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LUCIAN DUMA

BLOG USING GR8 WEB 2.0 TOOLS AND APPS IN XXI CENTURY EDUCATION by Lucian http://xeeme.c... - 8 views

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    #curation is #socialmedia king . Top 10 #edtech20 tools who will change research in #education20 this year . I invite you to subscribe free to our monthly newstelller http://bitly.com/edtech20newsteller . This post was made after 1 year research in #edtech20 #socialmedia #curation project . If you are agree that #curation is #socialmedia king leave a comment and share with #PLN . Also I invite to read every week on this blog about  gr8 tools . Also all my blog post are now on scoopit http://bitly.com/edtech20projectresearch
Cassie Banka

Intute - Home - 20 views

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    Intute is a free online service designed to help students find and use the best academic web resources. Intute is a product of the collaborative efforts of seven universities in the UK. A couple of the services offered by Intute are a catalog of reviewed websites and a series of virtual trainings to help students develop web research skills. The virtual trainings offered by Intute are designed to teach students how to locate, evaluate, and utilize the best of the web. Trainings are tailored to meet the needs of students studying a wide range of topics including mathematics, economics, medicine, philosophy, and much more. Intute also offers a virtual training on locating and using images from the Internet. Applications for Education Intute's resources are best utilized by high school students and college students who are in need of some guidance in locating resources for their research projects.
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    Intute is a free online service designed to help students find and use the best academic web resources. Intute is a product of the collaborative efforts of seven universities in the UK. A couple of the services offered by Intute are a catalog of reviewed websites and a series of virtual trainings to help students develop web research skills.
Lisa Winebrenner

Google University Relations - Faculty Summit 2010 - 6 views

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    2010 Faculty Summit Opening Remarks, presented by Alfred Spector, VP of Research and Special Initiatives (YouTube)Storage Architecture and Challenges, presented by Andrew Fikes, Principal Software Engineer (PDF)Cloud Computing and Software Security, presented by Ulfar Erlingsson, Manager, Security Research (YouTube)Engineering Private Spaces Online, presented by Betsy Masiello, Policy Manager (YouTube)Defeating the Password Anti-Pattern with Open Standards, presented by Dirk Balfanz, Staff Software Engineer (YouTube)Security at Scale, presented by Eric Grosse, Engineering Director, Security (YouTube)Anatomy of a Large-Scale Social Search Engine, presented by Damon Horowitz, Engineering Director (YouTube)Closing Remarks, presented by Vint Cerf, Chief Internet Evangelist (YouTube)
Jeff Johnson

'MindLadder' suggests the future of assessment (eschoolnews) - 0 views

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    Recent advances in technology and nearly two decades of research into how students learn have come together in a series of programs that could represent the future of assessment. Developed by researcher Mogens Jensen, these online programs reportedly can map a student's behavior, both mentally and emotionally, and then suggest a highly customized solution for growth as the student develops academically.
Sarah Smith

Research Beyond Google: 119 Authoritative, Invisible, and Comprehensive Resources | OEDb - 0 views

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    Research Beyond Google: 119 Authoritative, Invisible, and Comprehensive Resources
Allison Kipta

2collab - 9 views

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    "2collab is a free online bookmarking tool for professional researchers. Away from the noise of general web applications you can store and easily manage (using tags for added flexibility of categorisation) your links library. You can import your stored references to easily share them with your chosen colleagues or export your library ready for inclusion in your next research paper or project document."
Dwayne Abrahams

Research - 4 views

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    "Footsteps2Brilliance, Inc.™'s Academic Language Program for Students (ALPS) delivers a robust library of stimulating ebooks and educational games to parents, children and teachers anywhere/anytime through innovative mobile gaming technology. Developed by educational experts usingthe latest research on cognitive development, ALPS provides young learners with 1,000 essential vocabulary words through interactive eBooks that are sure to engage today's digital students whether at school or home."
LUCIAN DUMA

Portofolio with my 101 edtools . Discover why curation is Social Media King - 10 views

