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Donald Burkins

engagethem / FrontPage - 0 views

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    It's certainly a challenge to engage today's students. Learning theory shows that one of the keys to successful learning is engagement. Using Philip Schlechty's "Qualities the Affect Engagement" as a framework, Tony Vincent outlines 21 technology tools, strategies, and tips educators can use to increase authentic engagement. Learn ways to motivate learners using online tools that are freely available. Examples include polling students, illustrating concepts with crazy cartoons, creating jazzy slide shows, and touring some of the newest coolest sites the web has to offer.
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    Just adding some tags. Thanks, Cheryl - I like the reminder about Schlechty's Working On The Work and tech integration links to it!
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    Using Philip Schlechty's "Qualities the Affect Engagement" as a framework, Tony Vincent outlines 21 technology tools, strategies, and tips educators can use to increase authentic engagement. Learn ways to motivate learners using online tools that are freely available.
Ross Hunter

Technology Integration Matrix - 0 views

shared by Ross Hunter on 02 Oct 09 - Cached
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    The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students." /> <!-- body { background-color: #FFFFFF; margin-left: 20px; margin-top: 10px; } --> This is a cached version of http://fcit.usf.edu/matrix/index.html. Diigo.com has no relation to the site.x
Darcy Goshorn

Count Us In Games - 13 views

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    Pre-K and Kindergarten teachers can use the Count Us In website to play some very engaging Math concept games on their SMART Board interactive whiteboard. Each game is very simple to use and allows students to interact with the information in a fun and engaging manner.
anonymous

NSSE Home - 4 views

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    National Survey of Student Engagement
Mardy McGaw

Educational Leadership:Teaching for the 21st Century:21st Century Skills: The Challenge... - 1 views

  • But in fact, the skills students need in the 21st century are not new.
  • What's actually new is the extent to which changes in our economy and the world mean that collective and individual success depends on having such skills.
  • This distinction between "skills that are novel" and "skills that must be taught more intentionally and effectively" ought to lead policymakers to different education reforms than those they are now considering. If these skills were indeed new, then perhaps we would need a radical overhaul of how we think about content and curriculum. But if the issue is, instead, that schools must be more deliberate about teaching critical thinking, collaboration, and problem solving to all students, then the remedies are more obvious, although still intensely challenging.
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  • To complicate the challenge, some of the rhetoric we have heard surrounding this movement suggests that with so much new knowledge being created, content no longer matters; that ways of knowing information are now much more important than information itself. Such notions contradict what we know about teaching and learning and raise concerns that the 21st century skills movement will end up being a weak intervention for the very students—low-income students and students of color—who most need powerful schools as a matter of social equity.
  • What will it take to ensure that the idea of "21st century skills"—or more precisely, the effort to ensure that all students, rather than just a privileged few, have access to a rich education that intentionally helps them learn these skills—is successful in improving schools? That effort requires three primary components. First, educators and policymakers must ensure that the instructional program is complete and that content is not shortchanged for an ephemeral pursuit of skills. Second, states, school districts, and schools need to revamp how they think about human capital in education—in particular how teachers are trained. Finally, we need new assessments that can accurately measure richer learning and more complex tasks.
  • Why would misunderstanding the relationship of skills and knowledge lead to trouble? If you believe that skills and knowledge are separate, you are likely to draw two incorrect conclusions. First, because content is readily available in many locations but thinking skills reside in the learner's brain, it would seem clear that if we must choose between them, skills are essential, whereas content is merely desirable. Second, if skills are independent of content, we could reasonably conclude that we can develop these skills through the use of any content. For example, if students can learn how to think critically about science in the context of any scientific material, a teacher should select content that will engage students (for instance, the chemistry of candy), even if that content is not central to the field. But all content is not equally important to mathematics, or to science, or to literature. To think critically, students need the knowledge that is central to the domain.
  • Because of these challenges, devising a 21st century skills curriculum requires more than paying lip service to content knowledge.
  • Advocates of 21st century skills favor student-centered methods—for example, problem-based learning and project-based learning—that allow students to collaborate, work on authentic problems, and engage with the community. These approaches are widely acclaimed and can be found in any pedagogical methods textbook; teachers know about them and believe they're effective. And yet, teachers don't use them. Recent data show that most instructional time is composed of seatwork and whole-class instruction led by the teacher (National Institute of Child Health and Human Development Early Child Care Research Network, 2005). Even when class sizes are reduced, teachers do not change their teaching strategies or use these student-centered methods (Shapson, Wright, Eason, &amp; Fitzgerald, 1980). Again, these are not new issues. John Goodlad (1984) reported the same finding in his landmark study published more than 20 years ago.
  • Why don't teachers use the methods that they believe are most effective? Even advocates of student-centered methods acknowledge that these methods pose classroom management problems for teachers. When students collaborate, one expects a certain amount of hubbub in the room, which could devolve into chaos in less-than-expert hands. These methods also demand that teachers be knowledgeable about a broad range of topics and are prepared to make in-the-moment decisions as the lesson plan progresses. Anyone who has watched a highly effective teacher lead a class by simultaneously engaging with content, classroom management, and the ongoing monitoring of student progress knows how intense and demanding this work is. It's a constant juggling act that involves keeping many balls in the air.
  • Most teachers don't need to be persuaded that project-based learning is a good idea—they already believe that. What teachers need is much more robust training and support than they receive today, including specific lesson plans that deal with the high cognitive demands and potential classroom management problems of using student-centered methods.
  • Without better curriculum, better teaching, and better tests, the emphasis on "21st century skills" will be a superficial one that will sacrifice long-term gains for the appearance of short-term progress.
  • The debate is not about content versus skills. There is no responsible constituency arguing against ensuring that students learn how to think in school. Rather, the issue is how to meet the challenges of delivering content and skills in a rich way that genuinely improves outcomes for students.
    • Mardy McGaw
       
