cyber stalking; talk with strangers; or violate privacy. Conduct risks – This includes lying or intentionally misinforming people, giving out personal information, illegal downloading, gambling, hacking and more.
  • For example, when it comes to sexuality, both empowerment and protection are essential for children, young people and their families. Young people can use the Internet and mobile phone texting services to ask difficult questions about sexuality, get accurate information about sexual heath and participate in online communities. The Internet also enables and extends forms of sexual expression and experimentation, often in new forms, including webcams and live chat. Pornography is a multibillion dollar industry in the United States. In a country with the highest teenage pregnancy rate of all Western industrialized countries in the world, a recent report from the Witherspoon Institute (2010) offers compelling evidence that the prevalence of pornography in the lives of many children and adolescents is far more significant than most adults realize, that pornography may be deforming the healthy sexual development of young people, and that it can be used to exploit children and adolescents. Teens have many reasons to keep secret their exposure to pornography, and many are unlikely to tell researchers about their activities. But about 15 percent of teens aged 12 to 17 do report that they have received sexually explicit images on their cell phones from people they knew personally (Pew Internet and American Life Project, 2009).
  • Expanding the Concept of Literacy. Make no mistake about it: digital and media literacy does not replace or supplant print literacy. At a time when the word “text” now means any form of symbolic expression in any format that conveys meaning, the concept of literacy is simply expanding. Literacy is beginning to be understood as the ability to share meaning through symbol systems in order to fully participate in society. Print is now one of an interrelated set of symbol systems for sharing meaning. Because it takes years of practice to master print literacy, effective instruction in reading and writing is becoming more important than ever before. To read well, people need to acquire decoding and comprehension skills plus a base of knowledge from which they can interpret new ideas. To write, it is important to understand how words come together to form ideas, claims and arguments and how to design messages to accomplish the goals of informing, entertaining or persuading.
    • ino moreno
       
      all the content in this article is good information.
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    Issues to Consider when implementing digital and media literacy programs.
David Bell

Kickstarter - 0 views

shared by David Bell on 25 Jul 13 - Cached
    • David Bell
       
      CCCCCCCCCC: 86/100 Lacking Authority Content is somewhat iffy
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    Kickstarter has raised millions of dollars for start-ups in all industries.
Jason Loper

How to Become a Game Designer | Schools.com - 0 views

  • You’ve been called a “gamer” for as long as you can remember, so you might as well make a career out of it, right? Well, it might all sound like fun and games, but game design has evolved from the days of scribbling a great idea on the back of a napkin into an elaborate process involving a  specialists trained in a variety of disciplines who collaborate and sometimes work long hours to create great computer or video games replete with state-of-the-art animation and visual effects. According to the U.S. Bureau of Labor Statistics, 59 percent of multimedia artists and animators, which includes computer and video game designers, are self-employed, often working from home but also in offices. It goes without saying that it is helpful to possess artistic ability and talent, but people lacking in those areas may compensate with robust technical and computer skills, preferred by some employers. Likewise, those who do not have strong computer skills may make up for it through demonstrable artistic talent. The demand for more realistic video games continues to increase, but growth may be tempered by companies hiring lower-paid animators overseas, and by stiff competition as large numbers of game designers enter the field. Individuals interested in pursuing this career may benefit from a solid blend of education, hands-on experience, and a combination of artistic and technical skills. Learn more about working in the field of game design, i.e., what game designers do, how to become a game designer, career paths, and career outlook, in the following infographic. Sources: Career Skills, GameDegree.comNew Reports Forecast Global Video Game Industry Will Reach $82 Billion By 2017, Forbes, July 2012So You Wanna Be a: Game Designer, GameSpot For a complete list of sources, please view the infographic.
Joseph Rhodes II

FIGHTING THE FIRST SALE DOCTRINE: STRATEGIES FOR A STRUGGLING FILM INDUSTRY...: EBSCOhost - 0 views

    • Joseph Rhodes II
       
      Article discusses the strategies for copyright lawmakers.
    • Joseph Rhodes II
       
      8 During the 112th Congress,  the House and Senate considered two competing measures, the Stop  Online Piracy Act ("SOPA")29 and the Protect IP Act of 2011 ("PIPA").30  SOPA and PIPA were designed to target foreign websites that engage in  copyright violations.31 The bills would allow the Justice Department to seek  court orders requiring U.S. websites to block access to foreign sites offering  pirated material, and would allow copyright owners to seek court orders  preventing such sites from receiving payment services from the U.S.32
    • Joseph Rhodes II
       
