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Jim Farmer

PhET: Free online physics, chemistry, biology, earth science and math simulations - 4 views

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    Fun, interactive, research-based simulations of physical phenomena from the Physics Education Technology project at the University of Colorado.
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    "Fun, interactive, research-based simulations of physical phenomena from the PhET project at the University of Colorado."
James OReilly

STEPS & The Lesson Architect - 0 views

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    Free Web-based Lesson Planner
Michael Staton

Strange Dead Bird - Science Mystery - 1 views

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    silly narrative based science game. not very engaging.
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    silly narrative based science game.
Jessica Becerra

Team WhiteBoarding with Twiddla - Painless Team Collaboration for the Web - 0 views

  • Mark up websites, graphics, and photos, or start brainstorming on a blank canvas. Browse the web with your friends or make that conference call more productive than ever. No plug-ins, downloads, or firewall voodoo - it's all here, ready to go when you are. Browser-agnostic, user-friendly.
  • Don't like to sign up for stuff? No worries! You don't need an account to use Twiddla - and neither does anybody else. The people you invite to meetings will never see so much as a login screen. You've got work to do. We'll stay out of your way.
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    Twiddla is a free no-setup, web-based meeting playground. Mark up websites, graphics, and photos, or start brainstorming on a blank canvas. Voice and Text chat too!
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    Mark up websites, graphics, and photos, or start brainstorming on a blank canvas. Browse the web with your friends or make that conference call more productive than ever. No plug-ins, downloads, or firewall voodoo - it's all here, ready to go when you are. Browser-agnostic, user-friendly.
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    Twiddla is a free, no-setup, web-based meeting playground. Mark up websites, graphics, and photos, or start brainstorming on a blank canvas. Voice and Text chat too!
Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
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  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
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    About pedagogic 2.0
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    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
Sheri Edwards

Five Frontrunners of "e-learning 2.0" | Startup Reviews|Tech news|Tech events|Tech tips... - 0 views

  • They are all e-learning 2.0 websites,which means they are open(unlike closed,transaction based systems),community fueled(unlike tutor sourced) and employ Web 2.0 technologies to execute their mission(and that’s actually a special and unique thing about this list).
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    elearning open
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    They are all e-learning 2.0 websites,which means they are open(unlike closed,transaction based systems),community fueled(unlike tutor sourced) and employ Web 2.0 technologies to execute their mission(and that's actually a special and unique thing about this list).
J Black

