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Robert Slane

Education Week: Rethinking Testing in the Age of the iPad - 0 views

  • But those schools and classrooms that have embraced mobile devices have seen them as a catalyst for change in teaching, learning, and assessment, says Julie Evans, the chief executive officer of the Irvine, Calif.-based Project Tomorrow, a national education nonprofit group that promotes technology use in the classroom. "The access of having a [mobile] device in your hand changes the way that classroom environment feels," she says. "Students are walking around with the devices, doing things to get them out of the structured environment of the traditional school."
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    But those schools and classrooms that have embraced mobile devices have seen them as a catalyst for change in teaching, learning, and assessment, says Julie Evans, the chief executive officer of the Irvine, Calif.-based Project Tomorrow, a national education nonprofit group that promotes technology use in the classroom. "The access of having a [mobile] device in your hand changes the way that classroom environment feels," she says. "Students are walking around with the devices, doing things to get them out of the structured environment of the traditional school."
Bradford Saron

The Seven Spaces of Technology in School Environments on Vimeo - 0 views

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    This is great. How many of these spaces do you have in your school? What infrastructure, AUPs, development, wireless access, etc. do you need to facilitate these environments? 
Bradford Saron

Flipped Classroom - digitalsandbox - 2 views

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    A must read. This article runs through almost every element in a "flipped" environment. 
Curt Rees

PD in a one-to-one environment | 1 to 1 Schools - 0 views

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    Nick Sauers describes PD for implementing and supporting a 1 to 1 school.  
Bradford Saron

So Here's What I'd Do : 2¢ Worth - 0 views

  • But here are the solutions that this challenge brings to mind. Eliminate paper from the budget and remove all copiers and computer printers from schools and the central office (with exceptions of essential need). “On this date, everything goes digital.” Create a professional development plan where all faculty and staff learn to teach themselves within a networked, digital, and info-abundant environment — it’s about Learning-Literacy. Although workshops would not completely disappear, the goal would be a culture where casual, daily, and self-directed professional development is engaged, shared, and celebrated — everyday! Then extend the learning-literacy workshops to the greater adult community. Establish a group, representing teachers, staff, administration, students, and community. Invite a “guru” or two to speak to the group about the “Why” of transforming education.  Video or broadcast the speeches to the larger community via local access, etc. The group will then write a document that describes the skills, knowledge, appreciations and attitudes of the person who graduates from their schools — a description of their goal graduate. The ongoing work of writing this document will be available to the larger community for comment and suggestion. The resulting piece will remain fluidly adaptable. Teachers, school administrators, and support staff will work in appropriately assembled into overlapping teams to retool their curricula toward assuring the skills, knowledge, appreciations and attitudes of the district’s goal graduate. Classroom curricula will evolve based on changing conditions and resources. To help keep abreast of conditions, teachers and support staff will shadow someone in the community for one day at least once a year and debrief with their teams identifying the skills and knowledge they saw contributing to success, and adapt their curricula appropriately.
  • The district budget will be re-written to exclude all items that do not directly contribute to the goal graduate or to supporting the institution(s) that contribute to the goal graduate. Part of that budget will be the assurance that all faculty, staff, and students have convenient access to networked, digital, and abundant information and that access will be at least 1 to 1. A learning environment or platform will be selected such as Moodle, though I use that example only as a means of description. The platform will have elements of course management system, social network and distributive portfolio. The goal of the platform will be to empower learning, facilitate assessment, and exhibit earned knowledge and skills to the community via student (and teacher) published information products that are imaginative, participatory and reflect today’s prevailing information landscape. Expand the district’s and the community’s notions of assessment to include data mining, but also formal and informal teacher, peer, and community evaluation of student produced digital products. Encourage (or require) teachers to produce imaginative information products that share their learning either related or unrelated to what they teach.  Also establish learning events where teachers and staff perform TED, or TELL (Teachers Expressing Leadership in Learning) presentations about their passions in learning to community audiences. Recognize that change doesn’t end and facilitate continued adapting of all plans and documents. No more five-year plans. Everything is timelined to the goal graduate.
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    In response to the "bad" trend of tech gurus not offering any solutions. 
Bradford Saron

Why I still want MS and HS to have a Laptop | The Thinking Stick - 1 views

  • My Perfect School I’ve been asked on several occasions what my perfect school looks like. Today as it stands in January 2012 this would be my perfect school. PreK - 1st Grade: 1 iPad for every two students: iPads stay at school owned and managed by the school. 2 - 3rd Grade: 1:1 iPad program: Each student has their own iPad and iPads primarily stay at school and can be checked out by the parents to take home if need/wanted. 4th Grade: 1:1 iPad and 1:1 Laptop: The iPads are allowed to be taken home and are tied to a guardians account. The school purchases a set of “standard apps” anything above that is up to the parents. The laptops stay at school and can be checked out by the parents to take home if need/wanted. 5th Grade: 1:1 iPad and 1:1 Laptop: Same as 4th grade however the students at some point during the year gain the responsibility of taking both the iPad and the Laptop home. 5th Grade is a great time to do this because: In 5th grade students still only have one classroom teacher. This sense of classroom community is a great place to talk about responsibility and practice it. A good time to practice taking care of your devices before hitting middle school where students have 4 to 6 different classes in 4 to 6 different classrooms with 4 to 6 different teachers. Allow students to learn to organize their digital lives so they are not trying to figure this out at the same time they are learning a new “schooling” system of lockers, freedom and multiple classes. 6 -12th Grade: 1:1 iPad and 1:1 Laptop: Both devices become the sole responsibility of the student. The school loads a “standard” set of software on all devices and the students/parents are responsible for managing the rest.
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    Utecht with his views on iPads vs laptops in a 1:1 environment. 
Bradford Saron

The 21st Century Principal: 5 Considerations for Allowing Students to Use Personal Comp... - 2 views

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    Ok, this post is big-time. I'm not only socially bookmarking this, but it's going into my Chrome web browser too. I'm also emailing this guy for the policies. I agree with him in that none of us have a sustainable way to instate 1 to1 environments. Yes, we have projects, and yes we could do a one-time investment for one to one. But, sustainably? No. The only way to go one to one in a sustainable way that does not place too much burden on the tech department is to allow students to bring their own computers into school. We are already seriously considering cell phones.
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    Agreed. One question: how will you deal with the limited access students have to the Internet? Will students who bring their laptops to school have more access? For example, I know that I cannot show TED talks unless I arrange with the tech folks to grant access. Same issue with 3G, I think. I admit I don't completely understand how all of this works, but it seems that if I am using my cell phone, I can access sites the school computers can't access. I am concerned about the way schools currently limit access to the Internet. I know we are trying to ensure our students don't access troubling sites, and at the same time we are limiting them from finding good stuff, like TED.
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    It's ridiculous that we block TED talks, I know. But that may be a bandwidth issue, not a content issue. Streaming video takes up an inordinate amount of bandwidth, and at times slows down other internet-based programming. As access increases (3G and bandwidth), we will have to embrace filters and firewalls that are more pedagogically constructivist calibrated. McLeod does a great bit on the absurdness of how we block content on the internet. He did this at the WASDA fall conference. The link for all the stuff he did at the fall conference is http://dangerouslyirrelevant.org/wasda
Bradford Saron

If we were really serious about educational technology | Dangerously Irrelevant - 0 views

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    Want a 21st Century, technologically blended environment in your school? Directions are right here. 
Bradford Saron

Teach Rosendaal » Blog Archive » Laptops Teachers and Students - 0 views

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    Directions for a 1:1 environment.
Bradford Saron

