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Mathematics Knowledge Networks (MKNs) - Using assessment to promote learning in mathema... - 0 views

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    Always looking for resources that help math teachers think about how to promote learning in the classroom. This synopsis of formative assessment research starts with Wiliam and Black, "Inside the Black Box" from 1998 and progresses forward from there. Some nice specific tasks that are supported by links to examples.
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Learning in Hand - iPod touch Applications - 0 views

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    iPod Touch in the Classroom ideas. 
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iPod Touch Schoolwide Implementation - Classroom 2.0 - 0 views

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    iPodTouch in education conversation. Lot of great information.
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100 Digital Storytelling Tools for Your Digital Selves + Natives (Part 1) | Ozge Karaog... - 0 views

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    Nice set of digital storytelling tools.
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Education News Archive :: 100+ Google Tricks for Teachers - 0 views

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    Some interesting and useful tips for using Google in education, worth a look
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Distance Learning - 0 views

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    "Welcome to N.C. Public Schools' Distance Learning. Distance Learning Systems provide access to courses and resources for students and teachers"
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VC Rox | Connecting Classrooms Near and Far - 0 views

shared by Roland O'Daniel on 14 Dec 09 - Cached
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    "VC Rox Connecting Classrooms Near and Far"
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Videoconferencing Out on a Lim - 0 views

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    Videoconferencing Out on a Lim is about one distance learning coordinator's experiences, curriculum thoughts, and technology rants related to k12 videoconferencing. I coordinate videoconferencing for 18 school districts in southwest Michigan. We have 70 Polycom units and we also have Tandberg infrastructure (MPS, Gateway, Gatekeeper and TMS). We've been doing videoconferencing since 1999. You can read about our program online here: SouthwestNet Distance Learning.
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Digital Media and Learning Competition - 0 views

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    "e 21st Century Learning Lab Designers category is aligned with National Lab Day. Winners will receive awards for learning environments and digital media-based experiences that allow young people to grapple with social challenges through activities based on the social nature, contexts, and ideas of science, technology, engineering and math. Digital media of any type (social networks, games, virtual worlds, mobile devices or others) may be used. Proposals are also encouraged for curricula or other experiences that link or connect to any game. Learning labs may be designed around new games or expand the potential of open source or commercial games."
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One to One Computing Blueprint - 0 views

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    K-12 Computing Blueprint to transforming instruction.
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My History Network - a network of history students from around the world - 0 views

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    "Where high school history students from around the world come together and share, co-operate, challenge, assist and inspire each other. "
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eracism - home - 0 views

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    A project from the Flat Classroom Project. Students from around the world create Voicethreads from research about eracism.
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Teaching Every Student - 0 views

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    Great planning tool to accompany Universal Design for Learning (UDL). Videos for those who need to see some examples and I very much like the E-book Teaching Every Student in the Digital Age: UDL
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The safe use of new technologies / Thematic reports / Documents by type / Browse all by... - 0 views

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    "This report is based on evidence from a small-scale survey carried out between April and July 2009 in 35 maintained schools in England. It evaluates the extent to which the schools taught pupils to adopt safe and responsible practices in using new technologies, and how they achieved this. It also assesses the extent and quality of the training the schools provided for their staff. It responds to the report of the Byron Review, Safer children in a digital world."
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Final_Maestro_Project_Paper.pdf (application/pdf Object) - 0 views

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    Interesting that the more students are allowed to access content via dynamic and graphical approaches that their scores increase. Why are we staying with symbolic/procedural approaches?
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