      8 During the 112th Congress,  the House and Senate considered two competing measures, the Stop  Online Piracy Act ("SOPA")29 and the Protect IP Act of 2011 ("PIPA").30  SOPA and PIPA were designed to target foreign websites that engage in  copyright violations.31 The bills would allow the Justice Department to seek  court orders requiring U.S. websites to block access to foreign sites offering  pirated material, and would allow copyright owners to seek court orders  preventing such sites from receiving payment services from the U.S.32
    • Joseph Rhodes II
       
      Ten C's Rating: Currency: 14 Content:11 Authority:9 Navigation:9 Experience:10 Multimedia:5 Treatment: 10 Access:5 Miscellaneous:10 Total: 83 Good The article displays different ways the film industry is struggling.
dmschool

Digital marketing course training in Hyderabad|Online marketing training in hyderabad|i... - 0 views

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    Our Digital Marketing Training Program in Hyderabad is conducted by professionals who were in the Online Marketing Industry since 2008 and Enhance your career in Digital marketing by taking the advantage of the fastest growing Internent and web Marketing Industry
Jazz Hedrick

EBSCOhost: A&M RECORDS, INC. V. NAPSTER INC. - 0 views

    • Jazz Hedrick
       
      This is very important. Much of the industry as a whole was against this file sharing system. There were actually more plaintiffs than solely A&M.
    • Jazz Hedrick
       
      In essence this software was allowing a place for studio recorded music to be distributed for free over the internet for download.
    • Jazz Hedrick
       
      The music companies won the case because Napster had no permission by the companies to allow uncharged distribution of their music.
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    • Jazz Hedrick
       
      This article is reiterating the vast amount of issues that were associated with the free distribution of music that Napster had no rights to.
    • Jazz Hedrick
       
      Under Copyright Law, ALL music passed through Napster should have had adequate permissions for distribution and the case extended from the original claims to the Ninth Circuit filing an injunction against Napster.
    • Jazz Hedrick
       
      Pursuant to the ruling in the case, Napster became piled with injunctions against them for their copyright infringing activities.
Jose Nieves

Could 3D Printing Disrupt the Designer Eyewear Market? - BoF - The Business of Fashion - 0 views

  • It’s used daily across countless industries from automotive and aerospace, right through to consumer goods and electronics,
  • rapid prototyping
  • uxottica uses 3D printing technologies to speed up the process of product development in the prototyping phase,”
  • ...5 more annotations...
  • Using unique multi-material technology, customers can now even print the rigid plastic frame along with the clear transparent lens all in a single build — requiring no assembly — in just a matter of hours,
  • increase in manufacturers using 3D printing to produce short-run production parts that can be used directly in the final product
  • they are set to become better and cheaper over time, radically lowering barriers to entry for start-ups like Protos, no matter how small their production runs.
  • “With traditional methods of manufacturing, eyewear companies need to mass produce thousands of the same exact frame. With 3D printing, we are not constrained by the same rules or properties, so each pair of glasses can be unique,” said Levinson.
  • US president Obama’s administration has already pledged funding of up to $60 million to a National Additive Manufacturing Innovation Institute.
Jose Nieves

3D printing: coming to a high street near you | Technology | The Observer - 0 views

  • features the use of 3D printing in medicine, house-building, food, fashion, archaeology and building military components.
  • Three-dimensional printing, also known as additive-layer manufacture, was first developed in the 1980s but has been slow to move out of engineering to other industries.
  • But 3D printing liberates development from traditional prototyping which is very expensive.
  • ...2 more annotations...
  • 3D allows designers to work more independently,
  • It can be used to produce synthetic bones for transplants and doctors can produce models of organs to prepare themselves for carrying out surgery.
Nathan Pharris

How you break digital law daily (and what to do about it) - TODAY.com - 0 views

    • Nathan Pharris
       
      What I highlighted are examples how people break copyright laws. I believe that "digital law" is a board define of "copyright law."
    • Nathan Pharris
       
