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janie reneau

Scriblink - Your Online Whiteboard - 0 views

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    This site provides interactive learning activities. It is a global whiteboard to share information with cultures all over the world.You can share urls, comments, writing, and phone conferences. This could lead to multi subject open ended problem solving and global learning. You can save, print, edit the board.
Bob Abrams

TeachPaperless: Culture-part II - 0 views

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    Blog with a great comparison of old and new school ideas...
Lauren La Coy

Ali Carr-Chellman: Gaming to re-engage boys in learning | Video on TED.com - 2 views

  • lays out her bold plan to re-engage them: bringing their culture into the classroom, with new rules that let boys be boys, and video games that teach as well as entertain.
Bob Abrams

150 Free Textbooks: A Meta Collection | Open Culture - 0 views

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    Free textbooks online with multiple resources. A variety of courses and topics are available.
janie reneau

Effects of Technology on Classrooms and Students - 0 views

    • janie reneau
       
      Using technology in the classroom improves collaboration, engagement, and problem solving.
  • When students are using technology as a tool or a support for communicating with others, they are in an active role rather than the passive role of recipient of information transmitted by a teacher, textbook, or broadcast. The student is actively making choices about how to generate, obtain, manipulate, or display information. Technology use allows many more students to be actively thinking about information, making choices, and executing skills than is typical in teacher-led lessons. Moreover, when technology is used as a tool to support students in performing authentic tasks, the students are in the position of defining their goals, making design decisions, and evaluating their progress. The teacher's role changes as well. The teacher is no longer the center of attention as the dispenser of information, but rather plays the role of facilitator, setting project goals and providing guidelines and resources, moving from student to student or group to group, providing suggestions and support for student activity. As students work on their technology-supported products, the teacher rotates through the room, looking over shoulders, asking about the reasons for various design choices, and suggesting resources that might be used. (See example of teacher as coach.) Project-based work (such as the City Building Project and the Student-Run Manufacturing Company) and cooperative learning approaches prompt this change in roles, whether technology is used or not. However, tool uses of technology are highly compatible with this new teacher role, since they stimulate so much active mental work on the part of students. Moreover, when the venue for work is technology, the teacher often finds him or herself joined by many peer coaches--students who are technology savvy and eager to share their knowledge with others.
  • When students are using technology as a tool or a support for communicating with others, they are in an active role rather than the passive role of recipient of information transmitted by a teacher, textbook, or broadcast. The student is actively making choices about how to generate, obtain, manipulate, or display information. Technology use allows many more students to be actively thinking about information, making choices, and executing skills than is typical in teacher-led lessons. Moreover, when technology is used as a tool to support students in performing authentic tasks, the students are in the position of defining their goals, making design decisions, and evaluating their progress.
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    • janie reneau
       
      One goal for teachers is to provide students with life-long skills. Utilizing technology in problem solving is authentic.
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    3.This site comes from a research project sponsored by the Office of Educational Research and Improvement/U.S. Department of Education.The purpose of the site is to report on the effects of technology on students and classrooms.The audience for this site would be teachers interested in keeping up with technology in their classrooms.The site uses data collected from projects in classrooms.The design is a report of the results of data collection on actual technology projects and how they affected student learning.The results were positive in that students developed confidence, worked harder at problem-solving, developed peer collaboration skills, and learned to use computer skills in the real world.A negative was that teachers observed students using the tools more than completing the tasks.
Michelle Friday

PBS: Learning.Now - 0 views

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    Part of the family of PBS education sites. This one focuses largely on educational technology. Hosted by Andy Carvin, includes many topics pertinent to K-12 education.
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