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BLU - 0 views

  • The Christensen Institute maintains a Blended Learning directory, a rapidly growing, searchable catalog of K–12 blended-learning programs worldwide. Use this tool to search for K–12 blended-learning programs.
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    Here is a site that highlights schools in the US that are using Blended Learning to engage and enrich the learning for students.
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plc training programs - 0 views

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    A joint venture of Walrus Marine Engineering Co.Pvt.Ltd.(An ISO 9001-2008 Certified Company) and Solutions Institute of Engineering and Technology (a 10+ year old training centre in the field of engineering). The Walco Solutions Automation training division was conceived with the vision to train professionals to meet the challenges in the field of automation with the aid of apt training modules specifically programmed to deliver a broad perspective of the Engineering disciplines and tap the opportunities in the field. http://walcosolutions.com / +91 8129981111
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Instrumentation Training, Automation Training kerala - 0 views

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    We are the one and only automation training division providing direct company training of both WALRUS MARINE AND ENGINEERING CO.PVT.LTD(An ISO 9001-2008 Certified Company), BOSCH AUTOMATION TRAINING and Certificate program in Energy Management by Productivity council in a single course. Grab this opportunity. +91 8129981111 , http://walcosolutions.com/
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Spongelab | A Global Science Community - 0 views

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    Hey Science and STEAM teachers, check out this incredible platform for learning!
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Training & Placement Programs Industrial Automation Training - 0 views

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    Walco Solutions offers Automation & embedded internships program. The internship program provides practical work experience and an introduction to Automation and Embedded systems for the college students under the guidance of senior walco solutions engineers. +91 8129981111 http://walcosolutions.com
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career - 0 views

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    Walco solutions was designed and conceived with the vision to mold professionals and students to meet the challenges in the real world industry with the aid of excellent training. NOTE: 10% DISCOUNT FOR GROUP ADMISSION http://walcosolutions.com
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automation training - 0 views

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    Walco solutions was designed and conceived with the vision to mold professionals and students to meet the challenges in the real world industry with the aid of excellent training.
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Edtech Index | EdSurge - 0 views

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    database of 750+ tech tools in 50+ categories -> great way to find a specific tools for a certain purpose
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Blended Learning Resources | The Learning Accelerator - 0 views

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    Blended Learning Resources - whitepapers, guide, overviews
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Learning Matrix | Gamestorming - 1 views

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    A great idea for an AAL activity at the end of a project or assignment. Students can reflect on their learning as well as their teamwork/collaboration.
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Games for fresh thinking and ideas | Gamestorming - 0 views

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    Looking for an activity to help your students brainstorm (because come on, your typical "popcorn" style brainstorm isn't really generating much excitement in your classoorm)...look no further!
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The product design sprint: diverge (day 2) | Google Ventures - 0 views

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    Looking for a structure to help your students generate new ideas? Look no further! Use all or some of these activities to practice divergent thinking skills!
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Google Ventures: Your Design Team Needs A War Room. Here's How To Set One Up | Co.Desig... - 3 views

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    A great article on what a room needs in order to improve opportunities for collaboration and innovation. How can you apply these lessons to the physical design of your classroom?
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    THis is what our classrooms should be, but we need to change the pedagogy too!
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From Google Ventures, The 6 Ingredients You Need To Run A Design Sprint | Co.Design | b... - 1 views

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    This article is part of a series aimed at companies who would like to organize a DT sprint to solve a problem, but it's a great series for teachers to read if you're thinking of using DT in your classroom!
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What skills future entrepreneurs should be learning in post-secondary | Edmonton Journal - 0 views

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    Great quotations to put up in a Design lab or in business courses!
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Opening City Hall's Wallets to Innovation - The New York Times - 0 views

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    Innovation on a city-level can mean great things for teachers!
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Mindful Teachers: Mindfulness Activities and Teaching Resources - 1 views

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    As we head into the business of the year, here is a thoughtful reminder for mindfulness and its benefits...
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The Ultimate Guide to Gamifying Your Classroom | Edudemic - 0 views

  • Gamification is the process by which teachers use video game design principals in learning environments. The effects are increased student engagement, class wide enjoyment of academic lessons, and high levels of buy-in, even from your most reluctant learners.
  • Components of Gamifying the Classroom There are several aspects of video-game design that can be incorporated into the gamified classroom. Here are several:
  • Points: In video games, users gain points as the travel through their quests. The more time they invest in the game the more points they earn
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  • Badges: Badges are public recognition of achievement, with each one designed with a specific achievement in mind.
  • Levels: As a game goes on, players progress through levels that get progressively more difficult. In the classroom, levels could be lessons, or even units of study.
  • Appointments: Thanks to the Internet, people playing a video game in the US can sign in and team up with players all over the world.
  • Bonuses: Most games have hidden, unexpected rewards. Bonuses help drive player loyalty and keep them playing day in and day out.
  • Infinite play: In many video games, players keep playing until they finish a level. They might lose points, or access to valuable items if they are attacked, but they are still able to keep playing.
  • How to Gamify Your Classroom
  • Backwards planning: Any teacher familiar with Understanding By Design has already got a leg up in gamification.
  • Use what’s available: Classcraft is a free, online educational role-playing game that teachers can personalize for their lessons.
  • Gamify one aspect: Rather than attempting to create an entire game with quests and hidden bonuses, start small.
  • Establish a marketplace: Allow students to buy, sell, swap, trade with each other and with you. Maybe students can swap a badge for an open-book test, or use points to purchase a homework-free night.
  • Allow leveling up: If a student has mastered the material in a lesson, offer fun and engaging extension wor
  • Just dive in: It can be difficult to know when your gamified classroom plan is ready for students, but the best advice is to just try it out.
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    A great intro to gamifying your classroom.
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Helping Teachers and Schools Run Experiments - Vander Ark on Innovation - Education Week - 1 views

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    Building a culture of innovation
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walcosolutions - careers - 0 views

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    We believe that the most valuable resource of any organisation is the human resource. For more ... http://walcosolutions.com/index
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