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    Dear teachers, researchers and social media curators if you like my online research with more than 100 edtools, ipad and windows phone apps to mLearning please share: tweet, Like, G+ my #startup #curation page http://goo.gl/5U7EtN If I achieve more than 200 shares I will add other 100 killer #ipad apps to #mlearning on the page and if you know a killer app please suggest it on the page topic and if you like my page leave a comment or mail me .þff
Rudy Garns

Extra audio of Gazzaniga interview....AND Steven Pinker - 0 views

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    "Gazzaniga has been a vocal scientific voice on the council at a controversial time -- with President George W. Bush twice vetoing legislation on stem cell research; the limiting of U.S federal funding for human embryonic stem cell research to a restricted number of cell lines; and other debates." (All In The Mind)
Kate Olson

Mnemograph: Web Based Timeline Software - 0 views

    • Clif Mims
       
      This web application could be used with the following: -Research/ Reports in any content area -Lab reports -Data collection/ analysis (research journal/ log, data trail, notes, formation of ideas and early possible findings, etc.) -Pre- and post-assessment -Ogranizer -Group or whole-class projects -Self-paced instruction -Journal writing exercise spanning an extended timeframe -Group/ Project management
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    This web application could be used with the following: -Research/ Reports in any content area -Lab reports -Data collection/ analysis (research journal/ log, data trail, notes, formation of ideas and early possible findings, etc.) -Pre- and post-assessment -Ogranizer -Group or whole-class projects -Self-paced instruction -Journal writing exercise spanning an extended timeframe -Group/ Project management -In IDT 7/8052
Danielle Klaus

NoodleTools : MLA / APA Bibliography Composer, Notecards, Free Research Tools - 0 views

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    NoodleTools provides innovative software that teaches students and supports teachers and librarians throughout the entire research process. *Search intelligently *Assess the quality of results *Record, organize and synthesize information using online notecards *Format your bibliography in MLA or APA style
Lisa Winebrenner

Infographic: Get More Out Of Google | HackCollege - 13 views

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    Refine your Google research and learn what it takes to perform a well executed search.
Professional Learning Board

U.S. History Engine - 30 views

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    The History Engine is an educational tool that gives students the opportunity to learn history by doing the work-researching, writing, and publishing-of a historian. The result is an ever-growing collection of historical articles or "episodes" that paints a wide-ranging portrait of life in the United States throughout its history and that is available to scholars, teachers, and the general public in our online database.
Ako Z°om

Conversational Agent Research news on Artificial intelligence research focussed on chat... - 4 views

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    tools ? or may be replacement of humans .. ? for boring questions .. also in all domains including teaching .. here this site has many  (850 ?° agents known on sites to write about .. an extensive way to find the good conversationnal or chatbot ... ;)
Duane Sharrock

