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Dennis OConnor

Online Learning (Rowman & Littlefield Education) - 3 views

  • "Online education programs at the high school, undergraduate, and graduate levels represent one of the fastest growing trends in education today. However, online classes are completely different from any other educational endeavor and require a new set of skills. Bowman, who currently teaches online undergraduate and graduate courses, and her fellow contributors provide an excellent down-to-earth guide for anyone who is thinking about or participating in an online education program. This well-written and understandable book covers some theories of learning styles but focuses on the nuts-and-bolts skills needed to be successful. Each chapter explores a particular aspect of learning online and gives practical advice about how to participate successfully in an online learning environment. Verdict: Bowman and the other contributors have several years' experience helping students learn online, and their perspectives make this a practical and helpful guide to a prevalent and growing practice."— June 2010, Library Journal Starred Review
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    I've known Leslie Bowman for over a decade. She's a great online teacher. Her book is filled with the wisdom of experience. Check it out! ~ Dennis "Online education programs at the high school, undergraduate, and graduate levels represent one of the fastest growing trends in education today. However, online classes are completely different from any other educational endeavor and require a new set of skills. Bowman, who currently teaches online undergraduate and graduate courses, and her fellow contributors provide an excellent down-to-earth guide for anyone who is thinking about or participating in an online education program. This well-written and understandable book covers some theories of learning styles but focuses on the nuts-and-bolts skills needed to be successful. Each chapter explores a particular aspect of learning online and gives practical advice about how to participate successfully in an online learning environment. Verdict: Bowman and the other contributors have several years' experience helping students learn online, and their perspectives make this a practical and helpful guide to a prevalent and growing practice."- June 2010, Library Journal Starred Review "
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Maggie Verster

Usability Report - E-learning Software for Math - 0 views

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    Given that a large percentage of students have difficulty with math. The usability of a math e-learning tool is critical. The easier and more user friendly such an application is the more a student can forget about the e-learning tool and focus on learning the math content. Here is the usability report that was undertaken in the National E-Learning Lab at the National College of Ireland. This is a useful read for users of the Beta version along with Instructional Designers and Software Developers who are involved in similar projects.
Claude Almansi

Choice Learning (by Michael Hotrum) - 0 views

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    The design and development of learning environments that ensure learners have the freedom of access and the freedom to choose what, where, when, how to learn, and who to share that learning with - that is the purpose of this blog.
Dennis OConnor

E-Learning and Online Teaching Magazine | Scoop.it - 9 views

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    Hi impact, curated magazine of articles and professional resources for those interested in e-learning and online teaching. Published by Dennis O'Connor, Program Advisor for the University of Wisconsin Stout E-Learning and Online Teaching Graduate Certificate Program.
Maggie Verster

21centurylearners - 0 views

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    The 21st Century Learners Project is sponsored by the Alabama Best Practices Center in Montgomery, Alabama. This project consists of teams of teachers from across the state who spend time learning about Web 2.0 tools and how to incorporate these tools into the curriculum. Teachers are also exposed to how these tools build learning skills in students. Teachers also focus on how to use student-centered, inquiry-driven approaches in instruction. This wiki is designed to be a resource for teachers who want to learn more about Web 2.0 tools, project based learning, and constructivist teaching. For some this will be an introduction and for others a refresher, but our hope is that you will start to see how technology can transform your teaching and engage your students.
Dennis OConnor

California State University to Offer Moodle through Moodlerooms - 0 views

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    Long Beach, CA (Vocus/PRWEB ) November 20, 2008 -- Moodlerooms, a full-service provider for Moodle, the popular open source online learning management system (LMS), announced today that it will be collaborating with the California State University to provide essential services such as hosting, training, and support for the CSU campuses that choose Moodle for their LMS needs. Moodlerooms will be one of two options, Angel Learning was also selected, to provide learning management services for the CSU.
Dennis OConnor

UMUC-Verizon Virtual Resource Site -- Module 2: Managing Interaction - 0 views

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    How can interaction be used effectively in online learning? To help you answer this question, we present video interviews with six experienced practitioners from across the disciplines. Each practitioner focuses on a particular aspect of online learning and suggests strategies for using interaction as a tool in online and Web-enhanced courses. The interviews are arranged to begin with the planning stage, proceed to online teaching in action, and end with an overview of the direction of online learning. Each interview is also available in audio and text versions and is accompanied by links to related resources.
anonymous

PBS Teachers | PBS Digital Learning Library - 0 views

shared by anonymous on 06 Jul 09 - Cached
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    The PBS Digital Learning Library is a public media system-wide repository of digital media learning objects, including videos, images, interactives, audios and documents. The PBS Digital Learning Library content will be easily searchable, tagged and correlated to state education standards.
Dennis OConnor

E-learning for Educators Online Course - University of wisconsin-Stout - 0 views

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    This course is for both experienced professionals and newcomers interested in e-learning and online teaching. This course introduces educators to e-learning and online teaching
Dennis OConnor

Brain Power Math: e-learning software that makes math easy - 0 views

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    If you are a teacher who cares about your students and would like to see them do better at math then the following information can help you. By combining your teaching skills with the latest e-learning technology you can give your students unprecedented learning and study support in math.
Claude Almansi

About PBL/Web2.0 « Effective Digital Classrooms - 0 views

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    Via a bookmark made by Patricia Chin
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    Project Based Learning uses a 'Contructavist' approach to learning. Constructivism is the label given to a set of theories about learning which fall somewhere between cognitive and humanistic views.
Maggie Verster

Survey shows barriers to Web 2.0 in schools - 0 views

  • According to Lightspeed Systems, there is a persistent gap between how today's digital natives learn in schools and how they work and interact outside of school--a trend that underscores the need for districts to keep pace with technological advances and adapt to students' learning needs.
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    According to Lightspeed Systems, there is a persistent gap between how today's digital natives learn in schools and how they work and interact outside of school--a trend that underscores the need for districts to keep pace with technological advances and adapt to students' learning needs.
anonymous

Scratch - 0 views

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    Scratch is designed to help young people (ages 8 and up) develop 21st century learning skills. As they create and share Scratch projects, young people learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
Maggie Verster

21st Century Learning Design - 4 views

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    21st Century Learning Design, formerly called 'LEAP21' is a global professional development program for teachers and schools to develop more innovative pedagogies that develop students skills for the 21st Century. The program is sponsored globally by Microsoft Partners in Learning and is supported in each country by a network of education partners."
Maggie Verster

Let's get serious: Games for e-learning - 0 views

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    This Online Forum looks at different approaches for designing, developing, and implementing gaming strategies as part of your e-Learning initiatives. You will see examples of a wide variety of approaches for using games in learning, look at latest tools and technologies for building games, and hear about the skills needed to create serious games. Take this opportunity NOW to focus on serious games,
anonymous

International Journal of Learning and Media - 0 views

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    The International Journal of Learning and Media (IJLM) provides an international forum for scholars, researchers and practitioners to explore the relationship between emerging forms of media and learning, in a variety of forms and settings. The editorial focus is particularly, but by no means exclusively, on young people, and will include a focus on informal and everyday contexts as well as institutions such as schools.
Maggie Verster

The Mobile Learning Dilemma (and a few cool tools) « Mr Robbo's Weblog - 0 views

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    "Lately Ive been stumbling across a range of mobile learning tools that are really exciting and although its not too late to trial some of them in my classes I think that my goal for next year is to get these tools up and running. So here is a few of the things Ive found/been told about/read about, that could be useful to you".
Dennis OConnor

» 239 Tips for Producing Flash-Based e-Learning Content - Articulate - Word o... - 0 views

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    The eLearning Guild has released the free ebook, 239 Tips for Producing and Managing Flash-based e-Learning Content, and in it you'll find 6 pages of Articulate-focused authoring tips submitted by our customers on making the most of our tools.
anonymous

Next Vista for Learning - 0 views

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    An online library of free videos for learners everywhere - find resources to help you learn just about anything, meet people who make a difference in their communities, and even discover new parts of the world. And Next Vista for Learning wants to post your educational videos online, too. Everyone has an insight to share and yours may be just what some student or teacher somewhere needs!
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