A mattermap is a diagram of a news story, discussion or event. Our software helps journalists to collect and organize citations and sources around a central question.
Government 3.0: Rethinking Governance and Re-Imagining Democracy for the 21st Century at the Robert F. Wagner Graduate School of Public Service at NYU is a semester-long exploration of how to use technology to improve governance. Through conversations with leading technology and policy innovators, in-depth reading and, above all, personal reflection we will teach ourselves more about advances in technology, how those innovations can be applied to making decisions and solving problems and design new experiments that might help advance institutional innovation.
"This study investigates the ethical aspects of deploying and researching into so-called climate engineering methods, i.e. large-scale technical interventions in the climate system with the objective of offsetting anthropogenic climate change. The moral reasons in favour of and against R&D into and deployment of CE methods are analysed by means of argument maps."
YourView aspires to give Australians a stronger democratic voice. It has the unique ambition to present what we really think about major public issues, and giving that collective wisdom a role in the national political discourse.
By "what we really think" we mean the considered collective viewpoint - ideally what Australians as a whole would think if they were better informed about major public issues and if they had more time to reflect and deliberate about those issues. YourView's aims are thus consistent with those of the deliberative democracy movement.
Regulation Room is designed and operated by the Cornell eRulemaking Initiative (CeRI) and hosted by the Legal Information Institute (LII). The site is a pilot project that provides an online environment for people and groups to learn about, discuss, and react to selected rules (regulations) proposed by federal agencies. It expands the types of public input available to agencies in the rulemaking process, while serving as a teaching and research platform.
For over 100 years, the hospital has been the core of our healthcare system, and a pillar of every community-the central hub where people enter and leave this world, and where scientific discoveries become life saving procedures.
But in the last couple decades, technological, social and economic forces have chipped away at this model. As these trends continue-making traditional clinical environments punishingly expensive to run, and increasingly less necessary for many healthcare needs - the future of the community hospital is uncertain.
This is the premise of our new Foresight Engine game on the Future of the Hospital-a 24-hour collaborative forecasting game playing from 12pm EST (9am PST) January 8 to 12pm EST (9am PST) on January 9, 2013!
A detailed case study of commuting and social networks in San Jose, which suggests that sentiment analysis has the potential to help cities and local transportation authorities define their priorities, planning, investments and assess the impact of infrastructure investments.
As today's policy challenges become more complex, it has become clear that American media - online news, television, radio, newspapers, and magazines - are not up to the task of explaining the problems underlying them or providing citizens with all the information they need to engage in public conversations about them. Democracy cannot function properly without those conversations. But one new medium - videogames - may well fill the gap. By their very nature, videogames can engage players in ways that enable players to make their way through the intricacies of policy problems. As players begin to understand them in all their complexity, games may well help their governments forge solutions.
The lack of shared expert knowledge capacity in the U.S. Congress has created a critical weakness in our democratic process.Along with bipartisan cooperation, many contemporary and urgent questions before our legislators require nuance, genuine deliberation and expert judgment. Congress, however, is missing adequate means for this purpose and depends on outdated and in some cases antiquated systems of information referral, sorting, communicating, and convening.
On September 15th 3000 citizens from 25 countries took part in a global event: "World Wide Views on Biodiversity". The project engages ordinary citizens in the process of policymaking and awareness raising to sustain a living and healthy planet. About hundred citizens in each participating country attended day-long meetings to learn about biodiversity issues, make up their minds about them, and express their views. They all voted on a set of predefined questions and the answers will be presented at COP11 in India in October 2012.
A collection of tools and projects used for web-based participation, e-consultations, e-participation and online public engagement - with all of the content available now under a Creative Commons license.
A pilot program that enables people to submit comments about certain District agencies and view how District residents graded those agencies. The goal is to help residents engage better with government and help government agencies improve the quality of their services.
The Work Shop is a Lambeth Council project designed so we can talk more directly about how residents, the council, and its partners might work together in new ways.
It is based on the high street, to be accessible within people's daily activities, and will host various activities designed to offer a real world experience of Coop Council and what it could become; we will map, question, talk, explore, and share plenty of cups of tea.
We also hope that these honest, small-scale conversations will lead to some fresh ideas about how we overcome the challenges of collaboration.
The current research examined the effects of a critical thinking (CT) e-learning course taught through argument mapping (AM) on measures of CT ability. Seventy-four undergraduate psychology students were allocated to either an AM-infused CT e-learning course or a no instruction control group and were tested both before and after an 8-week intervention period on CT ability using the Halpern Critical Thinking Assessment.