Stimulating critical thinking using technology has the potential to create more in depth understanding of science and math content by students when engaged in learning activities which integrate in-class and on-line technology resources.
Technology tools support stimulation of both inquiry-based and critical thinking skills by engaging students in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world outside their classroom. This is accomplished through learning content through the lens of video to multimedia to the internet (Using Technology to Improve Student Achievement, NCREL, 2005).
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Exploriments are simulation-based interactive learning units for enhancing conceptual understanding in Science and Math in an experiential manner. Useful for students and teachers alike, Exploriments provide a highly interactive, exploratory, and engaging experience.
This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting.
Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning. The open-ended nature of the game lends it to application in a variety of subject areas. Game-based learning, virtual worlds, and simulations are emerging tools for reaching our learners.
That's why this wiki was created. Are you an educator who also plays Minecraft? Perhaps you're considering using the game in your school or district. Do you have ideas about how Minecraft could enrich your teaching while providing a fun and exciting game world for your students? Then join us and share those ideas! This is an opportunity for crowd-sourced lesson building!
-Lucas Gillispie, Instructional Technology Coordinator, Pender County Schools, NC
Often we search for meaningful ways to integrate digital technology in project based learning activities given to our students. We also would like our students to develop a thorough understanding of the concepts underlying the work - after all this is the purpose of the project.
Giving students the opportunity to complete and present their project through a digital lens has one great advantage - student engagement. This in turn causes students to develop a more in depth understanding of concepts.
Strategies and techniques are provided for integrating podcasts lessons to promote the benefits of greater student engagement and alternative assessment.
FotoViewr aims to change that by providing an amazing experience for viewing photos on the Internet. You and your friends can look at your photos by clicking on page after HTML page or you can immerse yourself in a highly interactive and engaging 3D interface.
myUdutu is easy-to-use online learning authoring software that allows you to build your course very quickly no matter where you are, and no matter who you need to involve.
Why wait for IT departments to set-up a complex enterprise learning system, when it is all right here. Online. accessible from anywhere.
Whether you are a large corporation offering constant learning and training opportunities for managers and employees or you are a small business, you will find that udutu's WSIWYG (What You See Is What You Get) online learning software makes it easy to produce media rich, engaging online courseware at minimal cost and without having to rely on programmers or multimedia experts.
Creative Web Tools For and By Kids is a project designed for students, ages 9 to 14, to use emerging technologies for engaging, thinking, learning, collaborating, creating, and innovating. The focus is on the use of free, open-source, or minimal cost tools, so the project can be replicated. An underlying goal is to demonstrate how advanced technological applications for enhancing learning can be implemented with only a computer and Internet access.
Ok, so I like this link because it emphasizes one often ignored point about "powerpoint" and similar softwares ... they're PRESENTATION tools, not online tools per se. I am rather surprised to find that many faculty are still loading publisher or home-grown Face-2-Face slide presentations into online courses and calling it engaging content... no, clipart is NOT engaging!
This ZaidLearn article is a good primer for anyone preparing a F2F presentation that is not intended for Web distribution... opinion alert! Seems we should respect these as two different mediums!
Quest Atlantis (QA) is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks. Building on strategies from online role-playing games, QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. A Quest is an engaging curricular task designed to be entertaining yet educational.
Engage your audience with the world's premier online video editor seamlessly integrated on your website, or edit your own videos on JayCut's community.
Guess-the-google is an addictive guessing game based on Google's image search. It turns the mental activity of searching into a fun, visual and engaging game where people can enjoy the challenge of being the fastest and most efficient at making that connection between search terms and their results.
Digital Storytelling is a fantastic way to engage students, teachers and just about anyone else. There are many different definitions of "digital storytelling," but in general, all of them revolve around the idea of combining the longstanding art of telling stories with any of a variety of available multimedia tools, including graphics, audio, video animation and Web publishing.
Looking for a way to get your students more engaged? Mixbook is proud to present Mixbook for Educators, a program that allows educators even easier access to the most powerful suite of digital storytelling tools on the web. Check out the stories below to hear how Mixbook can help YOU.
I went to the website and saw the revolving screens with the notepad in the bottom...but still cannot grasp what speedgeeklearning is about. is it about posting video in that cool revolving way and then allowing people to write about it? can u explain how I can use this in the classroom?