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Rune Mathisen

FRONTLINE: digital nation: watch the full program | PBS - 2 views

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    In Digital Nation: Life on the Virtual Frontier, FRONTLINE presents an in-depth exploration of what it means to be human in a 21st-century digital world. Continuing a line of investigation she began with the 2008 FRONTLINE report Growing Up Online, award-winning producer Rachel Dretzin embarks on a journey to understand the implications of living in a world consumed by technology and the impact that this constant connectivity may have on future generations. "I'm amazed at the things my kids are able to do online, but I'm also a little bit panicked when I realize that no one seems to know where all this technology is taking us, or its long-term effects," says Dretzin.
Rune Mathisen

Shocker: Empathy Dropped 40% in College Students Since 2000 | Psychology Today - 1 views

  • While it so obviously measures empathy that you could easily game it to make yourself look kinder and nicer, the fact that today's college students don't even feel compelled to do that suggests that the study is measuring something real. If young people don't even care about seeming uncaring, something is seriously wrong.
  • Though social media is an improvement on passive TV viewing and can sometimes aid real friendships, it is still less rich than face to face interaction. This is especially important for the youngest children whose brains are absorbing social information that will shape the way they connect for the rest of their lives.
  • Perhaps an even larger factor is the merging of the left's "do your own thing" individualism with the right's glorification of brutal competition and unfettered markets. You wind up with a society that teaches kids that "you're on your own" and that helping others is for suckers.
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  • if you know nothing about someone's real situation, it's easy to caricature it as being defined by bad choices and laziness, rather than understand the constraints and limits the economy itself imposes. Seeing yourself doing so well and others doing poorly tends to bolster ideas that "you deserve your wealth," simply because guilt otherwise becomes uncomfortable, even unbearable.
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    College students who hit campus after 2000 have empathy levels that are 40% lower than those who came before them, according to a stunning new meta-analysis presented to at the annual meeting of the Association for Psychological Science by University of Michigan researchers. It includes data from over 14,000 students.
Jeanberg Tranberg

Kids Create -- and Critique on -- Social Networks | Edutopia - 0 views

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    "We can use social networking in the classroom," affirms student Mosea, who taught a workshop for teachers on using and making social networks. Mosea advises teachers to experiment with using social networks to get to know their students better; to let students submit homework, share projects, and access calendars or a syllabus; and even to reach out to parents. "I think the best use of a social network is as an exoskeleton, or the part of the classroom that exists on the outside but supports the inside," Mosea notes. "The network should be a base of support for whatever the students are learning at school."
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    "We can use social networking in the classroom," affirms student Mosea, who taught a workshop for teachers on using and making social networks. Mosea advises teachers to experiment with using social networks to get to know their students better; to let students submit homework, share projects, and access calendars or a syllabus; and even to reach out to parents. "I think the best use of a social network is as an exoskeleton, or the part of the classroom that exists on the outside but supports the inside," Mosea notes. "The network should be a base of support for whatever the students are learning at school."
eoeuoeu oepup

The Power (and Peril) of Praising Your Kids -- New York Magazine - 0 views

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    The inverse power of praise.
Guttorm H

Sheppard Software - educational games and activities for kids of all ages. - 0 views

shared by Guttorm H on 28 Apr 09 - Cached
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    Stor samling nettbaserte spel på engelsk.
Guttorm H

Pixel Poppers: Awesome By Proxy: Addicted to Fake Achievement - 1 views

  • It turns out there are two different ways people respond to challenges. Some people see them as opportunities to perform - to demonstrate their talent or intellect. Others see them as opportunities to master - to improve their skill or knowledge.
  • While a performance orientation improves motivation for easy challenges, it drastically reduces it for difficult ones. And since most work worth doing is difficult, it is the mastery orientation that is correlated with academic and professional success, as well as self-esteem and long-term happiness.
  • When I learned about performance and mastery orientations, I realized with growing horror just what I'd been doing for most of my life. Going through school as a "gifted" kid, most of the praise I'd received had been of the "Wow, you must be smart!" variety. I had very little ability to follow through or persevere, and my grades tended to be either A's or F's, as I either understood things right away (such as, say, calculus) or gave up on them completely (trigonometry). I had a serious performance orientation. And I was reinforcing it every time I played an RPG.
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  • Be aware of why you play the games you do the way you do. Be aware of how you use them. We humans are remarkably adept at finding ways to lie to ourselves, and ways to be self-destructive
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    Interessant og forklarande om motivasjon og spel.
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    Dersom du har nokon som brukar litt mykje tid på spel kan dei få lesa denne... Kva motivasjon har dei?
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