"With the advance of mobile technologies, QR Code technologies open up a vast terrain for educational uses. There are several ways teachers can leverage the educational potential of QR Codes in their instruction. The visual below sums up 10 interesting examples of how you can use QR Codes with your students. We have also included some interesting resources and video tutorials to help better understand the whole concept of QR Codes in education. Check them out and share with your colleagues. Enjoy"
TenMarks provides the teachers and administrators with the tools necessary for assessment and instruction for all 3 tiers of Response to Intervention (RTI).
This site can be used for information gathering. Teachers can design instructional activities to help students learn how to use their cell phones as an anytime, anywhere research and information-gathering device. For example, while on a trip to historical Williamsburg, Virginia, a teacher tells his class to send any questions that occur to them to the free information site ChaCha. One student wonders why a certain building was constructed in such an odd way. No tour guides are around to help, so he calls 1-800-chacha, asks his question, and gets a text-message answer back in minutes.
Learn it in 5 is a comprehensive how-to instructional video library for teachers using technology in the classroom. Learn classroom strategies for Web 2.0 teaching technology with powerful how-to videos on most Web 2.0 applications. Our video library is constantly growing, with new how-to videos added monthly. Our most recent Web 2.0 how-to videos are featured on the home page. Other Web 2.0 how-to videos can be located at our easy-to-use navigation tabs, on our archives page or by using our search tool.
this site, maintained by RobinL. Simmons, provides grammar explanations and numerous interactive exercises handouts for teachers and students in grades 6-12.
She also gives tips about using the game model (2) in the classroom. James Paul Gee (3) has long been a champion for game-based learning in speeches, blogs, and books. Quest to Learn (4),
"Game-based learning (GBL) is getting a lot press. It is an innovative practice that is working to engage kids in learning important 21st century skills and content. "
The purpose of this resource is to provide "Just in Time" training through an online interface for K-12 educators based on the National Eductional Technology Standards for Teachers (NETS-T). These standards are the basic technology skills every educator should prossess. In the process, educators will develop their own skills and discuver what studetns need in order to meet the NETS for Students.
This site is really nice. Many of the things we talked about in the grad class are covered here but the really nice thing about this site is that it take the NETS-T that we used and makes a connection to Marzano's 9 (Classroom Instruction that Works) and 21 things. It is really interesting. On the home page check out the two downloads of 21things and Marzano. On the right if you click on any of those categories, tools that can be used are presented. This is definitely one you will want to save in your own diigo library.
This is a cool site to checkout and bookmark the tools that you may be able to use at some point. Timelines are great in that they provide a way for students to organize their thinking about a particular topic. Check out some of the timeline tools outlined in this link.