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Derek Doucet

Personalize Learning: Put the "Person" in "Personalization" - 2 views

  • It's time to put the "person" in "personalization" and stop the conversations going in directions that take us off course.
  • It's not about technology. It's not about the test or improving test scores. It's really not about school. It's all about the learner, how they learn best and that what they learn is meaningful and for a purpose.
  • Teachers and learners can work together to develop learning goals and design activities that are authentic and relevant for the learner so they are engaged in learning. Learning has to have a context that learners can grasp and understand.
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  • When we put the focus on each learner and how they can own and drive their learning, then we see engaged, self-directed learners with agency.
  • eachers also think they have to teach like a champion because they are the ones responsible for the learning. Don't you think that this is backwards?
  • This is just the beginning of a new world of learning and it's time to put the "Person" back in "Personalization."
  • When we focus on learning and not on curriculum, teachers roles change. We still can teach to standards but let's involve learners in the process and give them a voice so they own the learning.
  • If we teach as we taught yesterday,we rob our children of tomorrow.”
  • There are companies that frame "personalized learning" as adaptive learning systems using algorithms to choose the right path for learning. So we're going to end this blog emphasizing learners need to be the ones who choose their path with their teacher guiding the process. It is about encouraging learners to have a voice and choice in their learning. It's happening now all over the world.
  • They probably don't realize that their digital footprint is actually a "digital tattoo" that can never be removed.
    • Derek Doucet
       
      "It's about learners having a voice and choice in their learning ... leading to engaged and self-directed learners with agency..."
  • They also need to understand who they are, how they learn best, and how to be global digital citizens.
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    A great clarification on what personalized learning is... 
Derek Doucet

New Study Reveals Trends in Professional Learning - Getting Smart by Guest Author - Inn... - 1 views

    • Derek Doucet
       
      How can we expect this for teachers to grow and not offer it to students?
  • The study found few examples of compulsory classroom-style training. Instead, professional learning “is incentivized through recognition and sometimes tangible rewards, usually within a culture of high expectations.”
    • Derek Doucet
       
      I agree with recognition but not tangible rewards...
  • Learning is immersive
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  • The study identified these five global trends in professional learning
  • Learning is integrated
  • A 2013 Australian study conducted by the government-funded Australian Institute for Teaching and School Leadership and the nonprofit Innovation Unit examined 50 high-performing corporations, educational institutions, and nonprofit organizations from around the globe to identify common features of professional learning experiences.
  • Learning is design-led
  • Learning is market-led
  • Learning is open
  • These finding suggest that education professionals should have an individual learning plan and access to a combination of collaborative and online learning experiences, all of which need to be reinforced by regular embedded feedback and assessment mechanisms.
  •  Our ability to ensure that professional learning is highly relevant and personalized, incentivized, and largely self-directed for all teachers will be paramount to the success of our education institutions.
mrarsenault

16 of the Best Blended Learning Resources | Edudemic - 4 views

  • Blended learning uses both in-person and online methods to teach students, and there are several different models for implementing it in the classroom.
  • Flipped learning is one of the blended learning models. This article from Edutopia gives tips for flipping a project-based learning classroom. The tips include things like using short videos, encouraging collaborative virtual work, and considering the scope of technology that is available to students.
    • gregadams290684
       
      Might have some good ideas about flipping the classroom...
    • gregadams290684
       
      Flipped classroom ideas
  • Adjusting to blended learning may mean adjusting how you motivate your students. Dellicker Strategies provides a brief overview of how to encourage students to thrive in a blended learning environment. The article goes over three things that teachers should try to cultivate in students, namely autonomy, priority, and visibility.
    • mariearagona
       
      This refers to an interesting article. Some great ideas!
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  • Tools to Make Blended Learning Work
    • mrarsenault
       