ed4wb » Blog Archive » The New Bottom-up Authority - 0 views

  • It appears that most teachers today underestimate the amount of learning that is happening among youth outside of schools.  Since this informal learning sometimes dubbed “hanging out”, “messing around” or “geeking out”  happens outside of the classroom and doesn’t look like traditional learning, it’s easy for educators to miss. The quality and quantity of learning, the process by which it occurs, and the way authority is established in these informal environments, should be something that teachers become familiar with. Will Richardson, who writes extensively on these matters, believes that, “One of the biggest challenges educators face right now is figuring out how to help students create, navigate, and grow the powerful, individualized networks of learning that bloom on the Web and helping them do this effectively, ethically, and safely.” (see article)
  • It appears that most teachers today underestimate the amount of learning that is happening among youth outside of schools.  Since this informal learning sometimes dubbed “hanging out”, “messing around” or “geeking out”  happens outside of the classroom and doesn’t look like traditional learning, it’s easy for educators to miss. The quality and quantity of learning, the process by which it occurs, and the way authority is established in these informal environments, should be something that teachers become familiar with. Will Richardson, who writes extensively on these matters, believes that, “One of the biggest challenges educators face right now is figuring out how to help students create, navigate, and grow the powerful, individualized networks of learning that bloom on the Web and helping them do this effectively, ethically, and safely.” (see article)
  • It appears that most teachers today underestimate the amount of learning that is happening among youth outside of schools.  Since this informal learning sometimes dubbed “hanging out”, “messing around” or “geeking out”  happens outside of the classroom and doesn’t look like traditional learning, it’s easy for educators to miss. The quality and quantity of learning, the process by which it occurs, and the way authority is established in these informal environments, should be something that teachers become familiar with. Will Richardson, who writes extensively on these matters, believes that, “One of the biggest challenges educators face right now is figuring out how to help students create, navigate, and grow the powerful, individualized networks of learning that bloom on the Web and helping them do this effectively, ethically, and safely.” (see article)
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  • Schools, in general, are not taking advantage of the power of peer-based learning or the benefits of a more decentralized type of expertise which lies outside of its ivory walls.
  • The same study later describes a writer’s heightened sense of authenticity that comes from peer feedback as opposed to school evaluations: “It’s something I can do in my spare time, be creative and write and not have to be graded,” because, “you know how in school you’re creative, but you’re doing it for a grade so it doesn’t really count?”
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    The top-down, authoritarian model found in most classrooms today looks very different from the model many students experience when they learn online. The classroom's hierarchical approach, with the sage on the stage, requires, (and, ultimately demands) passivity and deference on the part of the learner. Informal, interest-driven networked learning, with its access to large stores of information and variety of opinion, on the other hand, takes a much different view of authority. It's usually peer based, largely democratic, meritocratic, often creates dissonance due to variety and demands evaluation. Knowing what we do about active learning, one would seem clearly superior to the other.
Dennis OConnor

FAQ Information Literacy Online Classes - 0 views

  • How many hours a week will this take? Courses take about 5 hours per week. (You can certainly spend more time if you wish.) Will I be working alone or with a group? You'll be working with an online teacher who monitors the course on a daily basis. Our classes are fully moderated. That means you're working with a facilitator and other members of the class to learn together. You'll be able to get help, ask questions, and learn from both the facilitator and other participants.
  • Can I preview the courses? Yes, follow the link below to our Moodle online learning system . When prompted, login as a guest. This allows you to see an outline version of the courses without enrolling.
  • Do you have free materials? Yes, almost all of our materials are free online at 21cif.com. You'll find many years of research based curriculum materials on our site. We support our research project by offering online classes, conference presentations, and custom online programming for educational and corporate clients.
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    Frequently asked questions about Information Fluency / Information literacy moodle based online classes.
Dennis OConnor

Beyond Emily: Post-ing Etiquette | Edutopia - 0 views

  • Some educators are leading the way to school-based netiquette education with guidelines advising students on what to do, and what to avoid, in online communication. We've put together excerpts from some sample guidelines.
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    Some educators are leading the way to school-based netiquette education with guidelines advising students on what to do, and what to avoid, in online communication. We've put together excerpts from some sample guidelines.
Dennis OConnor

Intel Teach Elements: Project-Based Approaches - 0 views

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    This is a self-paced class in project based learning produced by Intel. Free, high quality content with masterful design.
Danny Nicholson

In Pictures: Online computer tutorials based on pictures. Free. - 0 views

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    In Pictures online tutorials are based on pictures, not words. They're the easiest way to learn computer subjects. There's no complicated multimedia, just pictures that show exactly what to do
Theresa Neuser

Engrade - The Classroom Community - 15 views

  • Engrade is a free set of web-based tools for educators allowing them to manage their classes online while providing parents and students with 24/7 real-time online class information. It's private, secure, truly free, and unbelievably easy to use - so join over 150,000 teachers and start using Engrade today.
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    Engrade is a free set of web-based tools for educators allowing them to manage their classes online while providing parents and students with 24/7 real-time online class information. It's private, secure, truly free, and unbelievably easy to use - so join over 150,000 teachers and start using Engrade today.
Caroline Roche

Games Based Learning conference presentations - 25 views

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    These are the videos from the recent Games Based Learning Conference in London.
Amanda Kenuam