Medical devices powered by the ear itself - MIT News Office - 1 views

  • Health Sciences and Technology (HST) demonstrate for the first time that this battery could power implantable electronic devices without impairing hearing.
  • The devices could monitor biological activity in the ears of people with hearing or balance impairments, or responses to therapies. Eventually, they might even deliver therapies themselves
  • “In the past, people have thought that the space where the high potential is located is inaccessible for implantable devices, because potentially it’s very dangerous if you encroach on it,” Stankovic says. “We have known for 60 years that this battery exists and that it’s really important for normal hearing, but nobody has attempted to use this battery to power useful electronics.”
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  • The ear converts a mechanical force — the vibration of the eardrum — into an electrochemical signal that can be processed by the brain; the biological battery is the source of that signal’s current. Located in the part of the ear called the cochlea, the battery chamber is divided by a membrane, some of whose cells are specialized to pump ions. An imbalance of potassium and sodium ions on opposite sides of the membrane, together with the particular arrangement of the pumps, creates an electrical voltage.
  • Low-power chips, however, are precisely the area of expertise of Anantha Chandrakasan’s group at MTL
  • The frequency of the signal was thus itself an indication of the electrochemical properties of the inner ear.
  • in cochlear implants, diagnostics and implantable hearing aids. “The fact that you can generate the power for a low voltage from the cochlea itself raises the possibility of using that as a power source to drive a cochlear implant,” Megerian says. “Imagine if we were able to measure that voltage in various disease states. There would potentially be a diagnostic algorithm for aberrations in that electrical output.”
  • “I’m not ready to say that the present iteration of this technology is ready,” Megerian cautions. But he adds that, “If we could tap into the natural power source of the cochlea, it could potentially be a driver behind the amplification technology of the future.”
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    "For the first time, researchers power an implantable electronic device using an electrical potential - a natural battery - deep in the inner ear."
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    "All of D-Lab's classes assess the needs of people in less-privileged communities around the world, examining innovations in technology, education or communications that might address those needs. The classes then seek ways to spread word of these solutions - and in some cases, to spur the creation of organizations to help disseminate them. Specific projects have focused on improved wheelchairs and prosthetics; water and sanitation systems; and recycling waste to produce useful products, including charcoal fuel made from agricultural waste."
Duane Sharrock

Students Learn Better With Star Trek-Style Touchscreen Desks | Popular Science - 3 views

  • A UK study involving roughly 400 students, mostly aged 8-10 years, and a new generation of multi-touch, multi-user, computerized desktop surfaces is showing that over the last three years the technology has appreciably boosted students’ math skills compared to peers learning the same material via the conventional paper-and-pencil method. How? Through collaboration, mostly, as well as by giving teachers better tools by which to micromanage individual students who need some extra instruction while allowing the rest of the class to continue moving forward.
  • the researchers have concluded that these new touchscreen desks boost both fluency and flexibility--the critical thinking skills that allow students to solve complex problems not simply through knowing formulas and devices, but by being able to figure out what the real problem is and the most effective means of stripping it down and solving it.
  • This kind of stuff can be really hard to quantify,
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  • It’s going to take a lot more time, research, and money
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    UK study involving roughly 400 students, mostly aged 8-10 years, and a new generation of multi-touch, multi-user, computerized desktop surfaces is showing that over the last three years the technology has appreciably boosted students' math skills compared to peers learning the same material via the conventional paper-and-pencil method.
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    UK study involving roughly 400 students, mostly aged 8-10 years, and a new generation of multi-touch, multi-user, computerized desktop surfaces is showing that over the last three years the technology has appreciably boosted students' math skills compared to peers learning the same material via the conventional paper-and-pencil method.
Paul Boyer

Teaching with Games: GLPC Case Study: Ginger - 9 views

    • Paul Boyer
       
      Particularly interesting to me in light of the special needs applications.
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    The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative. They conducted a series of video case studies and a national survey, Teacher Attitudes about Digital Games in the Classroom, undertaken in collaboration with and support from BrainPOP®. Each video case study shows an individual teacher who integrates digital games into his or her curriculum in exciting and innovative ways. This video features Ginger Stevens, a 6th grade special-education teacher at Quest2Learn in New York City. This video case study shows how she utilizes the intentionally game-like environment of her school to maximize learning for students with special needs.   Talks about kids interacting with each other AND digital images projected onto the floor and connected to the computer. Essentially a floor-based white board
Lisa Winebrenner

Envisioning the future of education | Envisioning Technology - 8 views

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    "This visualization is the result of a collaboration between the design for learning experts TFE Research and emerging technology strategist Michell Zappa."
David Wetzel

Stimulating Critical Thinking through a Technological Lens - 15 views

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    Stimulating critical thinking using technology has the potential to create more in depth understanding of science and math content by students when engaged in learning activities which integrate in-class and on-line technology resources. Technology tools support stimulation of both inquiry-based and critical thinking skills by engaging students in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world outside their classroom. This is accomplished through learning content through the lens of video to multimedia to the internet (Using Technology to Improve Student Achievement, NCREL, 2005).
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