This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting.
Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning. The open-ended nature of the game lends it to application in a variety of subject areas. Game-based learning, virtual worlds, and simulations are emerging tools for reaching our learners.
That's why this wiki was created. Are you an educator who also plays Minecraft? Perhaps you're considering using the game in your school or district. Do you have ideas about how Minecraft could enrich your teaching while providing a fun and exciting game world for your students? Then join us and share those ideas! This is an opportunity for crowd-sourced lesson building!
-Lucas Gillispie, Instructional Technology Coordinator, Pender County Schools, NC
Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. Participation in this game is designed to enhance the lives of children while helping them grow into knowledgeable, responsible, and empathetic adults. Explore our site and learn more about this exciting project.