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Bradford Saron

Seven spaces of technology & school building design - 1 views

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    Very neat presentation about the next generation of building. 
Bradford Saron

Laundry List for Community Builders « 21st Century Collaborative - 1 views

  • The following is a “laundry list” of recommendations Community Developers should consider in the creation of their social community.
    • Bradford Saron
       
      Sounds like the directions to set up a digital professional learning community with staff and faculty. 
  • Adopt a paradigm that views the community construction process as one of co-design that compliments and enhances your organization’s mission and values.
  • Create an emergent, evolving co-design with the collaboration of your intended members in developing a shared vision, community niche, and ongoing feedback loop on ways to improve design and usability.
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  • Utilization of a loose governance through light leadership roles in the initial launch, such as, community organizer, expert voice/subject matter expert, cognitive coaches, moderator/facilitator, help desk or support. Then build to an evolving leadership pattern that focuses on self-directed learning and self-governance.
    • Bradford Saron
       
      Cognitive coaches and support. Then comes self-direction. 
  • Careful selection of a community organizer who should have passion, vision, enthusiasm, a clear understanding of professional practice, who is visionary and must not be afraid of innovation or changes
  • Creation of profile customization, identity tools, subgroup areas and activities to build trust and sense of community
  • Creation of a tool set that should enable like-minded individuals to form subgroups around shared goals and interests
  • Tools not rules – When possible use tools to help members self-govern
  • Inclusion of expert voices with name recognition that will bring newcomers and experienced community members together to share and learn from each other
  • Initiate regular content around relevant provocative issues and help members develop a sense of ownership
Bradford Saron

YoYo Games | Compare GameMaker Versions - 1 views

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    Game design with drop and drag icons. 
Bradford Saron

Now You See It // The Blog of Author Cathy N. Davidson » What's the Problem t... - 2 views

  • nd here is the issue that I pose in Now You See It, the one that keeps me up at night:   how do you prepare kids for an increasingly indefinite, rapidly changing job world, in an era of high-speed technological change and global competitiveness, where what is required for success is (I’m quoting the first set of problems the bubble test is not intended to address) is:  “intellectual dexterity, higher order thinking, associational thinking, problem solving, collaborative thinking, complex analysis, the ability to apply learning to other problems, complexity and causality that do not have one right answer”
  •   What would be amazing is if we could solve the problems of variability and efficiency with a peer-driven system that actually motivates and rewards real learning.  What would be equally amazing is if we could find a system that solves variability and efficiency and, at the same time, supports learning communities (for informal learning), teachers (in the classroom), and workforce trainers (in the workplace) who strive for complex, ongoing, lifelong, connected collaborative learning.  
  • The bubble test solves the problem of variability and efficiency.   The profound problem of education that remains, once the issue of variability and efficiency is solved.  If we find a better solution to variability and efficiency than the bubble test, we can then concentrate on the real learning objective of school:  how best to prepare our kids to thrive in the life that they will lead once they are no longer in school. 
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    Thoughtful post about assessment. 
Bradford Saron

Co-designing communication solutions - 0 views

  • How about school-home texting? We’re asking parents if they’d want it. Could we video the next workshop and put it online? Or maybe literacy tips are best shared face-to-face: a teacher, another parent, and I brainstormed together about turning a typical parent breakfast into a Literacy Breakfast that would get the reading tips directly to parents who could ask immediate questions of teacher and literacy coach.
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    Really neat communication ideas for literacy!
Ryan Alderson

Standing in the Back, Watching the Screens - 0 views

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    Jonathan Martin makes a compelling argument for a less restrictive digital learning environment. Designing and delivering engaging and relevant instruction has always inhibited off-task behaviors and will continue to do so even with the temptations digitally armed students might encounter.
Bradford Saron

Why Schools Must Move Beyond One-to-One Computing | November Learning - 4 views

  • Adding a digital device to the classroom without a fundamental change in the culture of teaching and learning will not lead to significant improvement. Unless clear goals across the curriculum—such as the use of math to solve real problems—are articulated at the outset, one-to-one computing becomes “spray and pray.”
  • Let’s drop the phrase “one-to-one” and refer instead to “one-to- world.”
  • The more important questions revolve around the design of the culture of teaching and learning. For example, how much responsibility of learning can we shift to our students (see Who Owns the Learning by Alan November)? How can we build capacity for all of our teachers to share best practices with colleagues in their school and around the world? How can we engage parents in new ways? (See @livefromroom5 on Twitter.) How can we give students authentic work from around the world to prepare each of them to expand their personal boundaries of what they can accomplish?
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  • it’s essential to craft a vision that giving every student a digital device must lead to achievements beyond what we can accomplish with paper.
  • it’s essential to craft a vision that giving every student a digital device must lead to achievements beyond what we can accomplish with paper.
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    A must read for anyone critically thinking about tech integration. 
Bradford Saron

Gamestar Mechanic - 1 views

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    Elementary Coding/Programming 
Curt Rees

