Skip to main content

Home/ Classroom 2.0/ Group items tagged Alexander

Rss Feed Group items tagged

Peter Horsfield

Alexander McLean - Extraordinary People Changing the Game - 0 views

  •  
    Alexander McLean has so much compassion for the suffering inmates of Africa that he has dedicated most of his life to caring for them and personally making sure that their needs are well-provided for. He founded the African Prisoners Project or APP when he was only 18 years old back in 2004 after witnessing a shackled inmate in a hospital lying in his own waste. The suffering is already more than enough. Depriving them of their basic right to life is something he couldn't just look away from. To read more about Alexander McLean visit www.thextraordinary.org
shahbazahmeed

rytryrt - 0 views

https://georgewbushlibrary.smu.edu/exit.aspx?url=https%3A%2F%2Fwww.diamondgroupestates.com https://eventlog.centrum.cz/redir?data=aclick1c68565-349178t12&s=najistong&v=1&url=http%3A%2F%2Fwww.diamon...

tools learning technology

started by shahbazahmeed on 12 Apr 21 no follow-up yet
intermixed intermixed

Lacoste Femme Pas Cher Elle - 0 views

Motivée à l'idée devant son public à Roland-Garros, Garcia a poussé la préparation jusqu'au bout et bien lui en a pris puisqu'elle revient de Strasbourg avec un excédent de bagages, le trophée en p...

Lacoste Homme Pas Cher Femme

started by intermixed intermixed on 23 May 16 no follow-up yet
Tero Toivanen

Why boys will pick Bob over Barbie - children are genetically programmed, say scientist... - 0 views

  • Tests involving children as young as three months suggest biological differences and not social pressures dictate which toys children like to play with. The U.S. study looked at babies aged three to eight months - before they can identify even the gender of other people.
  • Researchers placed a doll and truck inside a puppet-theatre style box and showed them to 30 children - 17 boys and 13 girls - for two ten-second intervals.The findings, from researchers at Texas A&M University, overturn conventional wisdom that children's toy preferences are down to social conditioning.
  • For the study, led by Gerianne Alexander, researchers set up a presentation box similar to a puppet theatre and placed a doll and truck inside.
  • ...4 more annotations...
  • Eye-tracking technology measured how many times and how long the babies focused or 'fixated' on each object.
  • The researchers found that 'girls showed a visual preference for the doll over the toy truck and boys compared to girls showed a greater number of visual fixations on the truck'.
  • It seems unlikely that object interests in infants younger than nine months of age are a result of internal motivation to conform to external referents of gender role behaviour.
  • The study reinforces the findings of previous research by Dr Alexander involving green vervet monkeys. Male monkeys spent more time playing with traditional male toys such as a car and a ball than did female monkeys. The female monkeys, however, spent more time playing with a doll and a pot than did the males. 
  •  
    The researchers found that 'girls showed a visual preference for the doll over the toy truck and boys compared to girls showed a greater number of visual fixations on the truck'.
shahbazahmeed

uytutyu - 0 views

https://my.apa.org/apa/idm/logout.seam?ERIGHTS_TARGET=https://www.diamondgroupestates.com http://www.etracker.de/lnkcnt.php?et=mjVFaK&url=https://www.diamondgroupestates.com http://refer.ccbill.com...

resources teaching tools

started by shahbazahmeed on 12 Apr 21 no follow-up yet
shahbazahmeed

dfdgfdgd - 0 views

https://register.scotland.gov.uk/Subscribe/WidgetSignup?url=https%3A%2F%2Fwww.diamondgroupestates.com%2F https://register.scotland.gov.uk/subscribe/widgetsignup?url=https%3A%2F%2Fwww.diamondgroupes...

resources teaching tools

started by shahbazahmeed on 12 Apr 21 no follow-up yet
shahbazahmeed

gfdgfdgfdgf - 0 views

America America America America America America America America America America America America America America America America America America America America America America America America Ameri...

technology web2.0 education

started by shahbazahmeed on 12 May 21 no follow-up yet
shahbazahmeed

fhgfhgfh - 0 views

America America America America America America America America America America America America America America America America America America America America America America America America Ameri...

learning technology web2.0 education teaching resources

started by shahbazahmeed on 12 May 21 no follow-up yet
shahbazahmeed

cgfhghfgfhg - 0 views

America America America America America America America America America America America America America America America America America America America America America America America America Ameri...

education web2.0 tools teaching

started by shahbazahmeed on 12 May 21 no follow-up yet
shahbazahmeed

ghffdgfdgfdg - 0 views

America America America America America America America America America America America America America America America America America America America America America America America America Ameri...

education web2.0 technology

started by shahbazahmeed on 12 May 21 no follow-up yet
shahbazahmeed

fhgfhgf - 0 views

America America America America America America America America America America America America America America America America America America America America America America America America Ameri...

education web2.0 technology

started by shahbazahmeed on 12 May 21 no follow-up yet
shahbazahmeed

fdgfdgfdgf - 0 views

America America America America America America America America America America America America America America America America America America America America America America America America Ameri...

free Science collaboration resources

started by shahbazahmeed on 13 May 21 no follow-up yet
shahbazahmeed

rytrytryt - 0 views

America America America America America America America America America America America America America America America America America America America America America America America America Ameri...

resources teaching tools

started by shahbazahmeed on 13 May 21 no follow-up yet
shahbazahmeed

rytrytry - 0 views

America America America America America America America America America America America America America America America America America America America America America America America America Ameri...

education web2.0 technology

started by shahbazahmeed on 13 May 21 no follow-up yet
shahbazahmeed

rytrytryy - 0 views

America America America America America America America America America America America America America America America America America America America America America America America America Ameri...

resources teaching tools learning

started by shahbazahmeed on 13 May 21 no follow-up yet
shahbazahmeed

ruuglhjlkhfderryuyioiy - 0 views

America America America America America America America America America America America America America America America America America America America America America America America America Ameri...

resources teaching tools learning

started by shahbazahmeed on 13 May 21 no follow-up yet
shahbazahmeed

fgjdhfglh;jl;lkjgfsdkjkjhhgfds - 0 views

America America America America America America America America America America America America America America America America America America America America America America America America Ameri...

education technology learning tools

started by shahbazahmeed on 13 May 21 no follow-up yet
Networth and College attended

https://networthandcollege.com/alec-baldwin-college-attendant-net-worth/ - 0 views

  •  
    Alec Baldwin, born Alexander Rae Baldwin III on April 3, 1958, in Amityville, New York, stands as a towering figure in the world of entertainment. His journey from a young actor with dreams to a Hollywood stalwart is a narrative filled with passion, dedication, and an unwavering commitment to his craft. Baldwin's name is not just a moniker; it represents a legacy, a brand, and an institution in the cinematic universe.
Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
  • ...19 more annotations...
  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
  •  
    About pedagogic 2.0
  •  
    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
1 - 20 of 21 Next ›
Showing 20 items per page