      I am just beginning the journey implementing Blended Learning. How many other people have Blended Learning experiences in Cohort?
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    Blended Learning Resources
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    This is an article on blended learning.
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    Hi, thanks for the information and resources. I have not completely read everything, but this resource supplies lots of variety and interesting articles on blended learning. I will try to adopt a few techniques.
Derek Doucet

Step by Step: Designing Personalized Learning Experiences For Students | MindShift | KQ... - 1 views

    • Derek Doucet
       
      What are your personal touches? How do you engage your students?
  • it’s referring to the personal touch of a teacher getting to know a student, learning about their interests and tailoring lessons to meet both their needs and their passion areas.
  • Educator Mia MacMeekin has put together a clear infographic hig
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  • hlighting some of the ways teachers design “personalized” curriculum.
Derek Doucet

The Flipped Classroom Model: A Full Picture | User Generated Education - 2 views

  • Flip your instruction so that students watch and listen to your lectures… for homework, and then use your precious class-time for what previously, often, was done in homework: tackling difficult problems, working in groups, researching, collaborating, crafting and creating.
  • compiled resource page of the Flipped Classroom (with videos and links) can be found at http://www.scoop.it/t/the-flipped-classroom
  • Cisco in a recent white paper, Video: How Interactivity and Rich Media Change Teaching and Learning, presents the benefits of video in the classroom: Establishes dialogue and idea exchange between students, educators, and subject matter experts regardless of locations. Lectures become homework and class time is used for collaborative student work, experiential exercises, debate, and lab work. Extends access to scarce resources, such as specialized teachers and courses, to more students, allowing them to learn from the best sources and maintain access to challenging curriculum. Enables students to access courses at higher-level institutions, allowing them to progress at their own pace. Prepares students for a future as global citizens. Allows them to meet students and teachers from around the world to experience their culture, language, ideas, and shared experiences. Allows students with multiple learning styles and abilities to learn at their own pace and through traditional models.
    • Derek Doucet
       
      Students need to be shown how to make connections to these experts... 
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  • Experiential Engagement: The Activity
  • he Flipped Classroom Model
  • The cycle often begins with an experiential exercise.  This is an authentic, often hands-on learning activity that fully engages the student. 
  • They explore what the experts have to say about the topic.  Information is presented via video lecture, content-rich websites and simulations like PHET and/or online text/readings.
  • Conceptual Connections: The What
  • Meaning Making: The So What
  • Learners reflect on their understanding of what was discovered during the previous phases.  It is a phase of deep reflection on what was experienced during the first phase and what was learned via the experts during the second phase.
  • Demonstration and Application: The Now What
  • During this phase, learners get to demonstrate what they learned and apply the material in a way that makes sense to them. This goes beyond reflection and personal understanding in that learners have to create something that is individualized and extends beyond the lesson with applicability to the learners’ everyday lives.  This is in line with the highest level of learning within Bloom’s Revised Taxonomy of Learning – Creating - whereby the learner creates a new product or point of view. In essence, they become the storytellers of their learning (See Narratives in the 21st Century: Narratives in Search of Contexts).  A list of technology-enhanced ideas/options for the celebration of learning can be found at: http://usergeneratededucation.wordpress.com/2010/09/09/a-technology-enhanced-celebration-of-learning/
su11armstrong

Tips on building a personal learning network on Twitter | eSchool News | eSchool News - 2 views

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    "Learn how to leverage Twitter's 140-character microblogging platform into your global Personal Learning Network (PLN)" This article (and its links) is a reminder of PLN benefits and a good place to start...
Carolyn Bilton

