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James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
anonymous

The Web: Design for Active Learning - 0 views

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    University of Alberta's tutorial on designing for active learning
anonymous

Physical Webbing: Collaborative kinesthetic three-dimensional Mind Maps® - 4 views

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    Qualitative analysis of the attitudinal surveys following the activity provided data regarding students' preference for the Physical Webbing activity over the traditional lecture, acceptance of participatory manipulatives, perceived learning and attitudes towards collaborative kinesthetic three-dimensional Mind Mapping.
Tim Cunningham

Flipping the classroom | LinkedIn - 0 views

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    Good discussion started on Flipped Classes - where the teacher is more of a learning manager in school and students watch/listen to lecture for homework. "Flip" seems to refer to the student activity being reversed.
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    Good discussion started on Flipped Classes on LinkedIn- where the teacher is more of a learning manager in school and students watch/listen to lecture for homework. "Flip" seems to refer to the student activity being reversed. (Requires LinkedIn)
anonymous

Creating REALS - 4 views

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    Developing your skills in designing and delivering Rich Environments for Active Learning
Randy Rodgers

Nik's Learning Technology Blog: 20 WebCam Activities for EFL ESL Students - 3 views

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    Collection of 20 webcam activities described as being for EFL/ESL students, but also very applicable to other students.
Maggie Verster

SCoPE: Managing Multimembership in Social Networks: Oct 27-Nov 9, 2008 - 0 views

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    How do you track and keep up with blog conversations? How do you manage your time as you engage in social networks? What are our limits as we integrate social learning into our work environments? When you do find yourself becoming disconnected from your networks and organized activities, how do you return to the fray? As facilitators how do you manage multimembership for your participants? Many of us confess to fumbling along and we engage in multiple networks. Yet, many networks are essential for the projects, sectors and people that we work with, and for staying abreast of hot issues. Multi-membership and multi-platform overload is becoming a BIG challenge! During this 2-week discussion we invite you to share tips for managing participation in social networks. This seminar is organized as part of the Facilitating Online Communities course mini-conference. .
LUCIAN DUMA

Do you want to be a mentor or a learner than you should join TEACHER CHALLENGE #edchat ... - 2 views

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    Teacher Challenge - Connecting teachers through free professional learning .
Dennis OConnor

Geezers online and implications for schools - 0 views

  • While school leaders (rightly) focus on the importance of the Internet in students' lives and education, we ought to also seriously be considering what this report says about how we communicate with our parents and communities. And asking what exepectations we should have of all teachers of an online presence and use of digital communications.
  • Most of our parents fall smack into the Gen X category - that which has a disproportionately high percentage number of online users and is increasingly likely to look for information online.
  • Too often educators think of students as their "customers." Dangerous mistake. Children no more choose their  schools than they choose their physicians or shoe stores. Parents who wouldn't choose a bank that does not allow online account access won't choose a school that doesn't offer online gradebook access either.
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    From Doug Johnson's Blue Skunk Blog. Doug provides a link to the new Generations Online in 2009 report from the Pew Internet project. The chart of Generational Differences In Online Activities is an eye opener. (Since I have geezer eyeballs, the title of this post really appeals to me!)
anonymous

UNDERSTANDING E-LLEARNING TECHNOLOGIES-IN-PRACTICE THROUGH PHILOSOPHIES-IN-PRACTICE - 2 views

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    Heather Kanuka University of Alberta Theory without practice leads to an empty idealism, and action without philosophical refl ection leads to mindless activism. - Elias & Merriam, 1980, p. 4
anonymous

Online debate community for logical, passionate people - CreateDebate - 1 views

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    A site for creating debates
anonymous

Did you ask a good question today.pdf (application/pdf Object) - 0 views

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    Classroom instruction can be aided by training students in question generation. This article is directed to middle school, junior high, secondary, and postsecondary content area teachers to encourage student questioning instruction as a basis for higher level thinking about subject matter.
buyglobalsmm3

Buy Facebook Ads Accounts-100% full verified, and cheap... - 0 views

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