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Paul Boyer

Teaching with Games: GLPC Case Study: Ginger - 9 views

    • Paul Boyer
       
      Particularly interesting to me in light of the special needs applications.
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    The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative. They conducted a series of video case studies and a national survey, Teacher Attitudes about Digital Games in the Classroom, undertaken in collaboration with and support from BrainPOP®. Each video case study shows an individual teacher who integrates digital games into his or her curriculum in exciting and innovative ways. This video features Ginger Stevens, a 6th grade special-education teacher at Quest2Learn in New York City. This video case study shows how she utilizes the intentionally game-like environment of her school to maximize learning for students with special needs.   Talks about kids interacting with each other AND digital images projected onto the floor and connected to the computer. Essentially a floor-based white board
Cara Whitehead

Busting the Myths of Digital Learning - 14 views

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    Survey from JogNog reveals schools unprepared to support digital learning - EdTech Times
Bob Rowan

Top Tools 2011 C4LPT - 26 views

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    List of Top 100 Tools for Learning from Centre Fore Learning & Performance Technologies; decent summary of technology in education trends, shared by Sue Van Den Acre, via Magi Koch
David Wetzel

Project Based Learning Viewed Through a Digital Lens - 17 views

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    Often we search for meaningful ways to integrate digital technology in project based learning activities given to our students. We also would like our students to develop a thorough understanding of the concepts underlying the work - after all this is the purpose of the project. Giving students the opportunity to complete and present their project through a digital lens has one great advantage - student engagement. This in turn causes students to develop a more in depth understanding of concepts.
David Wetzel

Stimulating Critical Thinking through a Technological Lens - 15 views

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    Stimulating critical thinking using technology has the potential to create more in depth understanding of science and math content by students when engaged in learning activities which integrate in-class and on-line technology resources. Technology tools support stimulation of both inquiry-based and critical thinking skills by engaging students in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world outside their classroom. This is accomplished through learning content through the lens of video to multimedia to the internet (Using Technology to Improve Student Achievement, NCREL, 2005).
David Wetzel

6 Top Free Online Tools for Support Teaching and Learning - 18 views

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    The six top free online tools were selected from available web 2.0 tools for teaching and learning using presentations, blogging, and bookmarking online resources. There are many excellent online tools available in these three categories, making the selection difficult at best. However, the selection was made based on reviewing available online resources along with other contributions and feedback from teachers.
Jerry Swiatek

Studio 4 Learning - 0 views

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    Studio 4 Learning is one of three networks run by Studio 4 Networks, Inc. (http://www.studio4networks.com), an independent media company based on Los Angeles, California. Studio 4 Networks provides award-winning lifestyle and educational programming delivered on-demand over cable television, satellite, and the Internet. Launched in 2003, Studio 4 produces and distributes targeted programming environments to consumers in the U.S. and Canada through three video networks - Studio 4 Kids (http://www.studio4kids.tv), Studio 4 Learning (http://www.studio4learning.tv), and Studio 4 Fitness (http://www.studio4fitness.tv).
gailene nelson

95 free learning tools | LearnHub - 0 views

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    free learning tools list on Learnhub
Jeff Johnson

Professional Learning Board Community Toolbar - 0 views

  • Of Teachers. For Teachers. By Teachers. Stay connected with the Professional Learning Board toolbar!
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    Of Teachers. For Teachers. By Teachers. Stay connected with the Professional Learning Board toolbar!
Jeff Johnson

Quest Atlantis - 1 views

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    Quest Atlantis (QA) is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks. Building on strategies from online role-playing games, QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. A Quest is an engaging curricular task designed to be entertaining yet educational.
Allison Kipta

Essentials for the "Wired" Teacher - 1 views

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    I decided to avoid the obligatory "What-I-Learned-at-NECC" post, primarily because I did learn so much, and one post would not do justice. Instead, I would like to share my thoughts on a conversation I had with a colleague I met via twitter. He asked me: "With all of these Web 2.0 tools, and everything else out there, what does a teacher absolutely need to be "wired." Great question. So I decided to put together a list of absolute essentials for today's teachers.
Jerry Swiatek

Sugar Labs-learning software for children - 0 views

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    The award-winning Sugar Learning Platform promotes collaborative learning through Sugar Activities that encourage critical thinking, the heart of a quality education. Designed from the ground up especially for children, Sugar offers an alternative to traditional "office-desktop" software.
Dave Crusoe

Multiplication Tool: Learn Standard Multiplication, Partial Products Multiplication and... - 24 views

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    The Multiplication Tool supports the teaching and learning of multi-digit multiplication, a critical elementary math skill that many students have difficulty mastering, but which is essential to success in middle and high school mathematics and beyond.
Amy Bogenschuetz

Powerful Learning Practice - 21 views

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    Here you'll find thoughts on change, learning, 21st Century teaching, and all the latest updates on Powerful Learning Practice and what we're doing.
Dwayne Abrahams

Apple - Education - iPad Learning Resources - 23 views

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    Hands-on teachers, meet hands-on learning.
Dan Sherman

Online Summer Math Programs - proven to reverse summer learning loss - 16 views

Research shows that most students lose more than 2 months of math skills over the summer. TenMarks summer math programs for grades 3-high school are a great way to reverse the summer learning loss...

TenMarks Summer Math Programs Learning Loss Online Web 2.0 Interactive Slide

started by Dan Sherman on 27 Jun 11 no follow-up yet
Zaid Ali Alsagoff

University Learning = OCW + OER = FREE! - 39 views

Hi All, Just want to share an interesting OCW/OER compilation post I did the other day, which you might find useful. This post is about smashing all free University learning related OCW and OER r...

educational ocw oer open opencourseware resources

started by Zaid Ali Alsagoff on 23 Jun 08 no follow-up yet
Duane Sharrock

minecraftinschool [licensed for non-commercial use only] / FrontPage - 6 views

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    This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting. Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning. The open-ended nature of the game lends it to application in a variety of subject areas. Game-based learning, virtual worlds, and simulations are emerging tools for reaching our learners. That's why this wiki was created. Are you an educator who also plays Minecraft? Perhaps you're considering using the game in your school or district. Do you have ideas about how Minecraft could enrich your teaching while providing a fun and exciting game world for your students? Then join us and share those ideas! This is an opportunity for crowd-sourced lesson building! -Lucas Gillispie, Instructional Technology Coordinator, Pender County Schools, NC
Lisa Winebrenner

STEMworks Database | Change the Equation - 6 views

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    Welcome to the STEMworks! Change the Equation (CTEq) is proud to host this database of programs that deepen young people's learning in science, technology, engineering and mathematics (STEM). The database aims to be a critical resource for funders, program developers and STEM advocates alike. Funders can find programs that maximize the return on their investment. Those who develop STEM learning programs can benchmark their work against successful exemplars. Advocates can point to excellent programs as they make the case for quality. "
Professional Learning Board

The Watercooler Post~ Eclectic gathering of learning resources - 18 views

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    A unique collection of learning resources for college/tertiary students and education.
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