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Maggie Verster

Cyber Summit on 21st Century Readiness (Online free webinar conference) - 8 views

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    The challenge of fusing the three Rs and the four Cs of education is more urgent than ever. From September 20-October 5, 2010, thousands will gather online for the Cyber Summit on 21st Century Readiness where we will learn about, discuss and advance 21st century readiness in the United States.
Jorge Acosta

Serpentine-Edge Map Marathon Gallery - 0 views

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    "Three years ago, Edge collaborated with The Serpentine Gallery in London in a program of "table-top experiments" as part of the Serpentine's Experiment Marathon . This live event was featured along with the Edge/Serpentine collaboration: "What Is Your Formula? Your Equation? Your Algorithm? Formulae For the 21st Century." Hans Ulrich Obrist, curator of the Serpentine, invited Edge to collaborate in his latest project, The Serpentine Map Marathon, produced in conjunction with DLD (Digital - Life - Design) Saturday and Sunday, 16 - 17 October, at Royal Geographical Society, 1 Kensington Gore, London SW7 2AR (Map). The multi-dimensional Map Marathon features non-stop live presentations by over 50 artists, poets, writers, philosophers, scholars, musicians, architects, designers and scientists. The two-day event takes place in London during Frieze Art Fair week."
Jorge Acosta

World Economic Forum - Global Information Technology Report - 0 views

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    "The report highlights the key role of ICT as an enabler of a more economically, environmentally and socially sustainable world Sweden tops the rankings of The Global Information Technology Report 2009-2010, released today for the ninth consecutive year by the World Economic Forum. Sweden is followed by Singapore and Denmark, which was in the number one position for the last three years. Switzerland (4), the United States (5) and the other Nordic countries together with the Canada, Hong Kong and the Netherlands complete the top 10."
Pamela Stevens

Hamster Free Video Converter - 22 views

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    "Hamster Free Video Converter is, as the name suggests, a Windows video \nconverter. The program walks the user through three steps to convert one or \nmultiple videos."
Martin Burrett

Online Egg Timer - 23 views

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    Egg Timer is a countdown timer site. You can have up to three timers at once. Great for timing tests. http://ictmagic.wikispaces.com/ICT+&+Web+Tools
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    Welcome to my website thi truong bat dong san DAT BINH DUONG you'll have new look into Vietnamese real estate. Dat Binh Duong | Mua Ban Nha Dat | Dong Do Dai Pho | Can Ho Anh Tuan
J Black

http://www.nmc.org/pdf/2008-Horizon-Report.pdf - 0 views

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    The main sections of the report describe six emerging technologies or practices that will likely enter mainstream use in learning-focused organizations within three adoption horizons over the next one to five years. Also highlighted are a set of challenge
Gail Casey

Welcome - 0 views

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    I grew up during the 1950s and '60s in a three stoplight mill town in western North Carolina. I did not enjoy education but I enjoyed learning, being in class, listening to teachers talk to us about our world, and participating in discussions (in our co
Esmail Yazdanpour

Researchers of Tomorrow - 0 views

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    A three year (BL/JISC) study tracking the research behavior of 'Generation Y' doctoral students
Sheri Edwards

Print: These Lectures Are Gone in 60 Seconds - Chronicle.com - 0 views

  • HOW TO CREATE A ONE-MINUTE LECTURE Professors spend a lot of time crafting hourlong lectures. The prospect of boiling them down to 60 seconds — or even five minutes — may seem daunting. David Penrose, a course designer for SunGard Higher Education who developed San Juan College's microlectures, suggests that it can be done in five steps: 1. List the key concepts you are trying to convey in the 60-minute lecture. That series of phrases will form the core of your microlecture. 2. Write a 15 to 30-second introduction and conclusion. They will provide context for your key concepts. 3. Record these three elements using a microphone and Web camera. (The college information-technology department can provide advice and facilities.) If you want to produce an audio-only lecture, no Webcam is necessary. The finished product should be 60 seconds to three minutes long. 4. Design an assignment to follow the lecture that will direct students to readings or activities that allow them to explore the key concepts. Combined with a written assignment, that should allow students to learn the material. 5. Upload the video and assignment to your course-management software.   http://chronicle.com Section: Information Technology Volume 55, Issue 26, Page A13
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    transform traditional lectures for today's student expectations; thanks to twitterer jonathanmoss
J Black

