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Dena Budrecki

Safe Schools in a Web 2.0 World - 37 views

  • New research indicates educators view Web 2.0 technologies as a means to transform education and meet 21st century learning goals, but district leadership and support are critical to ensure safe and effective use. Commissioned by Lightspeed Systems Inc. and netTrekker, the "Safe Schools in a Web 2.0 World" white paper from Interactive Educational Systems Design
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    "New research indicates educators view Web 2.0 technologies as a means to transform education and meet 21st century learning goals, but district leadership and support are critical to ensure safe and effective use"
Mary Beth  Messner

Zendo | passionate learners - 0 views

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    Zendo not only creates flashcards from user notes, but it also tracks how well the learner knows the content of the flashcards.
Mendi Benigni

Mobile Teaching Versus Mobile Learning (EDUCAUSE Quarterly) | EDUCAUSE - 0 views

    • Mendi Benigni
       
      It seems like it's more about multimedia stimulating the brain in different areas rather than the fact that it's mobile or portable.
  • need to move beyond the heavy reliance on text.
  • lot of digital books floating around, being hailed as amazing advancements in teaching and learning. Although I know the majority of materials currently available to students on their portable multimedia consumption devices are still primarily text-based, maybe including a static image or two (see Figure 3, a color, static digital page with a Venn diagram that is no different from the same page in the printed book5),
  • ...16 more annotations...
  • it's not enough for CourseSmart to make PDF-like copies of textbooks available for students to purchase; instead, we need the type of interactivity we're starting to see from the textbooks available in Inkling.
  • transformative
  • we need to think more systematically about how to design education to facilitate learning
  • We need to provide materials or applications that allow students to practice identifying parts of the body on their mobile multimedia devices before taking the high-stakes midterm or final exam.
  • At minimum we could be asking our students to capture raw material from the real world and engage with it based on the concepts we are teaching them.
  • It's one thing to learn about different architectural styles in a Western Civ or Construction textbook or lecture; it's another to apply what you've learned by going out into the community and taking pictures of buildings and then identifying the architectural influences
  • In both cases the activity of capturing "raw" digital material can lead to further learning or assessment activities where students might develop multimedia projects.
  • a Citrix server with the ability for students to check out laptops and iPads with Citrix running on them gives faculty outside of the art and business departments the ability to require students to manipulate images. For example, Scottsdale Community College in Arizona has a Citrix environment that allows students to access applications like Photoshop on an iPad (Figure 6).
  • engaging
  • away from how instructors teach to how students learn. Research now shows that successful learning needs to be act
  • active
  • connect to the students' prior knowledge
  • simulate real-world experiences
  • To achieve the promise of mobile learning, we have to stop thinking about these powerful mobile multimedia devices as only consumption devices and get students using them as production devices.
  • To achieve the promise of mobile learning, we have to stop thinking about these powerful mobile mu
  • mobile devices not only makes the content more accessible, it also helps students engage the content using multiple senses
mbarek Akaddar

iDar - 25 views

shared by mbarek Akaddar on 22 Apr 11 - No Cached
  • iDar is committed to providing a best in class platform for mobility applications utilizing GPS and barcode scan technology to connect users and simplify human interaction
  •       iDar is committed to providing a best in class platform for mobility applications u
  • Radar for the iPhone
Martin Burrett

My StoryMaker - 0 views

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    A online story making resource where users choose, type, click and drag themselves a story with images and animation to share. http://ictmagic.wikispaces.com/English
Martin Burrett

Power Play - Construct energy machines - 0 views

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    A game where you build machines to harness energy by dragging the right parts together. http://ictmagic.wikispaces.com/Science
Martin Burrett

Classification Game - 0 views

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    A useful science game where users classify living things by clicking on them. http://ictmagic.wikispaces.com/Science
Martin Burrett

Powerup - Game to power up a city - 0 views

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    A game looking at energy choices and the impact they have on quality of life and government funds. http://ictmagic.wikispaces.com/PSHE,+RE,+Citizenship,+Geography+&+Environmental
Martin Burrett

Gravity Launch - 0 views

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    A great game about gravity where players have to get the rocket to the right place in space. http://ictmagic.wikispaces.com/Science
Martin Burrett

Paper Critters - 0 views

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    Design your own 3D 'Paper Critter' to share or print as a 3D net to glue together. Great for maths and D&T. http://ictmagic.wikispaces.com/ICT+&+Web+Tools
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