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sandygibson

TeacherTube - a Cleaner YouTube - 0 views

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    Here's a website I'm using to send French Vocab videos home to parents. It's pretty much like Youtube for teachers since it doesn't have ads or inappropriate videos that pop up on the side. I haven't had too many problems with it, though there was one time when I couldn't get the video to display even though the audio was fine.
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    Great!
Derek Doucet

Five-Minute Film Festival: Tips and Tools for PBL Planning | Edutopia - 3 views

  • Video Playlist: A Project-Based Learning Toolkit Keep watching the player below to see the rest of the playlist, or view it on YouTube.
    • Derek Doucet
       
      This is a one stop for PBL!!
  • Project-Based Learning: Explained. (03:50) First, let's get the basics out of the way. This video is a great tool for when you just need to describe PBL in four minutes. Created by the Buck Institute for Education (BIE) -- a one-stop resource for PBL tools.
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  • ating Essential Questions (07:01) Coming up with an essential question (also called a guiding or driving question) is one of the first key steps in designing a project. For a fun tool to help craft effective driving questions, check out BIE's "tubric."
  • BIE's Project Planner Tutorial (02:02) BIE offers a powerul and simple online tool, the Project Planner, for organizing your ideas while putting together a project. You must sign up for a free account, but you can save and print your work to your profile.
  • Tips For Building Projects (06:17) The audio is a little low on this teacher-produced screen-capture video, but it does a great job outlining the basics things you should be thinking about in your initial project planning stages.
  • Think Forward: Assessment (07:26) Assessment for project-based learning requires a more comprehensive approach. The poor audio quality is worth it, to hear real teachers describe exactly how they assess for learning throughout a project. From Manor New Tech High School's Think Forward PBL Institute.
  • roblem-Based Learning for the 21st Century Classroom (05:22) This nice overview from ASCD goes into some of the obstacles to project-based learning, and then shows teachers sharing strategies for addressing those challenges.
  • cheduling for Project-Based Learning (05:35) Three high school teachers talk about how they re-structured their day to accommodate integrated PBL. Not everyone has the flexibility shown here, but it's fascinating to see how these teachers broke it down.
  • How PBLU Works (01:15) Hungry for more lessons on PBL? PBLU is an incredible resource offered by BIE. See how you can access two-week training courses and Common-Core-aligned projects that you can modify and customize.
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    This will give you all the resources needed to get you started in PBL... If you're interested read the links at the bottom to further your understanding...
Jen Kelly

The Future of Learning, Networked Society - Ericsson - YouTube - 0 views

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    Video from Cohort21
Marcie Lewis

22frames.com - 1 views

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    Videos for students with closed captioning. Great for ESL/ELL students
garth nichols

What the Internet is Doing to Our Brains [Epipheo.TV] - YouTube - 0 views

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    Wha the internet is doing to our brains! This is  a great video for all to see!
Marcie Lewis

Inquiry learning / Effective pedagogy / Media gallery / Curriculum stories / Kia ora - ... - 1 views

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    Great video on learning through inquiry.
Justin Medved

Pics4Learning | Free photos for education - 1 views

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    "Pics4Learning is a safe, free image library for education. Teachers and students can use the copyright-friendly photos and images for classrooms, multimedia projects, web sites, videos, portfolios, or any other project in an educational setting."
Justin Medved

http://www.jostens.com/students/content/files/students_guide_to_publishing.pdf - 0 views

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    Melody linked to this in her recent blog post. What is Personal Publishing? Publishing is the process of producing and publicly distributing information. You can publish a variety of content, including your ideas, experiences, stories, observations, or  opinions. Additionally, you can publish the pictures you take, videos you produce, or other  forms of art you create. Publishing your work allows you to share your life and obtain feedback from others as well as preserve long-lasting memories for years to come.
Justin Medved

Welcome to the Digital Human Library - Digital Human Library - 0 views

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    "The Digital Human Library (dHL) is a free educational resource that connects Canadian teachers and students with hundreds of organizations and experts around the world who are delivering interactive curriculum-based programs using video conferencing technology."
lesmcbeth

MLTS Sparks - 3 views

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    A series of videos about the future of education...great food for thought, sparks for discussion, etc.
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    These look great - thank you. I partciularly like the idea of group testing near the end of in A Test of Value.
garth nichols

Educational Videos for the Flipped Classroom from HippoCampus - 3 views

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    When you flip a classroom, it can be a lot of front-end loading; however, one thing to leverage will be the vast array of content that already exists. This is a great source of resources for those interested in flipping the classroom!
Justin Medved

Oppia - Home - 1 views

shared by Justin Medved on 03 Mar 14 - No Cached
sandygibson liked it
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    "It's hard to learn to play the piano just by watching a video of a great pianist. Interactive learning is much more effective! oppia.org helps you make embeddable interactive educational "explorations" that let people learn by doing."
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    This could be great for flipped classrooms. The kids would need to be able to read and have certain level of computer literacy, but I reckon it would work in and outside of the classroom. Great find Justin!
sandygibson

Google Glass - 0 views

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    Google Glass is a hands-free video camera, translator, list displayer, map, clock, and much more all rolled into something you can wear like glasses. You can even share pictures and video taken through Google glass with others. I don't know if any educational applications have been advertised by Google yet but I can see how it could make lessons and assessment much easier (provided it all works properly).
Justin Medved

Tour Builder - 2 views

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    Tour Builder is a new way to show people the places you've visited and the experiences you had along the way using Google Earth. It lets you pick the locations right on the map, add in photos, text, and video, and then share your creation.
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    This is fantastic Justin! I have had my Gr.9 Geo students plan out a Cross-Canada road trip using the Google Earth 'KML Tour', but Tour Builder might be the way to go from now on. I love that it is browser-based. Will definitely check this out. Thank you sir!
garth nichols

Game Changers | Canadian Education Association (CEA) - 0 views

  • In 2011, game designer Jane McGonigal published Reality is Broken, where she outlined four simple rules that define a game: a goal, rules, a feedback system, and voluntary participation. Both Jeopardy and The History of Biology fit this definition, but clearly there is a difference between games that teach the recall of facts and those that teach higher-order thinking skills.
  • esame Workshop, published a paper in 2011 called “Games for a Digital Age.” They distinguish between short-form games, “which provide tools for practice and focused concepts,” and long-form games, “which are focused on higher order thinking skills.” This is a useful first distinction teachers can use when evaluating games for use in the classroom.
  • A theme that comes up with teachers who use long-form video games is teaching empathy. “When I first started teaching natural disasters in Grade 7, there were case studies in the textbook, or videos,” says Mike Farley, a high-school teacher at the University of Toronto Schools (UTS). “When we invite students to play a simulation like Stop Disasters or Inside the Haiti Earthquake, they are more immersed; there’s more of an emotional learning.”
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  • UTS Principal Rosemary Evans sees these as “unique learning experiences,” different for each student with each session of play. “What excites me is the experiential component,” she says. “The simulations lead to an authentic experience, where the game environment represents different points of view.”
  • Justin Medved , the Director of Instructional Innovation at The York School, likes to talk about “layers of learning” taking place in the best games. “To what extent does the game offer an experience that offers some critical thinking, decision making, complexity, or opportunity for discussion and debate?” says Medved. The content is the first layer the students interact with, but meta-content skills can take longer to teach. Medved looks for “any opportunity for players to go out and do some research and thinking before coming back to the game.” Many games, says Medved, are super-fast and he tries to intentionally slow them down to allow for deeper thinking. “We want some level of learning to be slow, to discuss bias or different perspectives. Over time you can see a narrative unfolding.”
  • The question of whether to game or not game in class is not one of technology. It is one of pedagogy that starts and ends with the teacher. It is our job to provide a framework for deciding which games can be used in which contexts, and to use the best of the game world to inspire our students to higher-order thinking.
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    "Game Changers How digital games are creating new learning experiences Using games to teach discrete topics in the classroom is not a new phenomenon; however, games can also be used to teach higher-order thinking skills such as critical thinking, decision-making, creativity and communication. These so-called "long-form" games need to be contextualized by the teacher and woven into a robust curriculum of complimentary activities. Innovative educational gaming companies focus on developing high-quality digital content but also on the pedagogical implications of embedding the game in existing curriculum. Data collected from long-form digital games can be used to personalize instruction for students who are getting stuck on certain concepts or learn in a particular way. As games get more sophisticated, so must the teacher's understanding of the way students use them in the classroom."
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    For those interested in applying characteristics of gaming to their teaching.
garth nichols

Hackschooling makes me happy: Logan LaPlante at TEDxUniversityofNevada - YouTube - 2 views

  • Hackschooling Makes Me Happy: Logan LaPlante at TEDx
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    A 13 year old who talks about moving into the future with a hacker mindset without attending the traditional version of school.
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    So inspiring! Another reminder of why we need to keep believing in making change.
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    Here is the video that we played at break during our 3rd F2F at MaRS
Marcie Lewis

Blogs, Articles and Videos from the World's Top Thinkers and Leaders | Big Think - 2 views

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    Blogs, Articles, and Videos from the World's Top Thinkers and Leaders
mardimichels

iPads in Languages - 0 views

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    Short video from Joe Dale talking about his experience using iBooks Author and iTunesU COurse Manager in the context of language teaching.
garth nichols

The Science of Character (a new 8 min "Cloud Film") - YouTube - 0 views

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    This is a great video that walks you through the Hows and Whats and the importance of character and growth mindset
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