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Bradford Saron

Education in the Age of Globalization » Blog Archive » My new book: World Cla... - 0 views

  • This book is the result of my attempts to answer these questions with data and evidence from a variety of sources. Essentially, I reached the following conclusions: The current education reform efforts that attempt to provide a common, homogenous, and standardized educational experience, e.g., the Common Core Standards Initiative in the U.S., are not only futile but also harmful to preparing our children for the future. Massive changes brought about by population growth, technology, and globalization not only demand but also create opportunities for “mass entrepreneurship” and thus require everyone to be globally minded, creative, and entrepreneurial. Entrepreneurship is no longer limited to starting or owning a business, but is expanded to social entrepreneurship, policy entrepreneurship, and intrapreneurship. Traditional schooling aims to prepare employees rather than creative entrepreneurs. As a result the more successful traditional schooling is (often measured by test scores in a few subjects), the more it stifles creativity and the entrepreneurial spirit. To cultivate creative and entrepreneurial talents is much more than adding an entrepreneurship course or program to the curriculum. It requires a paradigm shift—from employee-oriented education to entrepreneur-oriented education, from prescribing children’s education to supporting their learning, and from reducing human diversity to a few employable skills to enhancing individual talents. The elements of entrepreneur-oriented education have been proposed and practiced by various education leaders and institutions for a long time but they have largely remained on the fringe. What we need to do is to move them to the mainstream for all children.
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    @YongZhaoUO and his new book. Note the conclusions. 
Bradford Saron

The Happiness Project: Frustrated? Stuck? Put Yourself in Creativity Boot Camp. - 0 views

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    creativity innovation
Bradford Saron

Reforming Chinese Education: What China Is Trying to Learn from America | Solutions - 0 views

  • Some educators have come to the conclusion that China’s outstanding academic success, as indicated by test scores, may be what is holding it back. Now, China is searching for better education models elsewhere. Although the government does not publicly endorse American education as the model, the public seems eager to embrace what is viewed as a more liberal and creative system—ironically, at a time when many in the United States are gazing enviously at the discipline and order of the Chinese system, and the No Child Left Behind Act has brought a new focus on testing.
  • For thousands of years, dynasties of emperors (with a few exceptions) followed the Confucian tradition of conformity, hierarchy, and respect for authority, and the Communist government continued this tradition by seeking to maintain control over all aspects of life. The result has been a highly disciplined but docile workforce. Fostering creativity suggests freedom, and though that prospect can be glimpsed in education reforms, the reality may still lie someway off.
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    A must read from Yong Zhao. 
anonymous

Education Week: Use Technology to Upend Traditional Classrooms - 0 views

  • The most impressive technology-rich classrooms don't look like classrooms. Instead, they look like creative businesses on deadline—like advertising agencies pulling together a big campaign, architectural firms drawing up blueprints, or software companies developing new programs.
  • The teacher circulated through the classroom like a project manager, answering questions, providing feedback, holding students accountable to deadlines, and providing just-in-time instruction.
    • anonymous
       
      this is the most important piece - working together instead of studying alone.
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  • The creative-agency metaphor is particularly useful for thinking about the possibilities of new technologies since it stands in stark contrast to the dominant metaphor of schooling: the factory, where a standardized curriculum is delivered as efficiently as possible to groups of students treated as uniform receptacles.
  • "Do schools spend huge sums on technology to do different things or to do the same things faster?
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    professional development web 2.0
Curt Rees

Donald Clark Plan B - 0 views

  • My suspicion is that they know far more about this than we adults.
  • Never have the young shared so much, so often in so many different ways.
  • Teaching and lecturing are largely lone wolf activities in classrooms. Schools, colleges and Universities share little. Educational professionals are deeply suspicious of anything produced outside of their classroom or their institution.
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  • Beware of big, abstract nouns.
  • When it comes to creativity, my own view is that the music, drama and other creative skills my own offspring have gained, have mostly been acquired outside of school.
  • Universities were failing badly on the three skills they studied; critical thinking, complex reasoning and communications
  • Across the Arab world young people have collaborated on Blogs, Twitter, Facebook and Youtube to bring down entire regimes. Not one of them has been on a digital literacy course.
  • Pushing rounded, sophisticated, informal skills into a square, subject-defined environment is not the answer.
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    This is very thought-provoking, especially the section on collaboration. 
Bradford Saron

