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Bob Abrams

Educational Songs For Teaching with Music by Rhythm, Rhyme, Results - 0 views

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    Use Educational Rap to Teach We create songs so teachers don't have to choose between teaching to the test or promoting engagement and memorization.
Bob Abrams

Using FB in the classroom - 1 views

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    October 20th, 2009 Facebook isn't just a great way for you to find old friends or learn about what's happening this weekend, it is also an incredible learning tool. Teachers can utilize Facebook for class projects, for enhancing communication, and for engaging students in a manner that might not be entirely possible in traditional classroom settings. Read on to learn how you can be using Facebook in your classroom, no matter if you are a professor, student, working online, or showing up in person for class.
Lauren La Coy

Ali Carr-Chellman: Gaming to re-engage boys in learning | Video on TED.com - 2 views

  • lays out her bold plan to re-engage them: bringing their culture into the classroom, with new rules that let boys be boys, and video games that teach as well as entertain.
Bob Abrams

TPACK radio show for ISTE - 0 views

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    A fake radio/video show created for ISTE2010 by Punya Mishra with Matt Koehler (and a bunch of other people who are thanked in the video). We were asked to create a video for ISTE, a conference that neither of us (Punya or Matt) could attend. Our goal was to create an engaging 15 minute video that would convey our ideas about technology integration in teaching, specifically the TPACK framework. The entire thing (including the two Mastercard & UPS commercials) was scripted, shot and edited over 4 days.
janie reneau

K-3 Teachers Guide to Twitter - 0 views

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    This site from Chris Elliot Consulting was designed to initiate educators into using Twitter in engaging classroom learning activities.There are some free resources.The author takes Twitter novices through the steps of communicating and then how to utilize it in classroom challenges.His ten steps will get just about anyone active in using Twitter.
Lauren La Coy

Tom Chatfield: 7 ways games reward the brain | Video on TED.com - 0 views

    • Lauren La Coy
       
      The 7 ways to use aspects of games outside of games... 1) Experience bars measuring progress- 2) Multiple long & short term goals 3) Reward effort 4) Rapid, frequent, & clear feedback 5) Element of uncertainty  6) Windows of enhanced attention 7) Other people! Build community!
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    Games engage & reward players.  TED talk looks at the ways that games do this and how we can bring this into other realms---in particular for us--education. 
Bob Abrams

Education Week: A Special Report on Informal Science Education - 0 views

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    As concern mounts that U.S. students lack sufficient understanding of science and related fields, it has become increasingly clear that schools can't tackle the challenge alone. This special report explores the field often called "informal science education," which is gaining broader recognition for its role in helping young people acquire scientific knowledge and skills. Opportunities abound outside the classroom to learn about science, and to inspire a passion for it. Zoos and science museums, robotics clubs, science competitions, and online games are just a few of the options to engage American youths. Education Week reporters examine what informal science education looks like in practice, and what we know about its impact, its potential, and the challenges it faces.
Lauren La Coy

7 Google Search Games - 0 views

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    Interesting way to engage your students and teach them how to use google! 
BreAnna Evans

Technology Rich Learning: An Overview - 0 views

  • Explore the Es of the learning environment: excite, enhance, engage, experiment, exchange, and explore
    • BreAnna Evans
       
      These are interesting points to look at for an environment project
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    The article gives an overview of the learning environment. It mentions the eight "E's" which help guide technology leaders to create a rich environment.
janie reneau

Links to Interactive Whiteboard Lessons - 0 views

    • janie reneau
       
      The Smarboard can transform how lessons in elementary schools enable engaged learning for students.
  • Smart and Getting Smarter- This site provides ideas to maximize SmartBoards as interactive hands-on, minds-on technology tools to support students as they demonstrate what they know in multiple ways. It provides an overiew and lesson activities and interactive sites in math, science, social studies, humanities, language arts and early learning.
  • Using Electronic Whiteboards in Your Classroom -This site provides ideas, lesson plans, and websites for using the SmartBoard in the classroom. This site is divided by content area.
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  • Sequencing with a SmartBoard- In this lesson, students will be assembled into groups of three or four. Students will be responsible for reading a selected picture book, identifying six main ideas from the text, and mixing the main events into an unorganized list. Student groups will then record their unorganized lists into the SMARTBoard notebook software. Once all groups have entered their list, student groups will receive a different group’s book and their created list. Students will organize the new list of main events, and using the Smart Ideas Software or concept mapping software, create a concept map of the assigned story and events.
  • SmartBoard Lessons Podcast Collection -The purpose of this site is to accompany a free podcast that focuses on using SMART Boards in the classroom. Each episode will feature a lesson, a podcast, and user comments. The hosts, Joan Badger and Ben Hazzard, have been recognized as Canadian & International Innovative Teachers by Microsoft, SMART Exemplary Educators, Peer Educators, Tradeshow Teachers, and Conference Presenters on the use of SMARTBoards in the classroom.
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    Amphitheater Public Schools maintains this page as a resource for teachers who need a centralized place to come for learning the basics and techniques of using a Smartboard. It lists several sites that have pre-made compatible lessons in many subjects that can be addressed by students on the Whiteboard. There is a link to a Podcast collection which contains lessons, Smartboard Podcasts, and comments. It follows good educational pedogogy and utilizes lessons that stretch the imagination and gets students to think by acting and reacting with the Smartboard.
janie reneau

