Supalogo - create nice logo - 0 views
Glogster and Tinypic partner up! Enjoy the benefits of both services! | Glogster.com - 1 views
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With newly introduced Glogster and Tinypic partnership, you can now upload any photo from Tinypic to your Glog and access your own photos stored on Tinypic. Just go to your Glogster images menu and click Tinypic! It's that easy.
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Additionally, you can edit your photos on Tinypic with Glogster's unique graphics tool! Each picture will include a "Posterize with Glogster" link, making it very simple for Tinypic users to access Glogster's edit solution.
Educational Leadership:Literacy 2.0:Orchestrating the Media Collage - 1 views
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New media demand new literacies. Because of inexpensive, easy-to-use, widely distributed new media tools, being literate now means being able to read and write a number of new media forms, including sound, graphics, and moving images in addition to text.
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New media coalesce into a collage. Being literate also means being able to integrate emerging new media forms into a single narrative or "media collage," such as a Web page, blog, or digital story.
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New media are largely participatory, social media. Digital literacy requires that students have command of the media collage within the context of a social Web, often referred to as Web 2.0. The social Web provides venues for individual and collaborative narrative construction and publication through blogs and such services as MySpace, Google Docs, and YouTube. As student participation goes public, the pressure to produce high-quality work increases.
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EduPic Graphical Resource for Educators - 0 views
Dummies Book Cover Generator/Maker 2009 - 0 views
ARS Image Gallery - 0 views
Clipart ETC Site Map - 0 views
GoAnimate - Make your own cartoons - 3 views
Critical Issue: Using Technology to Improve Student Achievement - 0 views
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Technologies available in classrooms today range from simple tool-based applications (such as word processors) to online repositories of scientific data and primary historical documents, to handheld computers, closed-circuit television channels, and two-way distance learning classrooms. Even the cell phones that many students now carry with them can be used to learn (Prensky, 2005).
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Bruce and Levin (1997), for example, look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to "engage children in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world." They developed the idea of technology as media with four different focuses: media for inquiry (such as data modeling, spreadsheets, access to online databases, access to online observatories and microscopes, and hypertext), media for communication (such as word processing, e-mail, synchronous conferencing, graphics software, simulations, and tutorials), media for construction (such as robotics, computer-aided design, and control systems), and media for expression (such as interactive video, animation software, and music composition). In a review of existing evidence of technology's impact on learning, Marshall (2002) found strong evidence that educational technology "complements what a great teacher does naturally," extending their reach and broadening their students' experience beyond the classroom. "With ever-expanding content and technology choices, from video to multimedia to the Internet," Marshall suggests "there's an unprecedented need to understand the recipe for success, which involves the learner, the teacher, the content, and the environment in which technology is used."
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In examining large-scale state and national studies, as well as some innovative smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted instruction, integrated learning systems, simulations and software that teaches higher order thinking, collaborative networked technologies, or design and programming technologies) show positive gains in achievement on researcher constructed tests, standardized tests, and national tests.
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Technology Integration - Technology Integration for Teachers - 38 views
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"This set of guidelines helps outline best practices in integration, where technology is used as a tool to enhance the teaching and learning experience. When designing classroom activities that utilize computers, it's important to focus on the pedagogy, not the computer skill. As the following outline indicates, pre-teaching and utilizing planning materials like graphic organizers help improve the process. This information will help teachers that are just beginning the process of using technology to help the students learn in new ways."
BigHugeLabs and Education - 32 views
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