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paul lowe

Learning Objects and Virtual Learning Environments Technical Evaluation Criteria - 0 views

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    "The main scientific problems investigated in this article deal with technical evaluation of quality attributes of the main components of e-Learning systems (referred to here as DLEs - Digital Libraries of Educational Resources and Services), i.e., Learning Objects (LOs) and Virtual Learning Environments (VLEs). The main research object of the work is the effectiveness of methods of DLE components quality evaluation. The aim of the article is to analyse popular existing LO and VLE technical evaluation tools, and to formulate new more complex tools for technical quality evaluation of LOs and VLEs based on requirements for flexible DLE, as well as to evaluate most popular open source VLEs against new more complex criteria. Complex tools have been created for the evaluation of DLE components, based on a flexible approach. The authors have analysed existing tools for technical evaluation of LOs, and it was investigated that these tools have a number of limitations. Some of these tools do not examine different LO life cycle stages, and other insufficiently examine technical evaluation criteria before LO inclusion in the repository. All these tools insufficiently examine LOs reusability criteria. Therefore a more complex LO technical evaluation tool is needed. It was considered that this new more complex LO technical evaluation tool should include LO technical evaluation criteria suitable for different LO life cycle stages, including criteria before, during and after LO inclusion in the repository as well as LO reusability criteria. The authors have also examined several VLE technical evaluation tools suitable for flexible DLE, and it was investigated that these tools have a number of limitations. Several tools practically do not examine VLE adaptation capabilities criteria, and the other insufficiently examines general technical criteria. A more complex VLE technical evaluation tool is needed. Therefore the authors have proposed an original more complex set of VLE tech
paul lowe

FrontPage - eXe : eLearning XHTML editor - 0 views

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    The eXe project developed a freely available Open Source authoring application to assist teachers and academics in the publishing of web content without the need to become proficient in HTML or XML markup. Resources authored in eXe can be exported in IMS Content Package, SCORM 1.2, or IMS Common Cartridge formats or as simple self-contained web pages. eXe is currently supported by CORE Education, a New Zealand-based not-for-profit educational research and development organisation. eXe grew out of the New Zealand Government Tertiary Education Commission's eCollaboration Fund and was led by the University of Auckland, The Auckland University of Technology, and Tairawhiti Polytechnic. It has also been greatly assisted by a global group of participants and contributors. eXe was named a finalist in the New Zealand round of the IMS Global Learning Impact Awards 2008 and went on to claim a Leadership Award at the international judging. (eXe was rated Best in Show for "Content Authoring", and also one of the top 3 participant rated projects!)
paul lowe

melaniemcbride.net » "Authority" v. wikipedia (why teachers are picking the w... - 0 views

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    "ast week, one of my media course (ed PD) classmates talked about the ongoing struggle to help students make sense of the flood of information online. She cited a negative experience with wikipedia, which resulted in an energetic exchange about the merits (and challenges) with open online content. It's not about "authority" nor should it be As a long time defender of the open web and open content, I wanted to point out that the educational bias towards "authoritative" or "received" sources, though relevant, is also highly political/ideological - especially in relation to emergent sources of knowledge (i.e., Open Content). Ideological in the contexts of: 1) who has access or control of the means of knowledge power and production 2) who endorses or authorizes those voices and 3) "what" forms are accepted as "valid"."
paul lowe

YouTube - AtGoogleTalks's Channel - 0 views

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    @Google events--such as the Authors@Google and Women@Google series--featuring everyone from newsmakers to bestselling authors.
paul lowe

iPED 2009, 4th International Inquiring Pedagogies Conference - Coventry University - 0 views

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    Author Guidance iPED 2009, 4th International Inquiring Pedagogies Conference 'Researching Beyond Boundaries', Academic Communities without Borders Author Guidance Submissions Contributors are asked to ground their work in relevant areas of research, and in doing so, address issues relating to boundaries or borderless-ness higher education through one of three complementary viewpoints:
paul lowe

YouTube - CollabTech 2010: Keynote: Social Media, Participative Pedagogy, and Digital L... - 1 views