20th vs. 21st Century Teaching | My Island View - 1 views

  • Collaborative learning, which has always been with us, has been turbo-boosted by technology
  • Collaboration now has no boundaries of time and space. Collaborative learning can take place anytime and anywhere
  • Technology now provides the means for student-centric lessons.
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  • We cannot hold them responsible for learning, if we don’t teach them the skills of learning
  • get our students familiar with having a voice in personalizing their learning
  • This student-centric learning strongly supports lifelong learning. It creates independent learners and thinkers. It is a learning-by-doing philosophy.
  • Technology is a driving force for much of the student-centric learning. We need our educators to be at the very least literate in this relatively new digital literacy
  • We need to prepare this generation not only to learn, but also to think critically as well. Learning and thinking are a far cry from listening, memorizing and regurgitating facts
Derek Doucet

Personalize Learning: Infographic: 10 Trends to Personalize Learning in 2015 - 2 views

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    A nice infographic with answers to some good questions on where to start with personalized learning
mmekraus

Educational Leadership:Feedback for Learning:Seven Keys to Effective Feedback - 3 views

  • Expert coaches uniformly avoid overloading performers with too much or too technical information. They tell the performers one important thing they noticed that, if changed, will likely yield immediate and noticeable improvement ("I was confused about who was talking in the dialogue you wrote in this paragraph"). They don't offer advice until they make sure the performer understands the importance of what they saw.
  • I say "in most cases" to allow for situations like playing a piano piece in a recital. I don't want my teacher or the audience barking out feedback as I perform. That's why it is more precise to say that good feedback is "timely" rather than "immediate."
    • Melissa Jolicoeur
       
      Interesting thoughts about the nature and speed of feedback. Connecting the ideas of coaching and learning new skills to in classroom learning.
    • Melissa Jolicoeur
       
      How do you provide feedback to your students? What is your most effective strategy both in terms of benefit to student learning and your own time? 
    • Melissa Jolicoeur
       
      How do you provide feedback to your students? What is your most effective strategy both in terms of benefit to student learning and your own time? 
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  • eedback is often used to describe all kinds of comments made after the fact, including advice, praise, and evaluation
  • Whether the feedback was in the observable effects or from other people, in every case the information received was not advice,
  • Guidance would be premature; I first need to receive feedback on what I did or didn't do that would warrant such advice.
  • Whether feedback is just there to be grasped or is provided by another person,
  • Formative assessment, consisting of lots of feedback and opportunities to use that feedback, enhances performance and achievement
  • Decades of education research support the idea that by teaching less and providing more feedback, we can produce greater learning
  • Whether feedback is just there to be grasped or is provided by another person, helpful feedback is goal-referenced; tangible and transparent; actionable; user-friendly (specific and personalized); timely; ongoing; and consistent.
  • feedback is information about how we are doing in our efforts to reach a goal.
  • by teaching less and providing more feedback, we can produce greater learning
  • The most ubiquitous form of evaluation, grading, is so much a part of the school landscape that we easily overlook its utter uselessness as actionable feedback.
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    Learning from coaching and learning in other situations to giving feedback in classrooms.
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    How to effectively feedback to students
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    Great article to see the value of formative assessment and feedback
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    Useful for all teachers!
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    Worth checking out. Worth buying the journal.
sallymastro

Alberta Education - Personalized Learning - 3 views

  • support a flexible approach to enable learning any time, any place and at any pace, facilitated by increased access to learning technologies (p. 70)
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    Great links to journals/resources for personalized learning. 
garth nichols

