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Keith Hamon

Vygotsky, ZPD, Scaffolding, Connectivism and Personal Learning Networks | Brains - 6 views

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    There is a fascinating distributed dialogue about the nature of instructional scaffolding, the Zone of Proximal Development (ZPD) and how they can be viewed in the domain of today's learning landscapes.
Lone Guldbrandt Tønnesen

Learnlets » Slow Learning - #change11 - 0 views

  • Our limitations are no longer the technology, but our imaginations
  • “work is learning and learning is work”,
  • how would you construct an optimal performance environment for yourself?
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  • We see that we learn by being engaged in meaningful activity, and working with others.
  • I like Collins, Brown, & Holum’s Cognitive Apprenticeship as a model for thinking more richly about learning.  Other learning models are not static
  • I’m really arguing for the need to come up with a broader perspective on learning
  • I’m looking to start matching our technology more closely to our brains
  • meaningfulness, activation and reactivation, not separate but wrapped around our lives
  • I think this framework will need to start with considering the experience design, what is the flow of information and activity that will help develop the learner
  • I don’t need or want an LMS and I often don’t need a ‘teacher’ in the traditional sense, though I welcome the wisdom of coaches and mentors.
  • In self regulated learning, evaluation is a metacognitive event
  • . Much of what my students discussed is similar to my ideal. Briefly, here are some elements, organized under the four categories of appreciative inquiry: 1) Discovery-the best of what we have previously experienced: sense of accomplishment, respect, sharing ideas, supportive atmosphere to enable taking risks. 2) Dream-best of what might be: have real life application, synergy and energy, flexible and fun, open discussions, clear direction, ideas flying around, taking on complex ideas, confidentiality in that “what happens in Vegas, stays in Vegas”. After these discussions, we went on to 3) Design-what it might truly look like and 4) Delivery-what will we commit to, an individual ranking of items central to creating a best learning experience.
  • The majority of us cannot live on the farm or in the bush; but can we design learning experiences along a similar model where learners contribute something of value to the community?
Lone Guldbrandt Tønnesen

Avoiding the Trap of Clicky-Clicky Bling-Bling - 1 views

  • "All that is clicky-clicky bling-bling does not make for an effective learning experience."
  • s a load of elearning junk
  • It's just shiny wrapping paper covering up a pair of crummy socks with holes in them.
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  • " Ruth Clark and Richard Mayer in the industry classic e-Learning and the Science of Instruction, explain that seductive details are "interesting but irrelevant material added to a multimedia presentation in an effort to spice it up
  • Seductive details are those elements in a program that draw you in, attract the eye and engage the brain. They seduce your interest, but distract from the main point.
  • It's interactive! It's intriguing! But it's exhausting, and let's face it"—there's no point. Fatigue sets in and you move on
  • This is the premise underlying the arousal theory, the idea that entertaining and interesting embedded effects cause learners to become more emotionally aroused and therefore they work harder to learn the material.
  • . Designers who don't understand the basics of effective instructional design are committing what Clark Quinn of Quinnovation calls "instructional design malpractice.
  • CCBB design shines and sparkles wildly in the sun
  • When we force learners to practice without context, they've memorized facts but may not be able to apply them correctly in context.
  • Too much clicking can lead to learner fatigue, is distracting to the learner, and doesn't promote deeper understanding
  • We need to provide more contextual opportunities for drill exercises that will help the learner both retain and apply the knowledge they are practicing.
  • "Well-written, multiple-choice questions teach and assess knowledge within the context of a game. Poor questions simply allow the gamer to play the game without learning.
  • that the addition of interesting yet unimportant augmentations can divert learners from learning the main points that are being made
  • . You're best served to spend your time designing the right type of course and spending less time looking for ways to 'jazz it up'"
  • . Now, take a look at the screen and see where your eye lands first. Is it the flashing Next button in the bottom right corner? Or is it the important content bit at the center of the screen? Ask an objective outsider to take a look, too
  • Pilot your program with some test learners
  • heck in with them immediately afterwards, one week, three weeks. See what they remembe
  • , don't take this to mean that elearning shouldn't look good.
  • What about your LMS? At Kineo, where I work, we love using Moodle and Totara as an LMS solution for our clients, not only because of the great features and the fact that it's open source, but always because we can make it look like almost anythin
Lone Guldbrandt Tønnesen

Ideas from the thirteen weeks of MOOC « Not Worth Printing - 4 views

  • Search: Not Worth Printing open source, elearning trends, ethics in technology and education About
  • In terms of formal learning, Tony Bates believes that changes can occur within the existing education institutes
  • Martin Weller points to the importance of academic institutes recognizing digital scholarship, moving away from the inefficient and costly publishing model and moving towards online publications that better promotes interdisciplinary endeavours
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  • David Wiley and Rory McGreal urge universities to open their content; Wiley further envisions the future of education consisting of learner-generated materials;
  • Building rhizome-like learning networks can foster an environment more conducive to continuous knowledge acquisition and constructio
  • This does not match the way our brain process information, as we are better at learning incremental chunks of knowledge in a meaningful and authentic context.
  • Dave Cormie
  • Clark Quinn’s idea of slow learning
  • Here Jon Dron reminds us that tools themselves are not technology
  • Dron’s definitions of hard vs soft technologies relevant to both formal and informal learning, further help us to undertand that soft technologies are perhaps more useful in building learning and support communities and equipping learners with the ability to  navigate information in networks, thereby promoting lifelong learning.
  • The learners will end up leading the way, as they should.
anonymous

Outdoors and out of reach, studying the brain - 2 views

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    New York Times article from August 2010 - still relevant.
Tai Arnold

change11 position paper | littlebylittlejohn.com - 6 views

  • we don’t have a good understanding of the ‘binding force’ that connects people while they are learning and building knowledge.
    • tatiluna
       
      Why would this "binding force" be that different from what binds people together in different kinds of relationships outside of collective learning?  Everyone has their own personal reasons for learning from and sharing with the collective, and these reasons are pretty similar to the reasons people learn and share in "real world" or more traditional situations.
  • Becoming competent could be viewed as the ability to perceive the links between these loosely related knowledge fragments
    • tatiluna
       
      The way one navigates the knowledge on the internet expertly could be a metaphor for or, perhaps, a reflection of, how the brain creates a network of knowledge  to become an expert in any environment or domain.
  • how social technology tools can impact learning
    • Tai Arnold
       
      Is this not the point of the whole business?
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  • Perhaps more importantly, if learning is to become more self-regulated, rather than teacher-regulated, what sorts of mindsets do learners require to take control and self regulate their own learning (Zimmermann & Schunk, 2001).
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