Open the Windows: Design new spaces for learning - 1 views

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    Great article about rethinking what classrooms and schools should look like. 
Bradford Saron

The Future of Community | Designed Learning Blog - 0 views

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    Mephisto (the devil, not the shoemaker) is still for hire.
Bradford Saron

Using Technology to Support Real Learning - 0 views

  • pedagogical practices and the curriculum may need to change in order to prepare students to participate meaningfully in the knowledge-based and globally interconnected world of the 21st century.
  • focus less on teaching and more on learning
  • transformative strategies include teaching less and encouraging students to learn by undertaking projects, doing away with textbooks, and replacing the entire curriculum (math, science, social studies and language arts) for a particular grade wtih a set of technology-based activities designed to ensure the same learning outcomes.
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  • Knowledge is a process, not a product and it is not produced in the minds of individuals but in the interactions between people
  • We need less emphasis on content and assessment and more on real learning and the creation of genuinely new knowledge
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    Scott McLeod notes that this article is a "must read."
Bradford Saron

Why most conversations about education start with the wrong premise « Re-educ... - 0 views

  • The new way of thinking is that the point of school is to facilitate the transition from childhood to adulthood. That means designing schools based on research from the field of human development, not on research on how to raise test scores.
  • Academic content is important—it’s really important!—and it’s best learned by kids who are pursuing material that interests them, who are surrounded by adults they trust, who are intrinsically motivated to learn, who are mature and responsible, and who have a sense of autonomy over their education.
  • the first focus of school should be on creating an environment grounded in sound principles of human development. Academic learning then becomes a powerful by-product of that environment.
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    We start the discussion on education reform based on the wrong premise!
Bradford Saron

Development - Augmented Reality and Web 3.0 | Delta Publishing - English Language Teaching - 0 views

  • What about Web 3.0? So, that’s a very brief description of the shift to Web 2.0, but what about Web 3.0? Does there have to be one? Is it already here? I’ve heard quite a few people speculating about Web 3.0. At one point, when virtual worlds such as Second Life were all the rage, it was being described as Web 3.D and many were predicting that the web would become a 3 dimensional space that we would fly around using our virtual avatars. Others have described Web 3.0 as the ‘semantic web’. The development of semantic web standards was designed to help computers ‘understand’ and read web pages and make connections between them. This would dramatically improve the effectiveness of search engines and help people to access web based information more effectively. One of the most recent predictions is that with the drastic growth of internet able hand-held devices such as phones, gaming consoles and tablet devices Web 3.0 will be all about ‘the mobile web’.
  • Augmented reality is a kind of fusion between our existing physical reality and the internet.
  • What it means in reality is that mobile devices, will help us to access information from the internet which is specific to our physical location and proximity to real world objects places and even people. Check out mobile apps from Gowalla and Foursquare for examples of this.
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  • What’s more devices that have some form of optic, such as a camera, will enable us to see and interact with 3D multimedia visualizations of information which can be overlaid on what the camera shows us of the ‘real’ world. here’s an interesting video of an augmented reality web browser being used on a mobile phone; http://www.youtube.com/watch?v=b64_16K2e08
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    A current and insightful article on two trends of growing legitimacy. 
Bradford Saron

Alan Gershenfeld: Game-Based Learning: Hype Vs. Reality - 0 views

  • Project-based learning: Games are interactive, "lean-forward," and participatory. They enable players to step into different roles (e.g. scientist, explorer, inventor, political leader), confront a problem, make meaningful choices and explore the consequences of these choices. Games can help make learning more engaging, relevant and give students real agency in ways that static textbooks simply cannot.
  • Personalized learning: Games are designed to enable players to advance at their own pace, fail in a safe and supportive environment, acquire critical knowledge just-in-time (vs. just-in-case), iterate based on feedback and use this knowledge to develop mastery. Games can help teachers manage large classes with widely divergent student capabilities and learning styles through embedded assessment and individualized, adaptive feedback.
  • 24/7 learning: Games offer a delicate mix of challenges, rewards and goals that drive motivation, time-on-task and a level of engagement that can seamlessly cross from formal to informal learning environments. Given that kids spend more time engaged with digital media than any other activity (other than sleep), games can enable an increasing portion of this out-of-school digital media time to effectively reinforce in-school learning (and vice-versa).
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  • Peer-to-peer learning: Games are increasingly social. Whether they involve guilds or teams jointly accomplishing missions, asynchronous collaboration over social networks or sourcing advice from interest-driven communities to help solve tricky challenges, games naturally drive peer-to-peer and peer-to-mentor social interactions.
  • 21st Century skill development: Games are complex. Whether it is a 5-year-old parsing a Pokemon card or a 15-year-old optimizing a city in SimCity, games can foster critical skills such as problem solving, critical thinking, systems thinking, digital media literacy, creativity and collaboration. Given that many of the jobs that will emerge in 21st century have not yet been invented, these 'portable' skills are particularly important.
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    Although some of the stats may be uncharacteristic of most of Wisconsin, this seems well presented-especially the bold points of strength for gaming. 
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