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Kerry J

RELOAD Project - 0 views

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    This editor provides support for IMS Metadata, IEEE LOM, IMS Content Packaging 1.1.4, SCORM 1.2, and SCORM 2004. There are versions for Windows, Mac OS X and Linux. It is Java Swing-based.
Judy Robison

eJamming AUDiiO | Home - 0 views

shared by Judy Robison on 28 Apr 08 - Cached
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    eJamming, a software application and online service that enables musicians to find, network, and play music online with one another in real time, facilitates music education, collaboration, and social networking over the internet, its authors say. Usi
Tero Toivanen

Social Networking, Web 2.0, and Learning: What the Research Says » Moving at ... - 0 views

  • Framework I’d like you to consider- author of Flow: Mihály Csíkszentmihályi- that is where we are trying to get our kids: they are motivated, excited, engaged- he talks about task complexity and skill level, managing those- when you balance those, you get kids into flow
    • Tero Toivanen
       
      Flow!
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
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  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • Who would imagine attending medical school in a virtual world?
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • health information island
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Sheryl A. McCoy

USM de Grummond Collection - INGRI AND EDGAR D'AULAIRE PAPERS - 0 views

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    the collected papers of Ingri & Edgar Parin D'Aulaire, the artists who wrote and illustrated numerous children's books. Edgar trained w/Henry Matisse.
Dennis OConnor

Why should we check the accuracy of information on a web page? - 2 views

shared by Dennis OConnor on 01 Apr 09 - Cached
  • Try this interactive micromodule companion for a hands on experience in determining the accuracy of web-based information. Test your skills at: finding embedded evidence checking evidence for accuracy triangulation of data
  • The accuracy of factual information can help you judge the credibility of the author. Accuracy of information can also provide clues to possible bias in the resource under investigation.
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    A one page overview of how to check the accuracy of information. Includes a link to an online learning game to help learn essential concepts.
Josh Paluch

Commentary: Don't prop up failing schools - CNN.com - 0 views

  • Story HighlightsChristensen, Horn: Federal spending on schools is set to jumpThey say it would be a big mistake to use money to let failing schools resist changeCo-authors: Federal money should go to innovators challenging traditional waysThey say technology should be used to create new forms of schooling
  • The most likely result of this stimulus will be to give our schools the luxury of affording not to change.
  • Fourth, direct more funds for research and development to create student-centric learning software. Just a fraction of 1 percent of the $600 billion in K-12 spending from all levels currently goes toward R&D. The federal government should reallocate funds so we can begin to understand not just what learning opportunities work best on average but also what works for whom and under what circumstance. It is vital to fund learning software that captures data about the student and the efficacy of different approaches so we can connect these dots.
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    Christensen joins a growing list of education commentators who are opposed to Obama policies
Dennis OConnor

Teaching with Technology - MrKent.Net - 0 views

  • MrKent.Net is designed to help teachers effectively add technology into their classrooms. Lucas Kent is a grade 6 teacher and e-learning consultant who has incorporated technology into his teaching. His goal is to pass on these experiences to other teachers. Lucas authored 6 Steps to Success in Teaching with Technology, a teacher's guide to incorporating technology into a classroom. Look Inside!, read the latest reviews, recommendations and order your copy today.
Dennis OConnor

Appellate Court Overturns Blackboard Patent; Blackboard To Press On -- - 0 views

  • Appellate Court Overturns Blackboard Patent; Blackboard To Press On By David Nagel07/27/09 [Updated 3:22 p.m. with comments from John Baker of Desire2Learn.] Blackboard's patent on learning management system technologies has been overturned by the United States Court of Appeals for the Federal Circuit. The court ruled Monday in favor of Desire2Learn and invalidated some claims in patent No. 6,988,138, also known as the "Alcorn patent" or the "138 patent." But the saga will continue.
  • Today's decision invalidated claims 36 through 38 of the Alcorn patent and upheld a lower court's invalidation of claims 1 through 35--all of the claims for which Blackboard had been suing Desire2Learn in this particular case
  • But Blackboard is continuing its litigation against Desire2learn on other intellectual property issues involving patents that the company has been granted since the Alcorn patent.
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    Blackboard vs. D2L
J Black

Educational Leadership:Literacy 2.0:The World at Our Fingertips - 0 views

  • Teaching students to contribute and collaborate online in ways that are both safe and appropriate requires instruction and modeling, not simply crossing our fingers and hoping for the best when they go home and do it on their own.
  • "Now more than ever, students need teachers who can help them sort through choices, apply technology well, and tell their stories clearly and with humanity."
  • Among our authors' guidelines for promoting the skills crucial to using social media well: Value reading and writing more than ever; Blend digital, art, oral, and written literacies; and Teach students to search, evaluate, summarize, interpret, and think and write clearly.
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  • As a result, the way we communicate, read, write, listen, persuade, learn from others, and accomplish community actions is changing. Or, as someone said when we were planning this issue of Educational Leadership, "Literacy—it's not just learning to read a book anymore."
cheryl capozzoli

yAuthor.com - Home - 0 views

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    Publish your own content!
Philippe Scheimann

