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Karen Vitek

Making the Most of Moodle (Single) - 18 views

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    "Learn all the components of creating your own online Moodle course! Moodle is an open source online learning management system that allows teachers to create content that can be accessed online by their students. Many educators are using online tools to enhance the learning environment in their classroom. Moodle is a great solution for getting your classes into an online learning environment that you can design and modify. "
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    If you are looking for a Moodle resource check out my new book!
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    I think it's unfortunate that you are selling a resource for free/open source educational software. The beauty of Moodle is it's comprehensive online resources in addition to its accesibility for relative novice to advanced users. Making money off the volunteer work of others is not ethical and I fear that continued practices will cause such readily available resources to go commercial.
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    I am not selling the software. I am helping K-12 teachers implement its use in the classroom. If you have done as much professional development as I have with K-12 teachers you will know that the resources available online are not adequate for your average classroom teacher. Believe me, the little bit I may make with my book will not encourage Moodle to be a commercial venture. Believe it or not there are other books written on Moodle. Do a search on Amazon.com and you'll find many more Moodle books.
Fred Delventhal

Mobl21 - Extended Learning Environments - 11 views

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    via Sandy Munnell What if you had effective and powerful learning assets when you leave the classroom or formal learning environments? What if you could access them using the various digital environments that are a part of your everyday life? What if you could do all that for free or less than the cost of single online course?
Jerry Swiatek

Quest Atlantis - 0 views

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    Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. Participation in this game is designed to enhance the lives of children while helping them grow into knowledgeable, responsible, and empathetic adults. Explore our site and learn more about this exciting project.
Jeff Johnson

Quest Atlantis - 1 views

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    Quest Atlantis (QA) is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks. Building on strategies from online role-playing games, QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. A Quest is an engaging curricular task designed to be entertaining yet educational.
Jeff Johnson

Empowering middle schools through technology - Ideablob: where ideas grow - 1 views

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    In ten years, modern education will have fully integrated new classroom media: video, online collaboration, and other web tools. We hope to pioneer a web tool that is a platform for this new media, bringing the power of the web to students, teachers, and parents in a secure, innovative environment. Our idea is a response to problems in schools that we have identified through primary research and user involvement. The way students, parents and teachers interact and learn in middle schools has many opportunities for growth and improvement. Here is one example:Research shows that in the last ten years the way people obtain and digest information has changed, incorporating tools like the web. Unfortunately, the classroom environment has not kept pace with this aggressive expansion of technology as a social, educational and communication tool. We hope to provide the tools to solve this and other problems in the middle school context. Read more at AlightLearning.com
Paul Boyer

Teaching with Games: GLPC Case Study: Ginger - 9 views

    • Paul Boyer
       
      Particularly interesting to me in light of the special needs applications.
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    The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative. They conducted a series of video case studies and a national survey, Teacher Attitudes about Digital Games in the Classroom, undertaken in collaboration with and support from BrainPOP®. Each video case study shows an individual teacher who integrates digital games into his or her curriculum in exciting and innovative ways. This video features Ginger Stevens, a 6th grade special-education teacher at Quest2Learn in New York City. This video case study shows how she utilizes the intentionally game-like environment of her school to maximize learning for students with special needs.   Talks about kids interacting with each other AND digital images projected onto the floor and connected to the computer. Essentially a floor-based white board
Jerry Swiatek

Studio 4 Learning - 0 views

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    Studio 4 Learning is one of three networks run by Studio 4 Networks, Inc. (http://www.studio4networks.com), an independent media company based on Los Angeles, California. Studio 4 Networks provides award-winning lifestyle and educational programming delivered on-demand over cable television, satellite, and the Internet. Launched in 2003, Studio 4 produces and distributes targeted programming environments to consumers in the U.S. and Canada through three video networks - Studio 4 Kids (http://www.studio4kids.tv), Studio 4 Learning (http://www.studio4learning.tv), and Studio 4 Fitness (http://www.studio4fitness.tv).
Jeff Johnson

