Rethinking how today's kids that grow up digital learn, think,
work, communicate and socialize. Understanding today's digital kids is of
growing importance, not only to educators, but also to human resource
departments, strategists, and marketing folks. Understanding the social
practices and constructivist ecologies being created around open source and
massively multiplayer games will provide a glimpse into new kinds of innovation
ecologies and some of the ways that meaning is created for these kids -- ages 10
to 40. Perhaps our generation focused on information, but these kids focus on
meaning -- how does information take on meaning?
Contents contributed and discussions participated by Federico Ciuffa
John Seely Brown: Speaking - 0 views
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Organizational learning and knowledge sharing have held out great promises, but have failed to deliver the goodies. Why? And what can be done about it? I claim a lot. But first we must understand how learning and creativity actually happen inside an organization, how IT can support them (which it doesn't today), and in general how and why knowledge both sticks within an a community of practice, but seems to readily leak out along the pathways of external networks of practice. Coming from PARC ,you can imagine I have had a lot time to reflect on this problem.
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