A Vision of Students Today (& What Teachers Must Do) | Britannica Blog - 0 views

  • It has taken years of acclimatizing our youth to stale artificial environments, piles of propaganda convincing them that what goes on inside these environments is of immense importance, and a steady hand of discipline should they ever start to question it.
    • Russell D. Jones
       
      There is a huge investment in resources, time, and tradition from the teacher, the instutions, the society, and--importantly--the students. Students have invested much more time (proportional to their short lives) in learning how to be skillful at the education game. Many don't like teachers changing the rules of the game just when they've become proficient at it.
  • Last spring I asked my students how many of them did not like school. Over half of them rose their hands. When I asked how many of them did not like learning, no hands were raised. I have tried this with faculty and get similar results. Last year’s U.S. Professor of the Year, Chris Sorensen, began his acceptance speech by announcing, “I hate school.” The crowd, made up largely of other outstanding faculty, overwhelmingly agreed. And yet he went on to speak with passionate conviction about his love of learning and the desire to spread that love. And there’s the rub. We love learning. We hate school. What’s worse is that many of us hate school because we love learning.
    • Russell D. Jones
       
      So we (teachers and students) are willing to endure a little (or a lot) of uncomfortableness in order to pursue that love of learning.
  • They tell us, first of all, that despite appearances, our classrooms have been fundamentally changed.
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  • While most of our classrooms were built under the assumption that information is scarce and hard to find, nearly the entire body of human knowledge now flows through and around these rooms in one form or another, ready to be accessed by laptops, cellphones, and iPods. Classrooms built to re-enforce the top-down authoritative knowledge of the teacher are now enveloped by a cloud of ubiquitous digital information where knowledge is made, not found, and authority is continuously negotiated through discussion and participation. In short, they tell us that our walls no longer mark the boundaries of our classrooms.
  • And that’s what has been wrong all along. Some time ago we started taking our walls too seriously – not just the walls of our classrooms, but also the metaphorical walls that we have constructed around our “subjects,” “disciplines,” and “courses.” McLuhan’s statement about the bewildered child confronting “the education establishment where information is scarce but ordered and structured by fragmented, classified patterns, subjects, and schedules” still holds true in most classrooms today. The walls have become so prominent that they are even reflected in our language, so that today there is something called “the real world” which is foreign and set apart from our schools. When somebody asks a question that seems irrelevant to this real world, we say that it is “merely academic.”
  • We can use them in ways that empower and engage students in real world problems and activities, leveraging the enormous potentials of the digital media environment that now surrounds us. In the process, we allow students to develop much-needed skills in navigating and harnessing this new media environment, including the wisdom to know when to turn it off. When students are engaged in projects that are meaningful and important to them, and that make them feel meaningful and important, they will enthusiastically turn off their cellphones and laptops to grapple with the most difficult texts and take on the most rigorous tasks.
  • At the root of your question is a much more interesting observation that many of the styles of self-directed learning now enabled through technology are in conflict with the traditional teacher-student relationship. I don’t think the answer is to annihilate that relationship, but to rethink it.
  • Personally, I increasingly position myself as the manager of a learning environment in which I also take part in the learning. This can only happen by addressing real and relevant problems and questions for which I do not know the answers. That’s the fun of it. We become collaborators, with me exploring the world right along with my students.
  • our walls, the particular architectonics of the disciplines we work within, provide students with the conversational, narrative, cognitive, epistemological, methodological, ontological, the –ogical means for converting mere information into knowledge.
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    useful article , I need to finish it and look at this 'famous clip' that had 1 million viewers
Russell D. Jones

Brave New Classroom 2.0 (New Blog Forum) | Britannica Blog - 0 views

  • The new classroom is about information, but not just information. It’s also about collaboration, about changing roles of student and teacher, and about challenges to the very idea of traditional authority. It may also be about a new cognitive model for learning that relies heavily on what has come to be called “multitasking.”
Jessica Becerra

UMapper - 1 views

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    UMapper is the first universal web-based map authoring application. * Create interactive flash maps and geogames * Display maps on your website or social network * Export data to Flash ActionScript 3.0 or KML * Explore and interact with our community * Fulfill all map and game-making dreams
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    Create interactive flash maps and geogames. Display it on your website or blog.
Maggie Verster

Guidelines For Authors Of Learning Objects - 0 views

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    This guide explores the what, why and how of learning objects. It offers practical advice for designing for usability - and reusability; for keeping your learning objects learner-centered and learner-driven; for aligning with current metadata standards; and for making your objects accessible. It includes tips for "marketing" your finished work and points you to resources for follow-up information.
Don Lourcey

Education Week: Filtering Fixes - 0 views

  • So what teachers and students in Trussville, Ala., are doing on the Internet might be considered illicit activity in other districts across the country. Lessons in the 4,100-student district near Birmingham include YouTube videos and film trailers, Internet chats with peers in Nigeria or award-winning children’s authors, even blogging sessions and Web research on open search engines such as Google.
  • Attempting to use online social-networking tools, read blogs, or see multimedia presentations on a classroom computer can generate a message that’s become all too familiar in many American schools: Access Denied.
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