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    "Howard Rheingold There are a lot of voices talking about social media today, but Howard Rheingold defined the field before it existed. A noted author and commentator, Rheingold has a proven record of accurate technology and social forecasting, over two decades of syndicated columns, best-selling books, and pioneering online enterprises. His latest research and forthcoming book focuses on 21st century literacies -- how individuals and organizations learn to use digital media effectively and credibly. He coined the term "virtual community" in 1987 An acknowledged authority on the marriage of mobile phone, PC, and wireless internet, Rheingold's previous work reveals how this convergence has changed the way we meet, mate, entertain, govern, and conduct business. His book Smart Mobs, named one of the Big Ideas books of 2002 by The New York Times, chronicles the new forms of collective action and cooperation made possible by mobile communications, pervasive computing, and the Internet. Rheingold is the recipient of a 2008 MacArthur Knowledge-Networking Grant through the Foundation's Digital Media and Learning Competition. He was founding Executive Editor of Hotwired, the first commercial webzine where the web-based discussion forum and the online banner ad were invented. Rheingold has appeared on Today, Good Morning America, ABC Primetime Live, CNN, CBS News, NBC News, Macneill-Lehrer Report, NPRs Fresh Air and Marketplace. He currently teaches at Stanford University. To learn more about Howard, please visit his web site at http://www.rheingold.com."
paul lowe

JISC infoNet - Introduction - 0 views

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    Social Software Introduction When the web was originally introduced to the world it was seen as a means of dramatically improving the way in which people communicate and socialise. Tim Berners Lee, inventor of the worldwide web, saw it as a place where people could share information through a series of hyperlinked pages. "In 1989 one of the main objectives of the WWW was to be a space in which anyone could be creative, to which anyone could contribute." (Tim Berners Lee, 2005) Unfortunately, although the web became an excellent repository of information, it became a place where only technically adept users and organisations would author content. The arrival of new services (often referred to as 'Web 2.0') has helped to remove many of the barriers preventing users from participating. Thanks to this wave of new services we have seen a massive rise in the uptake of web authoring and collaboration. The term this new wave of social activity has been given varies i.e. Social Software, Social Media and Social Computing. The key word is 'Social'! Social software tools, such as blogs, wikis and bookmark sharing services, offer exciting new ways to communicate and collaborate online. Their potential is already being keenly explored in teaching and learning, but they also offer considerable possibilities for research and the business and community engagement (BCE) sectors within higher and further education, since their flexibility and ease of use are particularly well-suited to collaboration across different sectors. As a recent article explained, "The advent of social software has brought a new culture of sharing, and this time around, people are willing to give up some of their knowledge..." (Tebbutt, 2007). Furthermore, social software's increased emphasis on multimedia, as well as text-based content, means that universities can find new ways of harnessing and making their knowledge and research accessible, thus creating what has been described as "a new form of acade
paul lowe

Composica - Social e-Learning Authoring - 0 views

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    Composica 4.0 is a social e‑learning authoring system that offers real-time collaboration among team members and provides a powerful programming- free WYSIWYG environment to create and deliver high-quality interactive e‑learning 2.0 content with embedded social media.
paul lowe

5 Ways Social Media is Changing Our Daily Lives - 1 views

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    Soren Gordhamer writes and consults on ways we can more creatively and effectively use the technologies of our age, including social media. He is the author of "Wisdom 2.0″ (HarperOne, 2009). You can follow him on Twitter at @SorenG. It is hard to know sometimes how our life has changed until we stop for a moment and look at how different it is from ten or even five years ago. In recent years social media, likely more than anything else, has significantly impacted most of our daily lives. Envisioning the global conversation that has developed over the past few years because of tools like Facebook (Facebook) and Twitter (Twitter) might have been unimaginable for most people at the beginning of this decade. But social media communication tools have profoundly changed our lives and how we interact with one another and the world around us. Here are the top areas that social media has affected in our daily lives.
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    Soren Gordhamer writes and consults on ways we can more creatively and effectively use the technologies of our age, including social media. He is the author of "Wisdom 2.0″ (HarperOne, 2009). You can follow him on Twitter at @SorenG. It is hard to know sometimes how our life has changed until we stop for a moment and look at how different it is from ten or even five years ago. In recent years social media, likely more than anything else, has significantly impacted most of our daily lives. Envisioning the global conversation that has developed over the past few years because of tools like Facebook (Facebook) and Twitter (Twitter) might have been unimaginable for most people at the beginning of this decade. But social media communication tools have profoundly changed our lives and how we interact with one another and the world around us. Here are the top areas that social media has affected in our daily lives.
paul lowe

