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Roland O'Daniel

Arcademic Skill Builders: Online Educational Games - 2 views

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    The website says: "THE Place For Educational Games!Our research-based and standards-aligned free educational math games and language arts games will engage, motivate, and help teach students. Click a button below to play our free multi-player and single-player games! In the future we'll add features enabling you to save records, tailor content for differentiated instruction, and pinpoint student problem areas." I think using the games in conjunction with a holistic approach to developing skills would make for a great way of getting students to practices some skills. Let students play, set goals, monitor those goals, reflect on their progress, and apply strategies/heuristics to specific problems they struggle with would create an environment in the classroom where learning was fun, self-monitored, and successful. 
Roland O'Daniel

Free Math Games and Online Practice - 2 views

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    number sense and computational fluency games to play online
Roland O'Daniel

Math Nook - Math and puzzle games, worksheets, teaching tools and more! - 3 views

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    Some flash based games that students can play to hone their computation/number sense skills
Roland O'Daniel

tutpup - play, compete, learn - 0 views

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    Online games. I played a couple of the math games.Again primarily drill and practice but it pits you against an opponent so +s and -s.
Roland O'Daniel

Fantastic Contraption: A fun online physics puzzle game - 2 views

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    Contraption game, great for problem solving, logic, and fun! Doesn't address specific core content, but does offer students opportunity to explore, build, and persevere in problem solving situations. Great extra credit link. I think having students build models, share with the class, and make the goal to have lots of different examples to embed in a class wiki would be awesome!
Roland O'Daniel

Jeb Bush, Melinda Gates, Sal Khan and the Coming Digital Learning Battle : Education Next - 0 views

  • The debate over digital learning will soon enter a new phase.  No longer will educators debate whether or not digital learning has the capacity to transform the American education system.   Just about gone are the anti-technology Luddites who insist that every classroom be self-contained, with students and teachers left to their own devices, save for the help of pencils, chalk, blackboards and weighty textbooks stuffed into 10 kilo backpacks.
  • It is becoming increasingly obvious that digital learning systems can be tailored to the specific interests, learning styles, and levels of accomplishment of each student.
  • On the one side will be those who propose that most digital learning in K-12 public education be of the “blended” variety, that is, take place within public school classrooms under the tutelage of a highly qualified teacher.
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  • nline” proponents will argue that blended learning alone is not enough.  American education can be transformed only if the power to drive change is placed in the hands of students, who are offered a choice of providers that include not only the blended classroom but also those who offer products  exclusively online, supplementing asymmetric video presentations of online materials with interactive systems that employ such tools as Skype, interactive games, social networking, email communications and phone conversations.
  • Common standards provide a nationwide platform upon which next generation curricular materials can be built
  • hoice allows students to pick the courses most suited to their needs, abilities, and interests; and accountability ensures that learning is genuine.
  • For blenders, the keys to the intervention’s apparent success include the use of real-time performance information by qualified teachers, not just the videos and problem sets.
  • Apparent success, it must be said, because the impact of neither the blended nor the online version of the Khan intervention has yet to be documented by a randomized trial
  • Meanwhile, school districts and teacher unions can be expected to fight publicly funded online learning that offers students a choice of taking courses outside their local district school.  If online learning should prove to be more effective than the learning that takes place within classrooms, it would provide a serious challenge to the school district-teacher union duopoly that blended learning does not.
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    Jeb Bush, Melinda Gates, Sal Khan and the Coming Digital Learning Battle
Roland O'Daniel

Online Basic Skill Games - 2 views

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    number sense and computational fluency games as part of computational fluency routine in a classroom. 
Roland O'Daniel

Fun Kids Online Math Games - 1 views

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    games for working with students on computational fluency routines. 
Roland O'Daniel

Nielsen: Social Media Report - 1 views

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    The Nielsen report on internet use and social networking/blogging. Blogging/social networking is still the number one destination online, followed closely by gaming. It's interesting the populations that are growing, and the massive growth of mobile! 
Jill Griebe

NEA - Turning the Page - 1 views

shared by Jill Griebe on 17 Dec 09 - Cached
  • Getting students engaged in 400-year-old drama is usually a challenge, to put to mildly. But in Seale’s classroom, classic literature gets the Web 2.0 treatment. During Romeo and Juliet, for example, Seale used Ning.com to create a class-only social media group called Verona Lifestyles, where her students, posing as characters in the play, created profiles and posted updates and discussion forums. “Posting in character got them more engaged,” explains Seale, “and gave them confidence to tackle the language. They even took a stab at writing couplets and shared them on Ning
  • “It’s about initiating higher levels of engagement,” says Seale, “and making the learning more self-directed and self-motivated.” “Let’s face it,” she adds, “being literate today means more than reading words on a printed page and writing an essay.”
  • Digital technology, however, still suffers from an image problem. To their more boisterous critics, blogs, video games, wikis, and other social media have stunted the attention span and diluted the concentration of an entire generation. What’s more, Web sites provide not knowledge, but the lesser currency of “information,” broken down into bytes to be skimmed over and hyperlinked.
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  • Consequently, say the detractors, young people no longer have the time or inclination for books—not to mention proper grammar, smart writing, or reasoned thought.
  • “Kids have the passion, the technical know-how, and the creativity,” says Hogue, “but they need educators to teach them how to use digital media constructively and responsibly. There’s a huge difference between blogging for a friend or posting an update on Facebook and writing for a prospective employer.”
  • Instead, her students take To Kill a Mockingbird to the blogosphere and discuss the novel with a ninth-grade English class in Illinois, led by a teacher Seale met via Twitter. She also plans to have her students use Flip video cameras to record each other acting out different parts of the novel as they explore character motivation and perspective.
  • The key for students today, says Hogue, is the “authenticity” of the audience—in other words, creating for and sharing with someone other than the teacher. “Students are reaching literally global audiences online,” she explains. “Why would they be motivated to write an essay for only one person, who is only reading it because it is his or her job?”
  • In other words, Johnny can post, friend, update, and tweet, but he still can’t read.
  • a ninth-grade English teacher in Bryant, Arkansas, was confident that her students were enjoying the unit on Romeo and Juliet. But she didn’t realize the extent of their enthusiasm until the day she pulled out an audio CD of actors performing the Shakespearean classic.
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    Literacy in the digital age.
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