I guess when you still want to follow them...but don't want to read what they have to say...a mute button makes sense. Personally? Unless it's someone I know personally...I wouldn't bother muting them, I'd just unfollow them.
Maybe old news to designers, but for me and I'm sure other non-designers, the thought process behind something as small, but as important as images that respond and fit to the device is one of those things that I never thought of, but of course have noticed when looking at web sites.
One step beyond VR. And it certainly looks cooler than that dumb headset. Still...depending on the sensation, it may not really be worth it if it's as simple as a rumble feature on a controller.
The theory is nice: allow two branches in two different cities of the same company to engage in a game that would connect the two offices on a personal level. The problem is with the game itself: Tic-Tac-Toe. It's...tic tac toe. It's a boring, infuriatingly frustrating game that you could play a computer and still get the same experience as if you were playing someone: there is little personality of an individual to be found in a tic-tac-toe challenger.
essentially, a beer company created a stand alone arcade game that pits two people against each other within a classic fighting game. The winner gets a pour of beer. Straight from the machine.
To promote the KIA "GT," Kia released a mobile based app that takes your movements with your phone in the air, records it, and creates a virtual track from it that you can later test drive and send to friends to try out as well.
Possibly the start to reward-based mobile ads, gaming ads in a way that provides actual payoff in tangible items for consumers beyond bragging rights, in terms of gaming ads.
So playstation placed this giant machine in a train station asking passerbys to "place fingers" inside two holes, then hold it there for at least 5 seconds. When they did, it would start to electrocute them. As it's revealed at the end, the prize for doing so was a free copy of "Infamous: Second Son," a game that follows a character not unlike Mega Man who works as a conduit and can weaponize certain energies, including electricity.