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Lauren La Coy

Tom Chatfield: 7 ways games reward the brain | Video on TED.com - 0 views

    • Lauren La Coy
       
      The 7 ways to use aspects of games outside of games... 1) Experience bars measuring progress- 2) Multiple long & short term goals 3) Reward effort 4) Rapid, frequent, & clear feedback 5) Element of uncertainty  6) Windows of enhanced attention 7) Other people! Build community!
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    Games engage & reward players.  TED talk looks at the ways that games do this and how we can bring this into other realms---in particular for us--education. 
Bob Abrams

ABCya! Kids Educational Computer Games & Activities - 0 views

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    "ABCya! is the leader in free educational kids computer games and activities for elementary students to learn on the web. All children's educational computer activities were created or approved by certified school teachers. All educational games are free and are modeled from primary grade lessons and enhanced to provide an interactive way for children to learn. Grade level lessons incorporate areas such as math and language arts while introducing basic computer skills. Many of the kindergarten and first grade activities are equipped with sound to enhance understanding. Fun children's Holiday activities are available in rade level sections!"
janie reneau

Flash cards, vocabulary memorization, and study games | Quizlet - 0 views

    • janie reneau
       
      In this time of fast paced learning, this site provides access to online learning that works with many subjects.
  • Quizlet is the largest flash cards and study games website with over 4 million free sets of flashcards covering every possible subject. It's the best place to play educational games, memorize vocabulary and study online.
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    Quizlet is an innovative, interactive Web 2.0 site that makes learning fresh and creative. You can browse the areas by subject or career and learn how to choose the best way to learn something new.You can study online here, play educational games and learn vocabulary.
janie reneau

Teachers invite 'Wii Music' into the classroom - Technology & science - Games - On the ... - 0 views

    • janie reneau
       
      This is a report on using the Wii music program for engaging young learners in general music classrooms to learn music theory and have fun.
  • “I’ve read a lot of reviews about ‘Wii Music,’ and I think there’s a lot more depth to this program than people have initially given it credit for,” he says. “Wii Music” doesn’t ask players to match beats, like “Guitar Hero” or “Rock Band.” Using the Wii Remote and Nunchuk controller, players can experiment with more than 60 different virtual instruments ranging from bagpipes to ukulele. They can play mini-games such as "Handbell Harmony" and "Pitch Perfect." And they can jam or improvise as part of an ensemble. That’s the one feature that really hooked Krofchick, who says that younger kids can often be reluctant to improvise musically. “Children spend a lot of their classroom time following specific directions — what to read, what to do — and very little time … actually expressing themselves in the arts,” she says. “Some can be shy to come forward and actually sort of jump in and try something. “But if anything is presented to a child in the form of a game, it’s going to be much more student-friendly or kid-friendly,” she says. “For some reason, there doesn’t seem to be a fear there.”
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    Author Kristin Kalning uses this site to report how teachers like Eileen Jahn use Wii to teach general music effectively. The audience for this site would be professional general music teachers and parents of school age children.She specifically studied how Jahn introduced and reinforced material which led to improvisation and rhythm skills.She interviewed a smll group of teachers using the Wii music application which MENC is studying for use in classrooms.Wii music is not like Guitar Hero" or "Rock Band.The Web article didn't leave any conclusions and left the future for this product open. Teachers should be cautious but open minded in using Wii music to motivate students for further music study.
Michelle Friday

Epistemic Games: Building the Future of Education - 0 views

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    Website includes descriptions of projects and areas of funding. Focus is on games that help students explore not only what they know, but how they know that they know it.
Lauren La Coy

Jane McGonigal: Gaming can make a better world | Video on TED.com - 0 views

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    Saving the world through gaming....
Lauren La Coy

Ali Carr-Chellman: Gaming to re-engage boys in learning | Video on TED.com - 2 views

  • lays out her bold plan to re-engage them: bringing their culture into the classroom, with new rules that let boys be boys, and video games that teach as well as entertain.
Bob Abrams

Social Networking - 0 views

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    this is a social media/mobile/game counter.
Lauren La Coy

7 Google Search Games - 0 views

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    Interesting way to engage your students and teach them how to use google! 
Bob Abrams

National Institute of General Medical Science Findings Magazine - 0 views

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    Semi-annual publication by the NIGMCS and NIH to bring science to the classroom. There issues available online and teachers can order a classroom print subscription for free. There are image galleries and interactive games as well.
Karen Riccio

LandingPage - 0 views

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    Shidonni is a safe environment where kids and their parents can create imaginary worlds and animals, play games and interact with friends. Good time to introduce Netiquette and Internet Safety.
Bob Abrams

Education Week: A Special Report on Informal Science Education - 0 views

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    As concern mounts that U.S. students lack sufficient understanding of science and related fields, it has become increasingly clear that schools can't tackle the challenge alone. This special report explores the field often called "informal science education," which is gaining broader recognition for its role in helping young people acquire scientific knowledge and skills. Opportunities abound outside the classroom to learn about science, and to inspire a passion for it. Zoos and science museums, robotics clubs, science competitions, and online games are just a few of the options to engage American youths. Education Week reporters examine what informal science education looks like in practice, and what we know about its impact, its potential, and the challenges it faces.
Debbie Vaughan

Education World - 0 views

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    A site for teachers who may not be up to date on technology available. Articles about technology with tutorials and links to game sites for different subjects with grade levels stated to shorten search times.
janie reneau

Music Tech Teacher, General Information About Our Music Tech Program - 0 views

    • janie reneau
       
      This is an inspiring story not of just technology integration but in getting students engaged in actvities that can last a lifetime.
  • Computers and KeyboardsWe have all 8 computer and keyboard stations connected together through MIDI interface cables. As of August, 2007 we connected all keyboards to the computers using USB cables, a much more economical way to make the connections. The keyboards are used to enter notes onto the screen in Sibelius when creating compositions. Students also enter notes into the computer in note reading drills in Music Ace and Alfred's Theory Games, along with some use in the Groovy music series by Sibelius. We also use Alfred Midi files on the computer as an accompaniment with the students as they practice on their keyboards. All computers have splitter cables to split the sound between the keyboard, speakers and headphones. This helps me to have the students practice on their own or practice with the entire class. We do not have funding available for a group education controller, but hope to be able to purchase one in the future. The computers are either Windows 98 PC's or Windows XP PC's that I repaired on my own from obsolete computers no longer being used at our school. We have limited Internet access in our room. I post our websites on each stand-alone computer so students may work on the quizzes and other lessons if time is available during class.
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    learn more about music/technology integration.She gives specific examples of her journey using technology in teaching music. She has electronic keyboards usb cabled to computers. This facilitates composition and playing of music. She uses Sibelius as the notewriting program. She uses Music Ace, Music Time Plus, and Microsoft music. There is a table of materials, costs, and funding. There is also a chart on home versus school technology use.The site is experience and personal opinion based. The results are positive for her school as the students taking the keyboarding class has skyrocketed which could be used as a source for inspiration in other classrooms.
BreAnna Evans

Microsoft Education: Lesson plans, tutorials & education resources - 0 views

  • Tell your students about InterroBang Students across the country are playing this fun, socially-networked game that encourages problem-solving and critical-thinking.
    • BreAnna Evans
       
      Great ideas for kids! Lots of information on this site!
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    Microsoft gives teaching resources for the classroom. they give lessons to download, products to purchase, and guides to use Microsoft software.
BreAnna Evans

Langwitches Blog » On the Go- Mobile Storytelling - 0 views

  • Being able to take pictures and video footage on the same device where they can be edited and then immediately be uploaded and disseminated is a game changer in my eyes. Imagine the possibilities of students taking the devices on field trips or on location to interview eye witnesses or experts for research projects.
    • BreAnna Evans
       
      If you can't beat 'em, join 'em! Compormising with mobile phones makes more sense than fighting for them to not use them at school.
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    Information about using cell phones in the classroom. It gives insight as to how to use them on field trips, etc.
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