Beyond teacher egocentrism: design thinking | Granted, and... - 2 views

  • As teachers we understandably believe that it is the ‘teaching’ that causes learning. But this is too egocentric a formulation. As I said in my previous post, the learner’s attempts to learn causes all learning.
  • From this viewpoint, the teacher is merely one resource for learning, no different from a book, a peer, an experience, or an experimental result.
  • It is the learner who decides to try to learn (or not) from what happens.
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  • We think like a designer, not like a teacher, when we say: the teacher is just one element in the design. The choice of task, pedagogy, groupings, flow of work, resources, furniture, light, noise level, role of people and text – all of these design elements are arguably as important as the teacher.
  • What are those conditions, in a nutshell? I would highlight the following: Thought-provoking intellectual challenges (inquiries, questions, problems) The challenge has been designed to optimize self-sustaining and productive work by learners, related to a clear and intellectually worthy goal The learners have become reasonably competent in classroom routines that foster productive goal-focused work The challenge cannot be accomplished by a worksheet, checklist or recipe. It requires strategic use of knowledge and skill, creative problem-solving, and critical thinking; and the eliciting of multiple perspectives on how to address the challenge and gauge progress. There is an unambiguous product or performance goal (even if there is ambiguity about how to achieve the goal), supported by clear criteria and standards, thus permitting ongoing student self-assessment and self-adjustment. There is enough feedback within the challenge (and resources) that the work can be maximally self-sustaining and productive. The teacher is therefore freed up to coach for a significant amount of time, permitting personalized feedback and guidance (as well as just-in-time mini-lessons). This coaching role also permits the teacher to determine what is and isn’t working in the challenge, and thus enables the teacher to quickly change gears if the desired learning is not occurring or the process is not working.
  • In other words, it is a poor design for learning that puts all the burden of teaching and processing on the teacher. Then, the teacher can neither coach nor understand what is going on in the minds of learners. Worse, endless teaching, no matter how expert, soon becomes passive and without much meaning to learners who must wait days, sometimes weeks, to get meaningful chances to interact with the content, to try out their ideas on others, and to get the feedback they need.
  • Group-worthy tasks – Focus on central concepts or big ideas that require active meaning-making The challenge itself has ambiguity or limited scaffold and prompting so that student meaning-making and different inferences about the task and how to address it will emerge. Are best accomplished by ensuring that multiple perspectives are found tried out in addressing the task. This not only rewards creative and non-formulaic thought but undercuts the likelihood that one strong student can do all the key work. Provide multiple ways of being competent in the task work and the task process Can only be done well by a group, but are designed to foster both individual and group autonomy. (The teacher’s role as teacher and direction-giver should be minimized to near zero). Demand both individual and group accountability Have clear evaluation criteria
Derek Doucet

Personalized Learning, Big Data and Schools | Edutopia - 0 views

  • Similarly, the field of education is facing enormous pressure to adapt to technology as educators figure out how to meet the needs of students in a personalized, meaningful and timely manner based on best practices.
    • Derek Doucet
       
      The key is that tech is rooted in best practices and pedagogy
  • By designing a curriculum that collects data at every step of the student learning process, universities can address student needs with customized modules, assignments, feedback and learning trees in the curriculum that will promote better and richer learning."
    • Derek Doucet
       
      Importance of Chunk, Chew Check or Input Process Output - allowing for Processing and checking for understanding throughout the lessons
    • Derek Doucet
       
      Check out this point!! Thoughts??
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  • Simply put, we live in an age of personalization and customization -- and companies know it and are gearing their efforts to serve our needs in the way they think we want to be served.
Lisa Bettencourt

Personalized Learning | iTeach with iPads - 0 views

  • The real power of interactive technologies is that they let us learn in ways that aren’t otherwise possible or practical. – David Lassner
    • Lisa Bettencourt
       
      One of my favourite quotes about technology use in the classroom. Make the impossible, possible.
  • I love sharing with others
  • The real power of interactive technologies is that they let us learn in ways that aren’t otherwise possible or practical. – David Lassner
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    "Focus on the Learning!"
Derek Doucet

4 Phases of Inquiry-Based Learning: A Guide For Teachers - 3 views

  • 4 Phases Of Inquiry-Based Learning: A Guide For Teachers
  • Learning focuses around a meaningful, ill-structured problem that demands consideration of diverse perspectives Academic content-learning occurs as a natural part of the process as students work towards finding solutions Learners, working collaboratively, assume an active role in the learning process Teachers provide learners with learning supports and rich multiple media sources of information to assist students in successfully finding solutions Learners share and defend solutions publicly in some manner”
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    A great guide complete with edtech that helps to facilitate each of the steps of the process.
garth nichols