Wimba - 0 views

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    Wimba is solely focused on education and committed to harnessing the most powerful element of teaching-the human element-so that facial expressions, vocal intonations, hand gesticulation, real-time discussion, creativity and passion can be conveyed in the online learning environment. 
Duane Sharrock

minecraftinschool [licensed for non-commercial use only] / FrontPage - 6 views

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    This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting. Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning. The open-ended nature of the game lends it to application in a variety of subject areas. Game-based learning, virtual worlds, and simulations are emerging tools for reaching our learners. That's why this wiki was created. Are you an educator who also plays Minecraft? Perhaps you're considering using the game in your school or district. Do you have ideas about how Minecraft could enrich your teaching while providing a fun and exciting game world for your students? Then join us and share those ideas! This is an opportunity for crowd-sourced lesson building! -Lucas Gillispie, Instructional Technology Coordinator, Pender County Schools, NC
Allison Kipta

Essentials for the "Wired" Teacher - 1 views

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    I decided to avoid the obligatory "What-I-Learned-at-NECC" post, primarily because I did learn so much, and one post would not do justice. Instead, I would like to share my thoughts on a conversation I had with a colleague I met via twitter. He asked me: "With all of these Web 2.0 tools, and everything else out there, what does a teacher absolutely need to be "wired." Great question. So I decided to put together a list of absolute essentials for today's teachers.
Christine Garraway

Facilitator's Guide for Standards for Professional Learning - 20 views

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    Facilitator's Guide for Educators in setting standards for professioal learning in their school environment
Jeff Johnson

Connecting Peers, Perspectives, and Pedagogy Online - 0 views

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    C3PO stands for Connecting Peers, Perspectives, and Pedagogy Online. This website is designed to give educators the resources they need to connect with other classrooms from around the world in order to collaborate and learn in an authentic 21st century environment. In this age of increased emphasis on literacy, higher demands for technology, and rapidly depleting school budgets, this type of free, online collaboration is both highly necessary and relevant.
Jeff Johnson

StatPlus:mac (AnalystSoft) - 0 views

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    Perform statistical analysis on a Mac in the familiar environment. Turn Microsoft Excel into a powerful statistical package with StatPlus:mac. Stop wasting time learning new tools and perform complex statistical analysis right away!
Jerry Swiatek

SchoolWAX TV - 0 views

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    Concerned with what you might find on other media sharing sites? On SchoolWAX TV you can learn in a safe and comfortable environment. SchoolWAX TV provides students, teachers, and parents with educator approved videos. Watch, share and upload.
Allison Kipta

YackPack - Welcome Educators! - 6 views

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    "YackPack messaging is done at your convenience. You log in when you want, you listen, and you yack. All the messages are stored for future reference. Most important, YackPack captures and conveys the expressiveness of voice putting emotion into virtual learning environments and enhancing traditional classroom interactions outside of class time."
Jeff Johnson

2009-10 - Home - 13 views

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    Begin with ME! is a project that provides a rich environment full of resources and support that allows teachers and teacher consultants to work together, share ideas, and learn new ways to help all students, including those with special needs, become better writers.
Alicia Garbelman

Home | digitalliteracy.gov - 19 views

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    This is the destination for digital literacy resources and collaboration. Use it to share and enhance the tools necessary to learn computer and Internet skills needed in today's global work environment.
arne krokan

Rebirth of the Teaching Machine through the Seduction of Data Analytics: This... - 1 views

  • Resilience is not shaped through teaching machines, but it is through highly relational learning environments.
  • the foundation of learning: the pedagogical relationships between students, teachers, parents and community. Attempts to displace this human dimension of learning with the teaching machine (whatever you imagine this to be) is a distraction to the most important support great schools can offer students each and every day – relationships, relationships, relationships.
Jeff Johnson

Alice.org - 0 views

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    Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming.
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