The Political Power of Social Media | Foreign Affairs - 0 views

  • The event marked the first time that social media had helped force out a national leader.
  • How does the ubiquity of social media affect U.S. interests, and how should U.S. policy respond to it?
  • social media have become coordinating tools for nearly all of the world's political movements, just as most of the world's authoritarian governments (and, alarmingly, an increasing number of democratic ones) are trying to limit access to it.
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  • New media conducive to fostering participation can indeed increase the freedoms Clinton outlined, just as the printing press, the postal service, the telegraph, and the telephone did before.
  • Despite this basic truth -- that communicative freedom is good for political freedom -- the instrumental mode of Internet statecraft is still problematic.
  • THE THEATER OF COLLAPSE
  • Opinions are first transmitted by the media, and then they get echoed by friends, family members, and colleagues. It is in this second, social step that political opinions are formed. This is the step in which the Internet in general, and social media in particular, can make a difference. As with the printing press, the Internet spreads not just media consumption but media production as well -- it allows people to privately and publicly articulate and debate a welter of conflicting views.
  • This condition of shared awareness -- which is increasingly evident in all modern states -- creates what is commonly called "the dictator's dilemma" but that might more accurately be described by the phrase coined by the media theorist Briggs: "the conservative dilemma," so named because it applies not only to autocrats but also to democratic governments and to religious and business leaders. The dilemma is created by new media that increase public access to speech or assembly; with the spread of such media, whether photocopiers or Web browsers, a state accustomed to having a monopoly on public speech finds itself called to account for anomalies between its view of events and the public's. The two responses to the conservative dilemma are censorship and propaganda. But neither of these is as effective a source of control as the enforced silence of the citizens. The state will censor critics or produce propaganda as it needs to, but both of those actions have higher costs than simply not having any critics to silence or reply to in the first place. But if a government were to shut down Internet access or ban cell phones, it would risk radicalizing otherwise pro-regime citizens or harming the economy.
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    The power of being digitally social, this is an example in the political arena. This is also what Clay Shirky is talking about in a Cognitive Surplus. This is the power of people collaborating and sharing without consideration of cost, distance, time, copyright, law, etc. Do we want to teach children how to ethically participate in this type of environment? Or, just let them go without any skills or discipline?
Bradford Saron

The Myth of eLearning: There Is No 'There' There -- Campus Technology - 0 views

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    A great call to continue the "blended learning" environment. 
Bradford Saron

Why most conversations about education start with the wrong premise « Re-educ... - 0 views

  • The new way of thinking is that the point of school is to facilitate the transition from childhood to adulthood. That means designing schools based on research from the field of human development, not on research on how to raise test scores.
  • Academic content is important—it’s really important!—and it’s best learned by kids who are pursuing material that interests them, who are surrounded by adults they trust, who are intrinsically motivated to learn, who are mature and responsible, and who have a sense of autonomy over their education.
  • the first focus of school should be on creating an environment grounded in sound principles of human development. Academic learning then becomes a powerful by-product of that environment.
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    We start the discussion on education reform based on the wrong premise!
Bradford Saron

Alan Gershenfeld: Game-Based Learning: Hype Vs. Reality - 0 views

  • Project-based learning: Games are interactive, "lean-forward," and participatory. They enable players to step into different roles (e.g. scientist, explorer, inventor, political leader), confront a problem, make meaningful choices and explore the consequences of these choices. Games can help make learning more engaging, relevant and give students real agency in ways that static textbooks simply cannot.
  • Personalized learning: Games are designed to enable players to advance at their own pace, fail in a safe and supportive environment, acquire critical knowledge just-in-time (vs. just-in-case), iterate based on feedback and use this knowledge to develop mastery. Games can help teachers manage large classes with widely divergent student capabilities and learning styles through embedded assessment and individualized, adaptive feedback.
  • 24/7 learning: Games offer a delicate mix of challenges, rewards and goals that drive motivation, time-on-task and a level of engagement that can seamlessly cross from formal to informal learning environments. Given that kids spend more time engaged with digital media than any other activity (other than sleep), games can enable an increasing portion of this out-of-school digital media time to effectively reinforce in-school learning (and vice-versa).
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  • Peer-to-peer learning: Games are increasingly social. Whether they involve guilds or teams jointly accomplishing missions, asynchronous collaboration over social networks or sourcing advice from interest-driven communities to help solve tricky challenges, games naturally drive peer-to-peer and peer-to-mentor social interactions.
  • 21st Century skill development: Games are complex. Whether it is a 5-year-old parsing a Pokemon card or a 15-year-old optimizing a city in SimCity, games can foster critical skills such as problem solving, critical thinking, systems thinking, digital media literacy, creativity and collaboration. Given that many of the jobs that will emerge in 21st century have not yet been invented, these 'portable' skills are particularly important.
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    Although some of the stats may be uncharacteristic of most of Wisconsin, this seems well presented-especially the bold points of strength for gaming. 
Bradford Saron