      This highlighted passage reffences a clause in the "Digital Millennium Copyright Act (DMCA).
  • Despite all of that, you're legally prohibited from sharing your music on a large scale. Posting the actual song files online is particularly problematic. The recording industry even fought Amazon's Cloud Drive, which allows the online storage and playback of digital music without any
gb malone

Digital native - Wikipedia, the free a encyclopedia - 0 views

    • ino moreno
       
      Thank you again Wikipedia!
  • a digital native as a person who understands the value of digital technology and uses this to seek out opportunities for implementing it with a view to make an impact.
  • Marc Prensky coined the term digital native in his work Digital Natives, Digital Immigrants published in 2001
  • ...9 more annotations...
    • ino moreno
       
      another reference to good ol' marc!
  • Due to the obvious divide set between digital natives and digital immigrants, sometimes both generations are forced to meet which commonly results in conflicting ideologies of digital technology. The everyday regime of worklife is becoming more technologically advanced with improved computers in offices, more complicated machinery in industry etc. With technology moving so fast it is hard for digital immigrants to keep up.
  • This creates conflicts among older supervisors and managers with the increasingly younger workforce. Similarly, parents clash with their children at home over gaming, texting, YouTube, Facebook and other Internet technology issues. The Pluralist Generation is made up of digital natives
  • Education, as Marc Prensky states, is the single largest problem facing the digital world as our Digital Immigrant instructors, who speak an outdated language (that of the pre-digital age), are struggling to teach a population that speaks an entirely new language. Immigrants suffer complications in teaching natives how to understand an environment which is "native" to them and foreign to Immigrants. Prensky's own preference to this problem is to invent computer games to teach digital natives the lessons they need to learn, no matter how serious. This ideology has already been introduced to a number of serious practicalities.
    • gb malone
       
      digital immigrant as stated by Marc Prensk
  • For example, piloting an Unmanned Aerial Vehicle (UAV) in the army consists of someone sitting in front of a computer screen issuing commands to the UAV via a hand-held controller which resembles (in detail) the model of controllers that are used to play games on an Xbox 360 game console.
    • ino moreno
       
      alot of good views on this page! once again i'm suprised wikipedia!
  • Not everyone agrees with the language and underlying connotations of the digital native.[
  • The term suggests a familiarity with technology that not all children and young adults who would be considered digital natives have, though some instead have an awkwardness with technology that not all digital immigrants have.
  • A digital native is a person who was born during or after the general introduction of digital technologies and through interacting with digital technology from an early age, has a greater understanding of its concepts.
    • gb malone
       
      explained in definition born befor or during a time on in a place
  •  
    you re from that time or era your a digital native when you are from a era before the time your a digital immigrant
ino moreno

MediaShift . The Importance and Challenges of Universal Media Literacy Education | PBS - 0 views

    • ino moreno
       
      safety has become a major issue with social networks all over the web.
  • The campaign reports that 61 percent of 13 to 17 year-olds publish a profile on social networking sites, and one in seven young people receive sexual solicitations over the Internet (70% of which are girls). But kids aren't only the victims. They can be perpetrators, as when it comes to so-called textual harassment" or cyber-bullying.
  • My curiosity about the prospects for media literacy education in the testing-heavy era of the "No Child Left Behind" Act led me to attended a panel at the NAMLE conference entitled, "Does It Work? Assessing the Effectiveness of Media Literacy in K-12 Education." The panel featured some of the brightest minds in media literacy, including Renee Hobbs, Cyndy Scheibe, Peter Worth and David Kleeman. Yet there was hardly a consensus on how to create a measurement protocol that can determine whether a certain media literacy curriculum is successful.
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    • ino moreno
       
      begin using different approaches to teaching styles, i feel that would be a great improvement to this system.the more technology involved while expensive it may be, will interest and excite kids to learn in a "new" more up to date method.
  • Mark Hannah has spent the past several years conducting sensitive public affairs campaigns for well-known multinational corporations, major industry organizations and influential non-profits. He specializes in issues and reputation management online. Before joining the PR agency world (v-Fluence Interactive and Edelman), Mark worked for the Kerry-Edwards presidential campaign as a member of the national advance staff. He's more recently conducted advance work for the Obama-Biden campaign. He is a member of the Public Relations Society of America and a fellow at the Society for New Communications Research, and he serves as an awards judge for both organizations. A graduate of the University of Pennsylvania, he's currently pursuing a master's in strategic communications at Columbia University. He is an independent communications consultant based in New York City and the public relations correspondent for MediaShift. You can reach him at markphannah[at]gmail[dot]com.
    • ino moreno
       