Simple Storytelling for Special Education Students with Storybird - 0 views

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    "special education, technology, reading, website, social media, reading activity, writing, sharing, collaboration, publishing, web-based activities, stories, storytelling"
terry freedman

eLearn: Feature Article - What Makes a Good Learning Game? - 0 views

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    interesting analysis, with useful references. see also the Computers in Classrooms games-based learning specials.
Martin Burrett

BBC - Acids, bases and metals - 0 views

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    A great animated and interactive science presentation from the BBC about acids, bases and metals. http://ictmagic.wikispaces.com/science
MATTHEW TradeSkillsLLC Tripp

SNOW SERVER XGRID - 0 views

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    Show the virtual reality game of university administration as process outline modification effects.... for the creative commons iPhone flowchart flashcard application bluetooth projector by blockposters.com wall mural (flowmotion book style) process outline overlay GTD flowchart plus middle school conflict resolution, auto mechanic, restaurant dishwasher / salad or fry and prep, kid's homework flowchart to clean their room GTD podcast, college dorm lifestyle and roommates like kitchen / bath / laundry / living room house rules troubleshooting flowchart which at restaurant stations switches mural posters not like the poster sales places but on a leftright slide shuffle... and the following of the twitter, ning, facebook, blogs, professional journals, real time information (dissertation and thesis context realtimeline maps the duration of your college experience non-tenure) as research assistant for ecology students + sociology or anthropology + political science + nursing students... their curriculum is so technically dense that they have no time to correlate real time media to their studies... then the newsletter goes to friends and other students each week or month for 25 cents to one dollar... price decreases until the best green bloggers take over the task and perform the service for free off the ad revenue without india greenwashing. FLASH. Access free software personal development audio library (+ reverse peer review is quantification by the accreditation of the materials used by students where the quality of the paper produced by the student dictates the price of the material highlighting the reference correlations of the new paper from the scientific journal) {this means that if you write crap and students try to use it for reference and the student can only make a crap paper from your professional writing (including books) you will be heavily TAXED on your profits to reinvest into research which makes the actual intellectual collaboration advancements whic
Mike McIlveen

21centuryedtech - home - 0 views

  • First they promote "a new instructional approach that engages learners". New Tech incorporates project-based learning (PBL) as the center of the instructional approach. PBL is facilitated by technology and student inquiry to engage learners with issues and questions that are relevant. Teachers design rigorous projects tied to state standards and customized to local community and student interests. Students collaborate in teams to acquire and apply knowledge and skills to solve problems. Next, " New Tech builds "a culture that empowers students and teachers". It is trust, respect, and responsibility that become the center of the learning culture. Students are put in charge of their own learning, becoming self-directed learners, while teachers are given the administrative support and resources to assist students in this realization. Last, New Tech maintains that "integrated use of technology" is essential for 21st Century education.
    • Mike McIlveen
       
      Trust, respect, responsibility - putting Character Ed. into practice, with admin. support - that's a new paradigm in my district.
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    New Tech incoporates three key concepts. First they promote "a new instructional approach that engages learners". New Tech incorporates project-based learning (PBL) as the center of the instructional approach. PBL is facilitated by technology and student inquiry to engage learners with issues and questions that are relevant. Teachers design rigorous projects tied to state standards and customized to local community and student interests. Students collaborate in teams to acquire and apply knowledge and skills to solve problems. Next, " New Tech builds "a culture that empowers students and teachers". It is trust, respect, and responsibility that become the center of the learning culture. Students are put in charge of their own learning, becoming self-directed learners, while teachers are given the administrative support and resources to assist students in this realization. Last, New Tech maintains that "integrated use of technology" is essential for 21st Century education
sunkwikcook

The Induction Base Cooker is Ruling the 21st Century Indian Kitchen - 0 views

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    We all know about induction base pressure cookers and induction cooktops, but hardly know how that works? The cooktops heat up the cooking vessels with induction heating, instead of infrared heating or gas flames of a traditional cooking stove.
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