The Anti-Creativity Checklist - Youngme Moon - The Conversation - Harvard Business Review - 0 views

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    Scott McLeod just posted this video on his blog. It's thought provoking and very innovative. 
Bradford Saron

Yong Zhao » Blog Archive » Entrepreneurship and Creativity: Where Do They Com... - 1 views

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    Zhao's new blog.
Mike Beighley

Ken Robinson says schools kill creativity | Video on TED.com - 0 views

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    This is the 2006 Talk at TED.  It is the pre-cursor to the 2010 video that was recently released.
Paul Blanford

Yong Zhao - Comments on Common Core - 0 views

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    Dr. Zhao commented in his presentation at WASB two years ago that he feared the direction of the Common Core as it limited our individual district's ability to be the laboratory of creativity and innovation. He comments here citing evidence to support the CC.
Bradford Saron

What works in education - Hattie's list of the greatest effects and why it matters | Gr... - 5 views

  • Student self-assessment/self-grading* Response to intervention* Teacher credibility* Providing formative assessments* Classroom discussion* Teacher clarity* Feedback* Reciprocal teaching* Teacher-student relationships fostered* Spaced vs. mass practice* Meta-cognitive strategies taught and used Acceleration Classroom behavioral techniques Vocabulary programs Repeated reading programs Creativity programs Student prior achievement Self-questioning by students Study skills Problem-solving teaching Not labeling students Concept mapping Cooperative vs individualistic learning Direct instruction Tactile stimulation programs Mastery learning Worked examples Visual-perception programs Peer tutoring Cooperative vs competitive learning Phonics instruction Student-centered teaching Classroom cohesion Pre-term birth weight Peer influences Classroom management techniques Outdoor-adventure programs
Bradford Saron

Philips Livable Cities Award - Livable cities webcast - 1 views

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    I love this type of information. Note that the panel of "experts" on determining what the most livable cities exhibit as successful characteristics includes two education experts, one of which will be presenting at the WASB convention in January. Looks like anyone can sign up for the event on 11/11/2010 (3:00 central time?) Note that Richard Florida (who wrote Rise of the Creative Class) is also a panelist.
Bradford Saron

The State of the World: 10 Belated Reflections on 2011 Davos Don Tapscott : : Don Tapscott - 0 views

  • The new “wiki revolutions” are so explosive and happen so fast, that there is no clear vanguard to take power, leaving a vacuum. The vacuums that result pose significant challenges for everyone who cares about moving from oppression, dictatorship and fundamentalism to openness, democracy and 21st century governments.
  • he world is increasingly complex and interconnected, and, at the same time, experiencing an erosion of common values and principles. This undermines the public’s trust in leadership, which in turn threatens economic growth and political stability.  In the words of the WEF’s founder Klaus Schwab, we need to “concentrate on defining the new reality and discuss which shared norms are required for making global cooperation possible in this new age.”
  • There are traditional risks like nuclear war, terrorism, climate change, infectious diseases, economic crisis and failed states.  But new risks are emerging everywhere. Consider something as seemingly mundane as the global supply chain. The vast networks that provide the world with food, clothing, fuel and other necessities could handle an Iceland volcano and one other catastrophe like the failure of the Panama Canal. But according to experts, a third simultaneous disaster would collapse the system. People around the world would stop getting food and water, leading to unthinkable social unrest and even a disintegration of civilized society.
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  • we will only make growth sustainable “if we make our growth inclusive.”
  • They have been bathed in bits; computers, the internet, and interactive technologies are a fundamental part of the experience of youth. To them, technology is like the air. When young people today use digital devices, they are interacting, searching, authenticating, remembering, collaborating, composing their thoughts, and organizing information. They interact with the media and know how to inform themselves and use technology to get things done.
  • China’s disciplined command-and-control style work force could ultimately be trumped by a massive force of Indian professionals who are creative, collaborative, entrepreneurial and life- long learners.
  • The irresistible force to cut government spending is confronted with the immoveable object of essential services, entitlements, military spending and extraordinary expenditures stemming from corporate bailouts and fiscal stimulation. 
  • What’s needed is a Wikinomics approach — embracing more agile, networked structures enabled by global networks for new kinds of collaboration. Nation states would continue to play a central role but can overcome their silo thinking and behavior by sharing information more effectively, cooperating on real-time networks, and basing their decisions more deeply in the processes of multi-stakeholder networks.
  • Understandably social media, mobility and the relentless digital revolution continues to drive change and cause concern in everything from intellectual property to youth revolutions.
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    Tapscott on his continued (and insightful) reflections. 
Bradford Saron

