I have been creating a lot of student projects that use ThingLink as a tool for learning. I have also received a handful of of questions from teachers who are highly interested in facilitating a similiar project of their own, but need help with the management involved.
"With so much active student engagement, how do you manage a project like this?"
How to Earn (and Keep) Trust as an eLearning Instructor
eLearning answers many needs of a 21st century audience. It eliminates travel, thereby reducing our carbon footprint. It provides immediate results, and is therefore a streamlined training solution. And eLearning is laser-targeted to develop precise skill sets. But eLearning instructors also have to contend with the drawbacks of the online experience; namely, recreating the physicality of a classroom. Better technology makes the training an ever more interactive experience. Still, the instructor-student relationship is not exactly replicated in an online environment.
elearningindustry.com/how-to-earn-and-keep-trust-as-an-elearning-instructor
pulls info
reflects
new content
shares
interactive
learner that pulls in information from many different sources and media at once, reflects on the information, and then creates new content based on that information that is then shared with other learners in an interactive way that often allows those learners to also learn and
With so many free and user friendly tech tools available for teachers, it's hard to know where to begin to put together a list of the best tools for teaching and learning so I decided to take a look at my own resources to determine which tools I use the most.
InstaGrok is an intelligent visual search engine and interactive learning tool that collects educational content and displays it in the form of a cloud of related words. The tool is very appealing because it offers a variety of multimedia features to meet the unique learning needs of students.
Thanks to Audacity, Sliderocket, Slidecasts and other new Open Source audio software tools Web 2.0 communication becomes perfectly interactive, smooth and smart to handle - for educational training, process descriptions, tutorials and product presentations.
"This simulator is designed for people who want to design their own thrilling
coaster and educators who want to use a cool activity to simulate the
application of physics by using an exciting interactive tool and access to a
wonderful reference source."
The primary purpose of blog is to facilitate interaction between a teacher and his or her students. This is possible because a blog is a dynamic tool which can be easily updated or transformed as necessary to meet the needs of a science or math class.
The integration of blog technology in a class requires an investment of time. Because of this commitment, additional evidence is needed to support the integration this technology in a science or math class curriculum.
"Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings-at home, in after school programs, and in online spaces. By focusing on media practices in the everyday contexts of family and peer interaction, the book views the relationship of youth and new media not simply in terms of technology trends but situated within the broader structural conditions of childhood and the negotiations with adults that frame the experience of youth in the United States.
Integrating twenty-three different case studies-which include Harry Potter podcasting, video-game playing, music-sharing, and online romantic breakups-in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis."