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Martin Burrett

The Vested Interests in EdTech by @MrMcKavanaghRE - 0 views

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    Either it's the case that everyone is talking about Educational Technology (EdTech) at the moment, or it is true that you 'trap' yourself in bubbles of your own interest. Whilst either could be true, from conversations that I've either had in the staffroom or online, there is a real trend towards talking about which apps/websites/other pieces of cool kit you can use in the classroom in enhance or benefit the learning that is taking place...
dsatkins1981

Five Psychological Principles Fueling Gamification : Learning Solutions Magazine - 0 views

  • narratives developed around a learning activity make the activity more engaging and relevant to the learner
    • dsatkins1981
       
      How could we build content and narrative into an Escape Room to enhance the already value elements such as problems-solving and creative thinking?
  • leveling up should become more difficult as users progress through the material.
    • dsatkins1981
       
      Designers at Nintendo often say: the best games are simple to play, but difficult to master (i.e. Mario).
  • the brain can only handle a finite amount of information at one time before becoming overloaded.
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  • Better learning happens when this occurs.
  • Gamification has been shown to relieve stress and clear the brain of distractions.
  • “If you play Angry Birds or some other game on your mobile or laptop, you are not thinking about what you are making tonight for dinner. You are thinking about what is going on in the game,” she says.
  • incorporate learning in that experience, it causes a hyper focus on the key learning point.”
    • dsatkins1981
       
      Some in the field of brain science are finding that multitasking is actually detrimental to task-quality. In other words, each additional task you undertake decreases the quality of your focus on all tasks exponentially and therefore decreases each resultant product. Hyperfocus for limited periods may be much more inline with the way the brain wants to work.
  • on a psychological level, losses can be twice as powerful as gains
  • Individuals will keep playing
  • relieves cognitive overload
  • forges an emotional connection
  • individuals would rather avoid losses than acquire equivalent gains.
  • an individual would prefer to not lose $5, as opposed to finding $5.
  • Users who earn or receive awards as a result of gamification do not want to lose them and, thus, will continue playing in order to retain them.
    • dsatkins1981
       
      Like sonic the hedgehog losing rings? I like it. On the other hand, what about the evil of our day: microtransactions? Where does that come into play and what are the risks of abuse by designers of gamification in education?
Martin Burrett

Code.Org - 0 views

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    "A superb site for inspiring future coders with a huge range of exciting programming projects with step by step tutorials. Learning code with MineCraft and StarWars are just two of the many game themes."
Martin Burrett

Rules about technology use can undermine academic achievement - 0 views

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    "Parents who restrict their children's use of new media technologies may be acting counterproductively in the long run, particularly if they invoke afterschool homework time as the reason. Their children's scholastic achievements at college lag behind the academic performance of same-age peers, a University of Zurich study shows."
Martin Burrett

Remote Working For Teachers & Schools - 0 views

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    We will discuss what schools are doing to prepare for possible closures, how teachers can work efficiently at home, how schools and colleagues can offer support, and how technology can help to keep learning happen.
Filefisher com

Vicky Sedgwick on Twitter: "A5: Students start at our wiki https://t.co/LNfRTVwgqT... - 0 views

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    #edtech @emerson_glen @vickhviolin gr8 example of a school computer lab start page site! https://t.co/46jqKaAP6k
Martin Burrett

UKEdTech Live Stream - Episode 02 - hosted by @ICTmagic - 0 views

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    This week's Recorded EdTech Live Stream, with interviews, reviews, resources, Scratch coding guide and more.
Tom Daccord

Teaching History With Technology - 1 views

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    EdTechTeacher.org presents The Center for Teaching History with Technology, a resource created to help K-12 history and social studies teachers incorporate technology effectively into their courses. Find resources for histlaptop classory and social studies lesson plans, activities, projects, games, and quizzes that use technology. Explore inquiry-based lessons, activities, and projects. Learn about new and emerging technologies such as blogs, podcasts, wikis, ipods, and online social networks and explore innnovative ways of integrating them into the curriculum. Find out how others are using technology in the classroom.
Martin Burrett

Tech For Learning - 0 views

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    "Despite the vast array of options when it comes to EdTech, walking around exhibitions you can't help but notice that the technology is converging, and that one black screen looks like all the other black screens, the 'solutions' are solving the same things and the high prices, alas, are also ubiquitous. But what impact is this having on learning? Few educators truly use the full capabilities of the tech available to them, due to a lack of time, training, or ideas for how it can be deployed, and some teachers can allow the technology to take precedence over pedagogy and learning."
Kathleen Porter

Educational Leadership:Technology-Rich Learning:Students First, Not Stuff - 1 views

  • What Do We Mean by Learning?
  • allowing students to pursue their interests in the context of the curriculum
  • Teachers must be colearners with kids, expert at asking great, open-ended questions and modeling the learning process required to answer those questions. Teachers should be master learners in the classroom
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  • What Does It Mean to Be Literate?
  • What Does It Mean to Be Educated?
  • What Do Students Need to Know?
  • developing the skills and dispositions necessary for them to learn whatever they need to learn whenever they need to learn it? That means rethinking classrooms to focus on individual passions, inquiry, creation, sharing, patient problem solving, and innovation
  • start with the questions that focus on our students
  • Instead of helping our students become "college ready," we might be better off making them "learning ready," prepared for any opportunity that might present itself down the road
  • With access, and with a full set of skills and literacies to use this access well, we now have the power to create our own education in any number of ways
  • manage, analyze, and synthesize multiple streams of simultaneous information
  • Some, like Stanford professor Howard Rheingold, believe that technology now requires an attention literacy—the ability to exert some degree of mental control over our use of technology rather than simply being distracted by it—for users to be productive. Professor Henry Jenkins at the Massachusetts Institute of Technology (MIT) advocates for transmedia literacy, which includes networking and performance skills that take advantage of this connected, audience-rich moment.
  • it's about addressing the new needs of modern learners in entirely new ways. And once we understand that it's about learning, our questions reframe themselves in terms of the ecological shifts we need to make: What do we mean by learning? What does it mean to be literate in a networked, connected world? What does it mean to be educated? What do students need to know and be able to do to be successful in their futures? Educators must lead inclusive conversations in their communities around such questions to better inform decisions about technology and change
  • Right now, we should be asking ourselves not just how to do school better, but how to do it decidedly differently
  • Learning is now truly participatory in real-world contexts. The transformation occurs in that participation, that connection with other learners outside school walls with whom we can converse, create, and publish authentic, meaningful, beautiful work
  • what do we do as schools become just one of many places in both the real and virtual world where our students can get an education? Welcome to what portends to be the messiest, most upheaval-filled 10 years in education that any of us has ever seen. Resistance, as they say, is futile
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    "Putting technology first-simply adding a layer of expensive tools on top of the traditional curriculum-does nothing to address the new needs of modern learners."
Jennifer Scypinski

Digital Storytelling Teacher Guide - 35 views

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    Needs Silverlight
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    From Microsoft, digital storytelling
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    Download an e-book, watch videos, and use tempates from teachers to learn how to use Windows Live Movie Maker and other tools to make learning more personal with pictures and movies in your classroom."
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