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Stephanie Sandifer

Esther Wojcicki: Revolution Needed for Teaching Literacy in a Digital Age - 28 views

  • But one area of American life that is consistently resistant to innovation is our education system.
  • children who are below grade level by age ten tend to stagnate and eventually give up and drop out in high school. Harvard educational psychologist Jeanne Chall famously called this phenomenon the "fourth grade reading slump,
  • In the classroom, digital media also have other major advantages. These media teach students to master the production of knowledge, not just the consumption of knowledge. Kids learn to create videos, write blogs, collaborate online; the also learn to play video games, do digital storytelling, fan fiction, music, graphic art, anime and even more. Their informal process of learning, collaboration, and transforming passion into knowledge is desperately needed in schools today.
  • ...6 more annotations...
  • to train teachers to help students learn to read by transforming information for discovery and problem-solving.
  • all beginning teachers learn how to use online collaborative tools, video production tools, blogging tools, mobile tools and a variety of commercial and non-profit programs targeting the classrooms. Frequently young teachers know how to use these tools on a personal level but not in the classroom.
  • Let's building on national models like Communities in Schools, First, Computer Clubhouse, Club Tech of the Boys and Girls Clubs, and the Quest to Learn, Digital Youth Network and School of One models in Chicago and New York City.It is time to extend the learning day and create a place in every community where young children can gain confidence in their literacy and interactive technology skills.
  • laboratories for testing many different digital approaches to learning and assessment, as well as for testing different ways to break down the barriers between in- and out-of-school learning
  • a hub for the professional development of digitally savvy teachers.
  • embrace the potential revolutionary power of the digital tools that have defined the first decade of the 21st century
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    embrace the potential revolutionary power of the digital tools that have defined the first decade of the 21st century
Ruth Howard

GAME School Opens in New York:Quest to Learn | HASTAC - 0 views

  • In an atmosphere of academic excellence, Quest aims to foster the type of learning that is possible today—learning based on access to online resources and tools from around the globe, learning that supports customized content for every student on demand, learning that is game-like in its ability to inspire and motivate. “In an age when low-income urban kids continue to drop out of school at alarming rates, yet research is consistently showing the high levels of engagement youth are exhibiting in various media platforms, it is incumbent upon educators to take notice and indeed redirect teaching methods to meet the needs and interests of students,” says Schwartz.
  • a robust industry mentorship program allow students opportunities to learn alongside experts, s
  • critical pedagogic tool in secondary education.”
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  • 21st century learning materials and assessment
  • teacher training and digital arts
  • “learn by doing” through coursework focused on helping students make connections between ideas and skills in real world contexts. Enhanced literacy and math instruction occurs daily and all students have opportunities to gain expertise in reading, writing, and designing with digital media, including taking courses in computer programming, media arts, and game design. A fully integrated Wellness curriculum supports students in achieving healthy hearts, minds, and bodies.
  • based on research on how students today learn best
  • daily workshops in numeracy and literacy for struggling students,
  • cues from the media-rich learning kids are engaged in outside of school
  • expect a school that is all about beauty, science, thinking, learning, excitemen
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    A new New York school-curriculum by game designers fully integrating a new learning ecology.
Ruth Howard

'We don't need a Twittericulum' - Telegraph - 0 views

  • Greenfield's latest book, ID: The Quest for Meaning in the 21st Century, which has just been published in paperback, has become a bible for parents, many of whom possess none of the computing skills that are second nature to their teenagers. Its warning theme is that, as software becomes more sophisticated, increasingly young people opt for escapism rather than real life.
Kathleen N

Quest Atlantis - 0 views

  •  
    This is an outstanding opportunity to bring a high-quality, immersive educational experience to your classroom or school (ages 10-14). From the University of Indiana and supported by the McArthur Foundation, the program is researched based and provides a number of opportunities in curriculum areas. It is also customizable for your specific educational goals.This is 21st Century Learning at it's finest. Participants must complete the professional development to gain entry for their school or class. Check it out!
Samantha Morra

Planet Quest: Multimedia Gallery - 1 views

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    Games, Simulations, Movies and Virtual Tours
adina sullivan

Energy Quest Room - 21 views

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    From the California Department of Energy
intermixed intermixed

SAN FRANCISCO GIANTS CAPPELLO Hai - 0 views

E quel dondolìo gli cagionava acutissimi spasimi, e il nodo scorsoio, stringendosi sempre più alla gola, gli toglieva il respiro.A poco a poco gli occhi gli si appannavano; e sebbene sentisse avvic...

SAN DIEGO PADRES CAPPELLO FRANCISCO GIANTS RED BULL RACING

started by intermixed intermixed on 23 May 14 no follow-up yet
shahbazahmeed

uytuytuy - 0 views

America America America America America America America America America America America America America America America America America America America America America America America America Ameri...

technology web2.0 education

started by shahbazahmeed on 11 May 21 no follow-up yet
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