The Path to Personalization in 2014 | Desire2Learn Blog - 3 views

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    For those interested in Personalized Learning, check out Desire2Learn's concepts...
sallymastro

Mobile Tech in Classrooms Boost English Learners - New America Media - 0 views

  • when a student asked Nieto if he could bring his iPod to class, Nieto agreed, and neither teacher nor student has looked back since.
    • sallymastro
       
      Whether iphone or ereaders...allowing students to use technology to enhance the learning process is something I am starting to approach with a more open mind.
  • said mobile devices are particularly useful because of the many learning applications and basic language tools, such as spell check and grammar check, which increase the speed of learning. Rather than view the mobile applications as learning shortcuts tantamount to cheating, Nieto sees them as motivational tools that increase his students’ interest in reading and writing by giving them instant feedback. It’s a perspective most of his students seem to share.
    • sallymastro
       
      Instant feedback is what I am looking for in the English classroom. I want to be able to provide constructive criticism more immediately, so the students can edit at the moment as opposed to waiting a day or two days to receive my comments on a writing piece.
  • as motivational tools that increase his students’ interest in reading and writing by giving them instant feedback.
    • sallymastro
       
      When I indicated to my students that they could use kindles, kobos or ireaders/iphones for the ISU novel study unit, they were quite excited and quickly retained copies of ISU via this means. I am still using paper copies of the books as well, but I want to be able to have choice in their methods of acquiring texts and engaging in the reading process.
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  • Project Tomorrow survey of roughly 300,000 K-12 students, 42,000 parents, 38,000 teachers and librarians, and 3,500 administrators from over 6,500 public and private schools, on how they are using—and would like to be using —new technologies in the classroom.
  • “I know the main reasons mobile technology is not welcome in the classroom are fear and misunderstanding about the structure that it gives the learning,” said Reina Cabezas, a teacher at Cox Elementary in Oakland, Calif., who is also doing masters thesis research on the topic of mobile devices in the classroom.
    • sallymastro
       
      Currently my students are participating in their ISU novel study. They are currently reading and annotating their novels. I have indicated to my students that ireaders or ereaders are the quickest means to accessing a text as opposed to waiting one to two weeks for a book if it has had to be ordered. With the ireaders and ereaders they can now annotate and highlight important or interesting passages as they read. I would like to be able to have the students bring these technology tools to class. I have indicated that this is the direction in which I am going with ISU study, and so far, my Director has indicated he will back in allowing the kids to bring ereaders/ireaders to class. Fingers crossed it will bring positive and engaging results.
  • The results show that while the majority of students—and, perhaps surprisingly, parents—are in favor of using mobile devices for learning as long as the school allows it, most school administrators remain opposed
  • “But I don't think we stop living because of fear, right? No, we educate ourselves and learn about the security measures, expectations of all stakeholders, and apply principles of successful models of mobile devices in the classroom. Most importantly, we realize that technology is a tool of efficacy for the teacher, not the teacher's replacement. Lastly, technology only engages and motivates students when teachers know how to use them strategically to keep the hook. Overuse of anything is never good.”
    • sallymastro
       
      I am hoping that I will be able to show my Director and Head of School the successful incorporation of ereaders/ireaders into the English classroom.
    • sallymastro
       
      Ongoing concern within my school is the use of personal mobile devices in the classroom. Policy at our school is mobile phones are in the lockers and not used on school premises.
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    You should read this article because, like me, if you have been skeptical about the use of iphones in the classroom, you will be enlightened about how to proceed in a way that will make technologies in the classroom understandable to and meaningful for all stakeholders:administrators, teachers, parents and students. Stay tuned for my blog on incorporating ireaders/ereaders in the English classroom. 
Ruth McArthur

