Possibly the start to reward-based mobile ads, gaming ads in a way that provides actual payoff in tangible items for consumers beyond bragging rights, in terms of gaming ads.
So playstation placed this giant machine in a train station asking passerbys to "place fingers" inside two holes, then hold it there for at least 5 seconds. When they did, it would start to electrocute them. As it's revealed at the end, the prize for doing so was a free copy of "Infamous: Second Son," a game that follows a character not unlike Mega Man who works as a conduit and can weaponize certain energies, including electricity.
Outlines the increasing reach of messenger apps and their trends toward becoming quasi-platforms, with internal mechanisms for social interaction, gaming, person-to-person payment, etc.
Video of what facebook would look like with its recently acquired Oculus. It turns the social media into an environement similar to the game second life
An actual gaming platform is being used to do good. Citizens have the opportunity to create their ideal city in Minecraft which are then analyzed but the UN to see how to incorporate some of the ideas into real life, way cool!
T-mobile takes a game available on some of their devices and brings it the real world. I really like these types of campaigns. Partly because I would love to wander into one of these events because they seem really funny and just might work in advertising too.
Facebook recently bought a headset that puts users in a virtual reality. I think it's cool, but I have trouble seeing many people wanting to wear a headset just to play games.