Easy Duplicate File Finder | File Management Download | PCWorld - 17 views
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"Use your PC long enough, and it will get littered with duplicate files of all kinds. Graphics files, .doc files, media files, .dll files, you'll be amazed at how many duplicates you have. They clog up your hard disk, take away precious hard disk space, and make it hard to find the files you want. This simple freebie will find duplicate files, then let you delete the ones you don't want. Point it at your hard disk or selected folders, and it goes to work, finding duplicates. It then gives you a full report, and lets you clean them en masse, or just selected ones. There's some nice intelligence built in as well. It tells you how much disk space duplicate files take up, for example, and lets you protect system files so that you don't accidentally delete any important files your PC needs in order to run properly. "
Issuu - You Publish - 1 views
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Revistas y publicaciones a lo web2.0
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Upload all major file formats and convert them into online publications. Can be used to: -Create digital books, e-zines, etc. -Students can become "published" authors -Alternative strategy for reports and presentations -Develop and share tutorials, study guides, etc. -Embed projects into a class site, blog or wiki -Connect with others that share your interests
CoSN Receives MacArthur Grant to Explore Policy and Leadership Barriers to Web 2.0 - 0 views
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CoSN Receives MacArthur Grant: Exploring Policy and Leadership Barriers to Effective Use of Web 2.0 in Schools
The $450,000 grant began July 1st and over the coming year CoSN will focus on the following key objectives:
1.Identify findings from existing empirical research relevant to the use of new media in schools and the barriers to their adoption and scalability.
2. Assess the awareness, understanding, and perspectives of U.S. educational leaders (superintendents, district curriculum and technology directors/CTOs) and policymaker's on the role, problems, and benefits of new media in schools within a participatory culture context.
3. Investigate and document the organizational and policy issues that are critical obstacles for the effective deployment of new media.
4. Develop a concise report of findings and construct an action plan for intervention.
Horizon Report 2009 K12 Edition | nmc - 0 views
NMC Releases 2009 Horizon Report | nmc - 0 views
How to Reach Baby Boomers with Social Media - ReadWriteWeb - 0 views
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Note** Would be interesting for school districts to analyze their percentage of boomers (older and younger) and corresponds their technology training to these new demographics/usage. A new report from Forrester Research revealed some surprising information: apparently Baby Boomers aren't exactly the technology Luddites that people think they are. In fact, more than 60 percent of those in this generational group actively consume socially created content like blogs, videos, podcasts, and forums. What's more, the percentage of those participating is on the rise.
Publications: SRN LEADS - 0 views
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United States Is Substantially Behind Other Nations in Providing Teacher Professional Development That Improves Student Learning; Report Identifies Practices that Work Nation Making Progress in Ensuring More Teachers Have Deep Content Knowledge and Mentoring But U.S. Teacher Development Lacks Intensity, Follow-up, & Usefulness
edublogs: Ken Robinson's The Element: reincarnating creativity - 1 views
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We also need to recognise that, largely, those teachers who use technology the most effectively and lead the way with its use are also, by and large, excellent teachers with or without the technology.This helps us see what many of us appreciate already: the one biggest element of improving education, making learning more creatively inclined and entrepreneurial, is the teacher. It's not curriculum, class sizes (though smaller class sizes make the teacher's life easier) or even assessment. This is something I've been reporting back from research for two years (and which I've been blown out on more times than I can count). It's not about letting students lead the way with technology and "show us teachers" how it's done. Students are generally quite narrow in their knowledge of how to harness technology or creative venture.No, it's how teachers and parents teach that is important. It is, to use a piece of edu-jargon, pedagogy, both at school and at home.
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with students batched by age and subject to standardised tests for quality before shipping to the real world. Conformity has thus always had a higher value than diversity
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We also need to recognise that, largely, those teachers who use technology the most effectively and lead the way with its use are also, by and large, excellent teachers with or without the technology. This helps us see what many of us appreciate already: the one biggest element of improving education, making learning more creatively inclined and entrepreneurial, is the teacher. It's not curriculum, class sizes (though smaller class sizes make the teacher's life easier) or even assessment. This is something I've been reporting back from research for two years (and which I've been blown out on more times than I can count). It's not about letting students lead the way with technology and "show us teachers" how it's done. Students are generally quite narrow in their knowledge of how to harness technology or creative venture. No, it's how teachers and parents teach that is important. It is, to use a piece of edu-jargon, pedagogy, both at school and at home.
Games in Schools - 1 views
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European Schoolnet is undertaking a major study sponsored by the Interactive Software Federation of Europe on the use of games in schools in Europe: video games, computer games, online games that run on consoles, computers, handhelds or mobile phones.
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Digital Games in Schools major new report published May 2009
Measuring Up 2008 - 0 views
Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views
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Virtual 3-D Healthcare Learning Environments
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The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
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Roger’s Diffusion of Innovations Theory
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IT-REPORT: Wiki für deutsche Comenius Projektteilnehmer - 0 views
FINAL REPORT | DIGITAL YOUTH RESEARCH - 0 views
Study Ties Student Achievement to Technology Integration : April 2009 : THE Journal - 0 views
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, the report showed that in high-need schools, there's been a 31 percent increase in the "innovative use of technology by teachers in core subject areas." What's more, in these schools, the report found significant increases in reading and math achievement (17 percent to 33 percent in reading and 18 percent to 36 percent in math).
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14-point increase in graduation rates, from 66 percent to 80 percent.
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technology can help develop sustainable programs with short and long-term academic and economic benefits
Vast Spy System Loots Computers in 103 Countries - NYTimes.com - 0 views
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The malware is remarkable both for its sweep — in computer jargon, it has not been merely “phishing” for random consumers’ information, but “whaling” for particular important targets — and for its Big Brother-style capacities. It can, for example, turn on the camera and audio-recording functions of an infected computer, enabling monitors to see and hear what goes on in a room. The investigators say they do not know if this facet has been employed.
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The electronic spy game has had at least some real-world impact, they said. For example, they said, after an e-mail invitation was sent by the Dalai Lama’s office to a foreign diplomat, the Chinese government made a call to the diplomat discouraging a visit. And a woman working for a group making Internet contacts between Tibetan exiles and Chinese citizens was stopped by Chinese intelligence officers on her way back to Tibet, shown transcripts of her online conversations and warned to stop her political activities.
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“This could well be the C.I.A. or the Russians. It’s a murky realm that we’re lifting the lid on.”
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The malware is remarkable both for its sweep - in computer jargon, it has not been merely "phishing" for random consumers' information, but "whaling" for particular important targets - and for its Big Brother-style capacities. It can, for example, turn on the camera and audio-recording functions of an infected computer, enabling monitors to see and hear what goes on in a room. The investigators say they do not know if this facet has been employed.
Educational Leadership:Literacy 2.0:Orchestrating the Media Collage - 0 views
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Public narrative embraces a number of specialty literacies, including math literacy, research literacy, and even citizenship literacy, to name a few. Understanding the evolving nature of literacy is important because it enables us to understand the emerging nature of illiteracy as well. After all, regardless of the literacy under consideration, the illiterate get left out.
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Modern literacy has always meant being able to both read and write narrative in the media forms of the day, whatever they may be. Just being able to read is not sufficient.
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The act of creating original media forces students to lift the hood, so to speak, and see media's intricate workings that conspire to do one thing above all others: make the final media product appear smooth, effortless, and natural. "Writing media" compels reflection about reading media, which is crucial in an era in which professional media makers view young people largely in terms of market share.
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