Stephen Decatur Elementary School - TT>Elementary Applied Technology - 0 views

    • janie reneau
       
      Using technology in innovative ways brings engaged learning to students who rarely see outside their own neighborhood. The Decatur Public Schools are becoming well known in their implementation of directed technology standards and learning pedagogiesl
  • MSD of Decautr Township Student Technology Skill Sets- below you will find skill set sheets that sow skills that our students will need to master at each grade level with 21st century tools.
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    This Website describes the technology integration at Stephen Decatur Elementary School in grades K-6.Its purpose is to inform professional elementary school teachers about how to integrate technology into most subject areas.In my opinion, it is simplistic and doesn't address higher order thinking skills. It is still old fashioned in that the lessons are mostly drill and practice without many chances for openended problem solving. There are no conclusions or results as this is just a basic page for displaying what one school uses in its technology curriculum. The site describes applications used. It doesn't list correlations to curriculum or standards.
janie reneau

Music Tech Teacher, General Information About Our Music Tech Program - 0 views

    • janie reneau
       
      This is an inspiring story not of just technology integration but in getting students engaged in actvities that can last a lifetime.
  • Computers and KeyboardsWe have all 8 computer and keyboard stations connected together through MIDI interface cables. As of August, 2007 we connected all keyboards to the computers using USB cables, a much more economical way to make the connections. The keyboards are used to enter notes onto the screen in Sibelius when creating compositions. Students also enter notes into the computer in note reading drills in Music Ace and Alfred's Theory Games, along with some use in the Groovy music series by Sibelius. We also use Alfred Midi files on the computer as an accompaniment with the students as they practice on their keyboards. All computers have splitter cables to split the sound between the keyboard, speakers and headphones. This helps me to have the students practice on their own or practice with the entire class. We do not have funding available for a group education controller, but hope to be able to purchase one in the future. The computers are either Windows 98 PC's or Windows XP PC's that I repaired on my own from obsolete computers no longer being used at our school. We have limited Internet access in our room. I post our websites on each stand-alone computer so students may work on the quizzes and other lessons if time is available during class.
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    learn more about music/technology integration.She gives specific examples of her journey using technology in teaching music. She has electronic keyboards usb cabled to computers. This facilitates composition and playing of music. She uses Sibelius as the notewriting program. She uses Music Ace, Music Time Plus, and Microsoft music. There is a table of materials, costs, and funding. There is also a chart on home versus school technology use.The site is experience and personal opinion based. The results are positive for her school as the students taking the keyboarding class has skyrocketed which could be used as a source for inspiration in other classrooms.
janie reneau

Teachers invite 'Wii Music' into the classroom - Technology & science - Games - On the ... - 0 views

    • janie reneau
       
      This is a report on using the Wii music program for engaging young learners in general music classrooms to learn music theory and have fun.
  • “I’ve read a lot of reviews about ‘Wii Music,’ and I think there’s a lot more depth to this program than people have initially given it credit for,” he says. “Wii Music” doesn’t ask players to match beats, like “Guitar Hero” or “Rock Band.” Using the Wii Remote and Nunchuk controller, players can experiment with more than 60 different virtual instruments ranging from bagpipes to ukulele. They can play mini-games such as "Handbell Harmony" and "Pitch Perfect." And they can jam or improvise as part of an ensemble. That’s the one feature that really hooked Krofchick, who says that younger kids can often be reluctant to improvise musically. “Children spend a lot of their classroom time following specific directions — what to read, what to do — and very little time … actually expressing themselves in the arts,” she says. “Some can be shy to come forward and actually sort of jump in and try something. “But if anything is presented to a child in the form of a game, it’s going to be much more student-friendly or kid-friendly,” she says. “For some reason, there doesn’t seem to be a fear there.”
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    Author Kristin Kalning uses this site to report how teachers like Eileen Jahn use Wii to teach general music effectively. The audience for this site would be professional general music teachers and parents of school age children.She specifically studied how Jahn introduced and reinforced material which led to improvisation and rhythm skills.She interviewed a smll group of teachers using the Wii music application which MENC is studying for use in classrooms.Wii music is not like Guitar Hero" or "Rock Band.The Web article didn't leave any conclusions and left the future for this product open. Teachers should be cautious but open minded in using Wii music to motivate students for further music study.
janie reneau