ISTE | NETS for Students Essential Conditions to Leverage Technology - 2 views

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    This is powerful; I've just discovered this approach, and I love it. The "conditions" part suggest that deliberate leadership can structure an environment where people are able to succeed somewhat independently. 
Ryan Alderson

Standing in the Back, Watching the Screens - 0 views

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    Jonathan Martin makes a compelling argument for a less restrictive digital learning environment. Designing and delivering engaging and relevant instruction has always inhibited off-task behaviors and will continue to do so even with the temptations digitally armed students might encounter.
Curt Rees

Donald Clark Plan B - 0 views

  • My suspicion is that they know far more about this than we adults.
  • Never have the young shared so much, so often in so many different ways.
  • Teaching and lecturing are largely lone wolf activities in classrooms. Schools, colleges and Universities share little. Educational professionals are deeply suspicious of anything produced outside of their classroom or their institution.
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  • Beware of big, abstract nouns.
  • When it comes to creativity, my own view is that the music, drama and other creative skills my own offspring have gained, have mostly been acquired outside of school.
  • Universities were failing badly on the three skills they studied; critical thinking, complex reasoning and communications
  • Across the Arab world young people have collaborated on Blogs, Twitter, Facebook and Youtube to bring down entire regimes. Not one of them has been on a digital literacy course.
  • Pushing rounded, sophisticated, informal skills into a square, subject-defined environment is not the answer.
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    This is very thought-provoking, especially the section on collaboration. 
Bradford Saron

Paul J.H. Schoemaker's 'Brilliant Mistakes': Finding Opportunity in Failures - Knowledg... - 0 views

  • I have to say that, of course, with a caveat. You have to do it carefully and strategically. Most people are risk averse, which means that they play it quite safe and they don't explore as widely around their assumptions, or their mental models, as they perhaps should. Organizations exacerbate this because they reward people for results most of the time, and not so often on good intentions or good process for exploration. If your intention is to change a business model or if you're in a new environment, I think you should have more tolerance for mistakes than is typically the case in companies.
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    What a wonderful axiom, brilliant mistakes!
Bradford Saron

Published: The Old Revolution - 1 views

  • n the pursuit of these new learning environments we find ourselves asking those wonderfully fundamental questions: What are “the basics” and “basic literacy skills” today? How might our students best learn them? How are schools/classrooms/desks/subjects/schedules/teachers necessary to this learning process, and how are they not? And these are the best kinds of questions, because their best answers are just more questions. And so we find ourselves exactly where any great learner would want to be, on a quest, asking question after question after question.
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    Thoughtful argument in favor of changing our paradigms in education. 
Bradford Saron

[ #cefpi #tep10 ] Clicks & Bricks: When digital, learning and physical space meet - Ewa... - 0 views

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    Love the title, "Clicks & Bricks."
mike murphy

John Richard Schrock: Say goodbye to local control of our schools. - 1 views

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    CCSS does this? Give us a break. Hey, we should have minimum standards. Now, as ever before, teacher efficacy counts for how engaged kids are with a robest curriculum. Leaders find the resources and make it happen. Without state and/or federal help will we achieve a robust learning environment? CCSS are starting points and we launch from them.
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