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Michelle DeSilva

Smithsonian National Museum of Natural History Virtual Tour - 8 views

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    The comprehensive virtual tour allows the visitor to take a virtual, self-guided, room-by-room walking tour of the whole museum. The visitor can navigate from room to room either by using a floor map or by following blue arrow links connecting the rooms. Camera icons indicate hotspots where the visitor can get a close-up on a particular object or exhibit panel.
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    The comprehensive virtual tour allows the visitor to take a virtual, self-guided, room-by-room walking tour of the whole museum. The visitor can navigate from room to room either by using a floor map or by following blue arrow links connecting the rooms. Camera icons indicate hotspots where the visitor can get a close-up on a particular object or exhibit panel.
Cassie Banka

Intute - Home - 20 views

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    Intute is a free online service designed to help students find and use the best academic web resources. Intute is a product of the collaborative efforts of seven universities in the UK. A couple of the services offered by Intute are a catalog of reviewed websites and a series of virtual trainings to help students develop web research skills. The virtual trainings offered by Intute are designed to teach students how to locate, evaluate, and utilize the best of the web. Trainings are tailored to meet the needs of students studying a wide range of topics including mathematics, economics, medicine, philosophy, and much more. Intute also offers a virtual training on locating and using images from the Internet. Applications for Education Intute's resources are best utilized by high school students and college students who are in need of some guidance in locating resources for their research projects.
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    Intute is a free online service designed to help students find and use the best academic web resources. Intute is a product of the collaborative efforts of seven universities in the UK. A couple of the services offered by Intute are a catalog of reviewed websites and a series of virtual trainings to help students develop web research skills.
J Black

The Economics of Giving It Away - WSJ.com - 0 views

  • In other cases, the same digital economics have spurred entirely new business models, such as "Freemium," a free version supported by a paid premium version. This model uses free as a form of marketing to put the product in the hands of the maximum number of people, converting just a small fraction to paying customers. It's an inversion of the old free sample promotion: Rather than giving away one brownie to sell 99 others, you give away 99 virtual penguins to sell one virtual igloo. (Confused? Ask a child: This is the business model for the phenomenally successful Club Penguin.)
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    In other cases, the same digital economics have spurred entirely new business models, such as "Freemium," a free version supported by a paid premium version. This model uses free as a form of marketing to put the product in the hands of the maximum number of people, converting just a small fraction to paying customers. It's an inversion of the old free sample promotion: Rather than giving away one brownie to sell 99 others, you give away 99 virtual penguins to sell one virtual igloo. (Confused? Ask a child: This is the business model for the phenomenally successful Club Penguin.)
Jeff Johnson

Quest Atlantis - 1 views

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    Quest Atlantis (QA) is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks. Building on strategies from online role-playing games, QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. A Quest is an engaging curricular task designed to be entertaining yet educational.
Duane Sharrock

minecraftinschool [licensed for non-commercial use only] / FrontPage - 6 views

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    This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting. Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning. The open-ended nature of the game lends it to application in a variety of subject areas. Game-based learning, virtual worlds, and simulations are emerging tools for reaching our learners. That's why this wiki was created. Are you an educator who also plays Minecraft? Perhaps you're considering using the game in your school or district. Do you have ideas about how Minecraft could enrich your teaching while providing a fun and exciting game world for your students? Then join us and share those ideas! This is an opportunity for crowd-sourced lesson building! -Lucas Gillispie, Instructional Technology Coordinator, Pender County Schools, NC
Barbara Moose

Click-N-Type Virtual Keyboard by Lake Software - 7 views

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    on-screen virtual keyboard 
Allison Kipta

The Tower and The Cloud | EDUCAUSE - 0 views

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    The emergence of the networked information economy is unleashing two powerful forces. On one hand, easy access to high-speed networks is empowering individuals. People can now discover and consume information resources and services globally from their homes. Further, new social computing approaches are inviting people to share in the creation and edification of information on the Internet. Empowerment of the individual-or consumerization-is reducing the individual's reliance on traditional brick-and-mortar institutions in favor of new and emerging virtual ones. Second, ubiquitous access to high-speed networks along with network standards, open standards and content, and techniques for virtualizing hardware, software, and services is making it possible to leverage scale economies in unprecedented ways. What appears to be emerging is industrial-scale computing-a standardized infrastructure for delivering computing power, network bandwidth, data storage and protection, and services. Consumerization and industrialization beg the question "Is this the end of the middle?"; that is, what will be the role of "enterprise" IT in the future? Indeed, the bigger question is what will become of all of our intermediating institutions? This volume examines the impact of IT on higher education and on the IT organization in higher education.
Abraham Sihweil

Draw names from a virtual hat - 31 views

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    Cool Virtual Hat for picking random stuff
Cathy Arreguin

Kitely - Virtual Worlds on Demand - 12 views

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    On demand virtual world with unique pay-as-you-use plan.  Very inexpensive and SECURE for K12 uses!  Uses OpenSim technology
Ginger Lewman

Fix8 - Bring the Virtual World to Reality - 24 views

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    Fix8 is a unique interactive communication application that allows people to customize their on-screen virtual appearance in real-time using avatar technology and creative accessories. Fix8 integrates human expression analysis and rendering capabilities, avatar/facial sculpting and animation technology, voice manipulation, and one click 3D facemaker design capabilities in one package. Fix8 can create live streaming enhanced video to integrate into IM or other broadcast (such as TV) experiences, or record still images and fully-rendered vide
Christine Sherk

Tramline - the Virtual Field Trips Company, Home of TourMaker Software - 0 views

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    A sight with already made virtual feildtrips
Allison Kipta

VirtualBox - 0 views

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    VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers, it is also the only professional solution that is freely available as Open Source Software under the terms of the GNU General Public License (GPL). See "About VirtualBox" for an introduction.
Julie Haney

MentorMob Lets Instructors Compile Learning Playlists -- THE Journal - 10 views

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    "The Internet is the first place most people turn to find information and learn virtually anything, but there's no sense of organization--you have to stumble through, often running into dead ends along the way," said Chinosorn. "At MentorMob, our community members sort through all the content, choose the best snippets and lace them together into a step-by-step course. With MentorMob, you spend more time learning and less time searching."
Jeff Johnson

Searchable database of Virtual Worlds: Meta-Mole | CyberTech News - 0 views

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    The Meta-Mole, created by the Centre for Design in the Digital Economy (D-LAB) based within the University of Teesside's Institute of Digital Innovation, will
Jeff Johnson

A vision of your virtual assistant (Cisco video) - 0 views

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    Jul 16 - Cisco, the world's biggest manufacturer of routers and switches that direct Internet traffic, illustrates the directions it sees technology veering.
Bob Bartley

Photosynth - 0 views

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    This looks amazing, 3d photo environments, can you imagine children making a virtual field trip out of this to share as a project with kids overseas or ina different part of the country???
Deb Waugh

Ditch the Backpack: 100 Essential Web Tools for Virtual Students - 0 views

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    Online Tools for Students
Heather Hurley

Museum Box Homepage - 0 views

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    his site provides the tools for you to build up an argument or description of an event, person or historical period by placing items in a virtual box.T
Jeff Johnson

art.com artPad - 0 views

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    Make your own virtual paintings, save send and replay them
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