Alan Gershenfeld: Game-Based Learning: Hype Vs. Reality - 0 views

  • Project-based learning: Games are interactive, "lean-forward," and participatory. They enable players to step into different roles (e.g. scientist, explorer, inventor, political leader), confront a problem, make meaningful choices and explore the consequences of these choices. Games can help make learning more engaging, relevant and give students real agency in ways that static textbooks simply cannot.
  • Personalized learning: Games are designed to enable players to advance at their own pace, fail in a safe and supportive environment, acquire critical knowledge just-in-time (vs. just-in-case), iterate based on feedback and use this knowledge to develop mastery. Games can help teachers manage large classes with widely divergent student capabilities and learning styles through embedded assessment and individualized, adaptive feedback.
  • 24/7 learning: Games offer a delicate mix of challenges, rewards and goals that drive motivation, time-on-task and a level of engagement that can seamlessly cross from formal to informal learning environments. Given that kids spend more time engaged with digital media than any other activity (other than sleep), games can enable an increasing portion of this out-of-school digital media time to effectively reinforce in-school learning (and vice-versa).
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  • Peer-to-peer learning: Games are increasingly social. Whether they involve guilds or teams jointly accomplishing missions, asynchronous collaboration over social networks or sourcing advice from interest-driven communities to help solve tricky challenges, games naturally drive peer-to-peer and peer-to-mentor social interactions.
  • 21st Century skill development: Games are complex. Whether it is a 5-year-old parsing a Pokemon card or a 15-year-old optimizing a city in SimCity, games can foster critical skills such as problem solving, critical thinking, systems thinking, digital media literacy, creativity and collaboration. Given that many of the jobs that will emerge in 21st century have not yet been invented, these 'portable' skills are particularly important.
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    Although some of the stats may be uncharacteristic of most of Wisconsin, this seems well presented-especially the bold points of strength for gaming. 
Bradford Saron

MediaShift . Learning in a Digital Age: Teaching a Different Kind of Literacy | PBS - 0 views

  • Our global environmental, economic and social challenges require non-standardized skills such as creativity, problem-solving and collaboration. Accordingly, these are becoming indispensable skills for learners and workers who hope to stay at the innovative edge of today and tomorrow. While these 21st century skills are essential, they aren't enough. There is a growing expectation for these abilities to be leveraged and expressed using digital tools.
  • As media scholar Henry Jenkins has said: "Traditionally we wouldn't consider someone literate if they could read but not write. And today we shouldn't consider someone literate if they can consume but not produce media."
  • The literacy of the future rests on the ability to decode and construct meaning from one's constantly evolving environment -- whether it's coded orally, in text, images, simulations, or the biosphere itself. Therefore we must be adaptive to our social, economic and political landscape. Those of us living in this digital age are required to learn, unlearn and learn again and again.
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  • "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew."
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    What does literacy mean for students in the digital age? 
Bradford Saron

The Outboard Brain and Me | Technology Story - 0 views

  • I am sure that there are a few of you at this moment who really want to rage against the concept that we need an outboard brain. I get it, you have lived a lot of your life without the need. The problem is we have them now, and we are quickly raising a generation that is integrating with these devices, and the massive information source that is the Internet that comes along with them. Game over.
  • ow I want more. I want a brain computer interface so I don’t need to type and can work at the speed of thought. I want the screen projected on my retina so I do not have to carry around 15” devices just to gain information. I want to build rules based rivers of information that flow to me automatically when I need them. I want my outboard brain to offload everything that is not uniquely human so I can spend my brainpower on building good relationships, creativity and innovation. I want to focus more on the spiritual side of life, and the family and friends around me. Instead of dragging me away from them, I want it to be sophisticated enough that it frees me from many of the tasks I do today that take up time.
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    The outboard brain and mobile access. 
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