      Good source!! lists their personal Email, where the person graduated from, and works within the public and whitehouse.
  • in order to prepare students for the modern workforce, education must go beyond core curricula and teach "critical thinking and problem solving skills, communication skills, creativity and innovation skills, collaboration skills, contextual learning skills, and information and media literacy skills."
Stefanie Robinson

Feds allow banks to do business with marijuana shops, industry still nervous | Fox News - 0 views

  • Published February 14, 2014FoxNews.com
    • Stefanie Robinson
       
      content/ title is clear/ no author jst contributors
    • Stefanie Robinson
       
      content/popular via social net reposts/current post
ino moreno

New Media Literacy In Education: Learning Media Use While Developing Critical Thinking ... - 1 views

    • ino moreno
       
      very good search criteria here. explains how to narrow your search and validify information
  • What sources does the author cite, and what do others say about those sources?
  • Education, media-literacy-wise, is happening now after school and on weekends and when the teacher isn't looking, in the SMS messages, MySpace pages, blog posts, podcasts, videoblogs that technology-equipped digital natives exchange among themselves.
  • ...13 more annotations...
  • At that point, I saw education – the means by which young people learn the skills necessary to succeed in their place and time – as diverging from schooling.
  • chools will remain places for parents to put their kids while they go to work, and for society to train a fresh supply of citizen-worker-consumers to be employed by the industries of their time.
  • But the kind of questioning, collaborative, active, lateral rather than hierarchical pedagogy that participatory media both forces and enables is not the kind of change that takes place quickly or at all in public schools.
  • someone needs to educate children about the necessity for critical thinking and encourage them to exercise their own knowledge of how to make moral choices.
  • the basic moral values – is supposed to be what their parents and their religions are responsible for.
  • But the teachable skill of knowing how to make decisions based on those values has become particularly important now that a new medium suddenly connects young people to each other and to the world's knowledge in ways no previous generation experienced.
    • ino moreno
       
      anything can be learned by researching on the internet and proper wordings. as long as you know whats going to give you the truest results.
    • ino moreno
       
      the ability to differentiate between right and wrong is a huge deal when researching and trying to find good knowledge.. for example if you where to type "blow up" in google you would get all kinds of "JuNK" if you were to specify a noun in the search you could exponentially narrow your "junk" results. "Right vs. Wrong" isnt always pertaining to internet pornography. as said in this article. the principles behind it are what matters as well as your ability to use them.
  • e teach our kids how to cross the street and what to be careful about in the physical world. And now parents need to teach their kids how to exercise good sense online. It's really no more technical than reminding your children not to give out their personal information to strangers on the telephone or the street. When it comes to helping them learn how to be citizens in a democracy, media literacy education is central to 21st century civic education.
  • At the same time that emerging media challenge the ability of old institutions to change, I think we have an opportunity today to make use of the natural enthusiasm of today's young digital natives for cultural production as well as consumption, to help them learn to use the media production and distribution technologies now available to them to develop a public voice about issues they care about.
  • The media available to adolescents today, from videocameraphones to their own websites, to laptop computers, to participatory media communities like MySpace and Youtube, are orders of magnitude more powerful than those available in the age of the deskbound, text-only Internet and dial-up speeds.
  • Those young people who can afford an Internet-connected phone or laptop are taking to the multimedia web on their own accord by the millions– MySpace gets Google-scale traffic and Youtube serves one hundred million videos a day.
  • Although the price of entry is dropping, there is still an economic divide; nevertheless, the online population under the age of 20 is significant enough for Rupert Murdoch to spend a quarter billion dollars to buy MySpace.
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    permalink. Media literacy in education and the importance of.
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