Critical Pedagogy Brings New Teaching and Learning Challenges - 0 views

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    "It's not always easy to differentiate between critical pedagogy, active learning, and the learner- or learning-centered approaches. Each is predicated on the notion of student engagement and proposes involvement via such strategies as collaborative and cooperative learning and problem-based learning. All recommend a move away from lecturing. Critical pedagogy is the most extreme of the three and has some unique characteristics. The authors below describe its basic tenets as eradication of the teacher-student contradiction "whereby the teacher teaches and the students are taught; the teacher knows everything and the students know nothing; the teacher talks and the students listen; and the teacher is the subject and the students are mere objects." (p. 26) Critical pedagogy also has a political agenda; it views education as a means to achieve social justice and change."
paul lowe

Writing a good grant proposal - 0 views

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    Writing a good research grant proposal is not easy. This document is an attempt to collect together a number of suggestions about what makes a good proposal. It is inevitably a personal view on the part of the authors; we would welcome feedback and suggestions from others. APPROACHING A PROPOSAL The first and most obvious thing to do is to read the advice offered by your funding agency. In the case of EPSRC, the primary funding body for computing science research, there is a "Guide to EPSRC Research Grants". We make no attempt to duplicate the material in the EPSRC guide or any other; you must get yourself a copy and follow the guidance closely. The most substantial part of any grant application is some form of "Case for Support". It is this case which will persuade, or fail to persuade, your funding body of the value of your proposal. Proposals range very widely indeed in their quality. You can improve your chances enormously simply by ruthlessly writing and rewriting. This document is entirely about improving your case for support.
paul lowe

MW98: PAPERS - 0 views

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    Writing in 1992 about technology in museums, Bearman neatly summarizes a profound shift in museums' perception of their mission, which has only accelerated since then with the explosion of the Internet and the World Wide Web . This shift has inevitably placed stress on the curator's central role in the museum. Not that they weren't already under fire on many fronts, from issues of omniscient authority in a postmodern age of multiple meanings to accusations of parsimonious gatekeeping to the challenges of communicating difficult ideas and complex research to a "general audience" (which usually means a lot of very different audiences with specific needs and often-entrenched points of view). Regardless of how the curatorial role is defined, however, the Net in particular and interface culture in general introduce interesting and perhaps profound opportunities, which might also be perceived as competitive pressures in the culture arena quite old but stil interesting
paul lowe

digitalresearchtools / FrontPage - 0 views

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    Digital Research Tools (DiRT) This wiki collects information about tools and resources that can help scholars (particularly in the humanities and social sciences) conduct research more efficiently or creatively. Whether you need software to help you manage citations, author a multimedia work, or analyze texts, Digital Research Tools will help you find what you're looking for. We provide a directory of tools organized by research activity, as well as reviews of select tools in which we not only describe the tool's features, but also explore how it might be employed most effectively by researchers.
paul lowe

Brave New Classroom 2.0 (New Blog Forum) | Britannica Blog - 0 views

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    RSS Britannica Blog via RSS RSS Posts by admin via RSS print Print Brave New Classroom 2.0 (New Blog Forum) October 20th, 2008 - (Brave New Classroom 2.0) homeimage12Students at every level, from grade school to grad school, face dramatic changes in the institutions they attend thanks to new digital technologies. PCs, the Internet, whiteboards, presentation software, and other high-tech devices, once considered educational aides for the library, the media lab, and the home, are increasingly a central part of the classroom curriculum itself, with results that have yet to be fully understood. The new classroom is about information, but not just information. It's also about collaboration, about changing roles of student and teacher, and about challenges to the very idea of traditional authority. It may also be about a new cognitive model for learning that relies heavily on what has come to be called "multitasking." Many educators voice ambivalence about the power of educational technologies to distract students and fragment their attention. Do the new classroom technologies represent an educational breakthrough, a threat to teaching itself, or something in between? Utopian and dystopian visions tend to collide whenever the topic comes up.
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    good articles on current state of e learning
paul lowe

Top News - Rethinking research in the Google era - 0 views

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    As the internet replaces library databases as students' primary research option, a new discussion is emerging in academic circles: Is the vast amount of information at students' fingertips changing the way they gather and process information for the better--or for worse? In a recent Atlantic Monthly article titled "Is Google Making Us Stupid," author Nicholas Carr asserts that technology has changed the way we think, making our minds a "high-speed data-processing" machine under the influence of internet search engines. But he questions whether this development has led to a focus on surface-level skimming at the expense of deeper reading.
Marc Griffith

25 Tools every Learning Professional should have in their Toolbox - and all for FREE! - 0 views

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    In 2008 223 learning professionals worldwide contributed their Top 10 Tools for Learning. From this we compiled Top 100 Tools for Learning 2008 list. These tools are the most popular free tools in 25 tool categories. They are a mix of personal productivity tools (for managing personal learning) as well as authoring tools (for creating learning solutions). Many of them are Web 2.0 tools that promote a social, collaborative, sharing approach to learning.
paul lowe