Effects of Technology on Classrooms and Students - 0 views

    • janie reneau
       
      Using technology in the classroom improves collaboration, engagement, and problem solving.
  • When students are using technology as a tool or a support for communicating with others, they are in an active role rather than the passive role of recipient of information transmitted by a teacher, textbook, or broadcast. The student is actively making choices about how to generate, obtain, manipulate, or display information. Technology use allows many more students to be actively thinking about information, making choices, and executing skills than is typical in teacher-led lessons. Moreover, when technology is used as a tool to support students in performing authentic tasks, the students are in the position of defining their goals, making design decisions, and evaluating their progress. The teacher's role changes as well. The teacher is no longer the center of attention as the dispenser of information, but rather plays the role of facilitator, setting project goals and providing guidelines and resources, moving from student to student or group to group, providing suggestions and support for student activity. As students work on their technology-supported products, the teacher rotates through the room, looking over shoulders, asking about the reasons for various design choices, and suggesting resources that might be used. (See example of teacher as coach.) Project-based work (such as the City Building Project and the Student-Run Manufacturing Company) and cooperative learning approaches prompt this change in roles, whether technology is used or not. However, tool uses of technology are highly compatible with this new teacher role, since they stimulate so much active mental work on the part of students. Moreover, when the venue for work is technology, the teacher often finds him or herself joined by many peer coaches--students who are technology savvy and eager to share their knowledge with others.
  • When students are using technology as a tool or a support for communicating with others, they are in an active role rather than the passive role of recipient of information transmitted by a teacher, textbook, or broadcast. The student is actively making choices about how to generate, obtain, manipulate, or display information. Technology use allows many more students to be actively thinking about information, making choices, and executing skills than is typical in teacher-led lessons. Moreover, when technology is used as a tool to support students in performing authentic tasks, the students are in the position of defining their goals, making design decisions, and evaluating their progress.
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    • janie reneau
       
      One goal for teachers is to provide students with life-long skills. Utilizing technology in problem solving is authentic.
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    3.This site comes from a research project sponsored by the Office of Educational Research and Improvement/U.S. Department of Education.The purpose of the site is to report on the effects of technology on students and classrooms.The audience for this site would be teachers interested in keeping up with technology in their classrooms.The site uses data collected from projects in classrooms.The design is a report of the results of data collection on actual technology projects and how they affected student learning.The results were positive in that students developed confidence, worked harder at problem-solving, developed peer collaboration skills, and learned to use computer skills in the real world.A negative was that teachers observed students using the tools more than completing the tasks.
Karen Riccio

Teacher Reboot Camp - 0 views

    • Karen Riccio
       
      Use this You Tube video to show faculty about the importance and need for showing kids how to use digital tools appopriately. Communication has changed over time and we need to adapt too.
  • Goal Short-term- Write down one aspect of digital citizenship that you think is important to teach students and suggest a resource. Long-term- Host a workshop on digital citizenship and e-safety to educate parents and fellow staff members.
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  • Goal 28: Teach Digital Citizenship #30Goals
  • Goal 28 of The 30 Goals Challenge 2011
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    see highlighted section and notes
Bob Abrams

Alan Kay shares a powerful idea about ideas | Video on TED.com - 0 views

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    This is a 20 minute video and was worth every second. o Look at time index 5:45 for a discussion of biomolecular interactions o Look at time index 8:15 for an AMAZING visual animation of the Pythagorean Theorem. o Look at time index 9:35 for 6 year olds discovering 1st and 2nd order discrete differential equations. o Look at time index 12:20 to see how the discrete diff. eq. transform into visual concepts for velocity and acceleration. o Look at time index 15:00 for more acceleration demonstrations.
Michelle Friday

Activities Preview | SAM Project Portal - 0 views

    • Michelle Friday
       
      Science education simulations you can try without registration. May be a good way for students to engage with material that cannot be seen.
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