Google Earth Now Maps the Ocean Floor and Mars in 3D - ReadWriteWeb - 0 views

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    Google just released a major new update to Google Earth that now includes the rumored maps of the ocean floor. Google unveiled this update at an event at the California Academy of Sciences. After installing the latest version of Google Earth, you will be able to explore the ocean floor in the same way you browse the Earth's surface. Besides mapping the oceans, however, Google has also added three more interesting new features to Google Earth: easier access to historical imagery, the ability to record and narrate fly-through tours with the new 'touring' feature, and a 3D map of Mars.
J Black

Stats: Old Media's Decline, New Media's Ascent - 0 views

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    Quick: what was the most widely-used form of media in 2008? If you guessed Internet news sites, blogs, or social networks, you'd be way off. Network TV news (NBC, CBS, ABC) is still used by the highest percentage of adult Internet users, with local newspapers and local TV news occupying the 2nd and 3rd positions, respectively, in a recently released survey from Ketchum. While old media is still on top, the trends in the survey, which has been conducted each of the last three years, point to a familiar story: media consumption habits are quickly changing. That said, some forms of new media are performing much better than others. For example: - Blogs are now used by 24% of Internet users, up from 13% in 2006 - Social networks are now used by 26% of Internet users, up from 17% in 2006 - Videocasts are now used by 11% of Internet users, up from 6% in 2006 Slower growers include: - RSS feeds: growing from 5 to 7 percent - Podcasts: growing from 5 to 7 percent - Business news sites: flat at 8 percent
william roper

How to Study the Entire Organic Chemistry Course in 24 Hours - 0 views

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    Organic Chemistry is all about understanding its core concepts and relating them to problem solving. There are three key learning components in this introductory chemistry rapid learning course
william roper

Organic and Biochemistry: Rapid Learning in 24 Hours - 0 views

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    Are you taking organic and biochemistry combo course?Instead of reading your organic and biochemistry textbooks, here is the basic three steps in learning organic and biochemistry the rich-media way.
J Black

Ed/ITLib Digital Library → Bridging the Digital Divide: Successes and Challen... - 0 views

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    Abstract This paper describes the development and implementation of 21st Century Skills to bridge the Digital Divide and support teacher education from three perspectives: pre-service teacher education, classroom teacher implementation, and continuing pro
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • Who would imagine attending medical school in a virtual world?
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • health information island
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Janette Eade

search-cube - the Visual Search Engine - 0 views

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    Just a neat websearch 3D design
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    searchcube is a graphical search engine that presents search results in a compact, visual format in three dimensions.
James OReilly

SLEDcc2008 - 0 views

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    As part of the education track of the Second Life Community Convention (SLEDcc 2008), we'd like to showcase great educational machinima. Work will be featured at a Machinima Festival that spans the three-day,
Tero Toivanen

Why boys will pick Bob over Barbie - children are genetically programmed, say scientist... - 0 views

  • Tests involving children as young as three months suggest biological differences and not social pressures dictate which toys children like to play with. The U.S. study looked at babies aged three to eight months - before they can identify even the gender of other people.
  • Researchers placed a doll and truck inside a puppet-theatre style box and showed them to 30 children - 17 boys and 13 girls - for two ten-second intervals.The findings, from researchers at Texas A&M University, overturn conventional wisdom that children's toy preferences are down to social conditioning.
  • For the study, led by Gerianne Alexander, researchers set up a presentation box similar to a puppet theatre and placed a doll and truck inside.
  • ...4 more annotations...
  • Eye-tracking technology measured how many times and how long the babies focused or 'fixated' on each object.
  • The researchers found that 'girls showed a visual preference for the doll over the toy truck and boys compared to girls showed a greater number of visual fixations on the truck'.
  • It seems unlikely that object interests in infants younger than nine months of age are a result of internal motivation to conform to external referents of gender role behaviour.
  • The study reinforces the findings of previous research by Dr Alexander involving green vervet monkeys. Male monkeys spent more time playing with traditional male toys such as a car and a ball than did female monkeys. The female monkeys, however, spent more time playing with a doll and a pot than did the males. 
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    The researchers found that 'girls showed a visual preference for the doll over the toy truck and boys compared to girls showed a greater number of visual fixations on the truck'.
Maggie Verster

Educational Frontiers: Learning in a Virtual World - 0 views

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    Virtual worlds are engaging, stimulating spaces where students can meet online for normal class activities, including lectures, discussions, case studies, projects, papers, exams, and labs. Classes are a mix of synchronous and asynchronous activity. A virtual world class differs from a traditional course management system, such as Blackboard or Moodle, due to the three-dimensional (3D) graphical setting, the use of avatars to represent the class participants, and the sense of presence that puts the learner within the scene.
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