Faculty Development Programming: If We Build It, Will They Come? (EDUCAUSE Quarterly) |... - 0 views

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    Faculty Development Programming: If We Build It, Will They Come? Added by the EDUCAUSE Librarian Author(s):Ann H. Taylor and Carol McQuiggan View a PDF of this article © 2008 Ann Taylor and Carol McQuiggan. The text of this article is licensed under the Creative Commons Attribution-NonCommercial-No Derivative Works 3.0 license (http://creativecommons.org/licenses/by-nc-nd/3.0/). EDUCAUSE Quarterly, vol. 31, no. 3 (July-September 2008) Faculty Development Programming: If We Build It, Will They Come? A faculty development survey analyzed what faculty want and need to be successful teaching online By Ann Taylor and Carol McQuiggan The number of courses offered online grows every year, resulting in an increasing number of higher education faculty entering a virtual classroom for the first time.1 It has been well documented that faculty need training and assistance to make the transition from teaching in a traditional face-to-face classroom to teaching online.2 Faculty professional development related to teaching online varies widely, from suggested readings to mandated training programs. Various combinations of technological and pedagogical skills are needed for faculty to become successful online educators, and lists of recommended competencies abound. Although many institutions have offered online courses for more than a decade and train their faculty to teach online, the research literature reveals that little is known about how best to prepare faculty to teach in an online environment. Designers of faculty development programs typically rely on commonly held assumptions about what faculty need to know-a constant guessing game regarding what topics to cover and what training formats to use. The resulting seminars, workshops, training materials, and other resources are typically hit-or-miss in terms of faculty participation and acceptance. To provide faculty with the proper training and resources for online teaching requires more information to determine
paul lowe

iPED 2009, 4th International Inquiring Pedagogies Conference - Coventry University - 0 views

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    * iPED * * iPED International Conference 2009 * iPED 2009 Conference * Themes * Speakers * Virtual delegates * Author Guidance * Register for iPED 2009 * Venues * Contact us iPED 2009, 4th International Inquiring Pedagogies Conference 'Researching Beyond Boundaries', Academic Communities without Borders 14 - 15 September 2009, Coventry, UK NEWS SUBMISSION SYSTEM OPEN You are invited to join our international iPED JISCMAIL discussion list. Read how delegates from Pakistan and Thailand viewed the iPED2008 conference.
paul lowe

AMEEd: Arts, Media and Engineering Education - SMALLab - 0 views

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    SMALLab - Situated Multimedia Arts Learning Lab Central to our work is the development of the Situated Multimedia Arts Learning Lab [SMALLab]. SMALLab is an environment developed by a collaborative team of media researchers from education, psychology, interactive media, computer science, and the arts. SMALLab is an extensible platform for semi-immersive, mixed-reality learning. By semi-immersive, we mean that the mediated space of SMALLab is physically open on all sides to the larger environment. Participants can freely enter and exit the space without the need for wearing specialized display or sensing devices such as head-mounted displays (HMD) or motion capture markers. Participants seated or standing around SMALLab can see and hear the dynamic media, and they can directly communicate with their peers that are interacting in the space. As such, the semi-immersive framework establishes a porous relationship between SMALLab and the larger physical learning environment. By mixed-reality, we mean that there is an integration of physical manipulation objects, 3D physical gestures, and digitally mediated components. By extensible, we mean that researchers, teachers, and students can create new learning scenarios in SMALLab using a set of custom designed authoring tools and programming interfaces.
paul lowe

How to be an Authority Maven: 21 Tips for Keeping Up to Date in Your Niche | Chris Garr... - 0 views

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    "Keeping abreast of news in your niche can be tough. I know the feeling of being left behind, when you think you need to be checking thousands of feeds 24 hours a day. Fact is you do not need to have such a punishing regime. I have been known to follow stupidly excessive amounts of RSS feeds, plus my Twitter following got well out of hand. My feeds are now down to 300 and I am slowly trimming who I follow on Twitter. I'm down from 900 and some to hopefully approaching a manageable number below 700. This might still seem like a lot to you, how do I manage to follow so many feeds? Here are 21 tips for a more productive approach to keeping up with all the crucial developments in your niche. They will work for feeds or Twitter in most cases but I have aimed mainly at RSS:"
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