XtraMath - 0 views

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    Personalized learning for extra practice and review of math facts. These are practiced and the results are sent to the teachers. This program could be used as a personal goal for kids to achieve and track progress in the primary years of basic facts. 
jenniferweening

So You Want to Drive Instruction With Digital Badges? Start With the Teachers | EdSurge... - 1 views

  • the HISD badging system provides flexibility for HISD teachers to access the modules online at any time and place and to complete them at their own pace.
    • jenniferweening
       
      - action plan: PD as personalized - personalization just as important for teacher learning as for student learning!
  • This flexibility is critical to help teachers balance their everyday demands with the expectation to build new expertise in content, pedagogy and new technologies.
  • It allows them to build a badging portfolio that reflects the skills and knowledge they have developed, as well as evidence of classroom impact. That portfolio is portable.
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  • First, personalizing professional development pathways with modules and badges reflect an individual teacher’s learning needs.
    • jenniferweening
       
      #actionplan #personalization
garth nichols

Game Changers | Canadian Education Association (CEA) - 0 views

  • In 2011, game designer Jane McGonigal published Reality is Broken, where she outlined four simple rules that define a game: a goal, rules, a feedback system, and voluntary participation. Both Jeopardy and The History of Biology fit this definition, but clearly there is a difference between games that teach the recall of facts and those that teach higher-order thinking skills.
  • esame Workshop, published a paper in 2011 called “Games for a Digital Age.” They distinguish between short-form games, “which provide tools for practice and focused concepts,” and long-form games, “which are focused on higher order thinking skills.” This is a useful first distinction teachers can use when evaluating games for use in the classroom.
  • A theme that comes up with teachers who use long-form video games is teaching empathy. “When I first started teaching natural disasters in Grade 7, there were case studies in the textbook, or videos,” says Mike Farley, a high-school teacher at the University of Toronto Schools (UTS). “When we invite students to play a simulation like Stop Disasters or Inside the Haiti Earthquake, they are more immersed; there’s more of an emotional learning.”
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  • UTS Principal Rosemary Evans sees these as “unique learning experiences,” different for each student with each session of play. “What excites me is the experiential component,” she says. “The simulations lead to an authentic experience, where the game environment represents different points of view.”
  • Justin Medved , the Director of Instructional Innovation at The York School, likes to talk about “layers of learning” taking place in the best games. “To what extent does the game offer an experience that offers some critical thinking, decision making, complexity, or opportunity for discussion and debate?” says Medved. The content is the first layer the students interact with, but meta-content skills can take longer to teach. Medved looks for “any opportunity for players to go out and do some research and thinking before coming back to the game.” Many games, says Medved, are super-fast and he tries to intentionally slow them down to allow for deeper thinking. “We want some level of learning to be slow, to discuss bias or different perspectives. Over time you can see a narrative unfolding.”
  • The question of whether to game or not game in class is not one of technology. It is one of pedagogy that starts and ends with the teacher. It is our job to provide a framework for deciding which games can be used in which contexts, and to use the best of the game world to inspire our students to higher-order thinking.
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    "Game Changers How digital games are creating new learning experiences Using games to teach discrete topics in the classroom is not a new phenomenon; however, games can also be used to teach higher-order thinking skills such as critical thinking, decision-making, creativity and communication. These so-called "long-form" games need to be contextualized by the teacher and woven into a robust curriculum of complimentary activities. Innovative educational gaming companies focus on developing high-quality digital content but also on the pedagogical implications of embedding the game in existing curriculum. Data collected from long-form digital games can be used to personalize instruction for students who are getting stuck on certain concepts or learn in a particular way. As games get more sophisticated, so must the teacher's understanding of the way students use them in the classroom."
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    For those interested in applying characteristics of gaming to their teaching.
Justin Medved

How Do I Get a PLN? | Edutopia - 2 views

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    Thanks for sharing Justin, a great blog to really understand what is a PLN, and some great tips on how to start building. If only I could find 20 minutes a day to do it!
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