      "ensuring that students learn how to think" You would think that this is the essence of education but this is not always asked of students. Memorize, Report and Present but how often do students think and comment on their learning?
  • practice means that you try to improve by noticing what you are doing wrong and formulating strategies to do better. Practice also requires feedback, usually from someone more skilled than you are.
    • Mardy McGaw
       
      Students need to be taught how to work as part of a group. The need to see mistakes and be given a chance to improve on them. Someone who already knows how to work as a team player is the best coach/teacher.
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    A very interesting article. Lots of good discussion points.
Beth Hartranft

Socrative | Student response system | Engage audiences - 0 views

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    "Socrative is a smart student response system that empowers teachers to engage their classrooms through a series of educational exercises and games via smartphones, laptops, and tablets."
Kathy Fiedler

ThingLink Education - ThingLink - 0 views

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    "Innovative Teaching Tool With ThingLink's easy-to-use editor, teachers can create immersive and engaging experiences by adding tags to any image in a few minutes: Create authentic, valuable, and rich interactive stories around historical events using media (video, sound, photos, written words, etc.) found online. Annotate graphs and timelines. Record an instructional message to students inside an image. Embed interactive images into student blogs. Enable students to curate content inside an image to demonstrate understanding of a topic."
Kathy Fiedler

Tackk - Creatively Share your Message… One Tackk at a Time. - 0 views

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    Tackk allows you to customize and edit your message the moment you visit the homepage. Simply click and start typing. There is no login required. It's just like tacking a flyer to a telephone pole. Tackk about that bike you have for sale. Tackk about your engagement and your big day. Tackk about your band's upcoming gig. Tackk about your family vacation. You can Tackk about anything. You control the look and feel of your Tackk, who to share it with, and even how long it lives. So what are you waiting for? 
Kathy Fiedler

How to Gain Parent Buy-In for Classroom Technology « Indiana Jen - 0 views

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    Every teacher who has attempted to integrate technology into the classroom knows that getting parents on board can sometimes be a challenge. It's not uncommon for the parent of a struggling child to be on the phone with you asking questions like: "Why do you need to use technology to teach math/social studies/English/biology?" or "This is an AP history class  - not computer science!" Your efforts to engage students and develop important 21st century skills can become the scapegoat explanation for problems that have nothing to do with tech. So, how do we as educators get these parents into our corner? Here are some strategies I've used successfully to gain parent buy-in.
Michelle Krill

infuselearning | Empowering The BYOD REVOLUTION - 3 views

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    InfuseLearning provides a platform by which teachers can seamlessly engage every student on any device. Make informed decisions at the point of instruction with real-time, student feedback.
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    I shared this with one of our elementary schools this morning. However, a support person at InfuseLearning told me this week it most likely will not always be free. Portions of it will remain free, but others will be a cost, although the support person didn't know what would/would not remain free. He also was not able to provide a timeframe as to when a cost would begin to be added to InfuseLearning.
Kathy Fiedler

TechLearning: Bloom's Taxonomy Blooms Digitally - 0 views

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    The New Bloom's Taxonomy explained, along with a host of verbs that describe digital applications of the levels. This visual tool will help teachers to determine what behaviors, types of activities, and assignments students might engage in so that they are challenged to reach higher-order thinking and deep, meaningful learning experiences.
Kathy Fiedler

Random, Interesting, Amazing Facts - Fun Quizzes and Trivia - Mental Floss - 0 views

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    "Where Knowledge Junkies Get Their Fix!" Check out the Amazing Fact Generator and The Ultimate Brain Challenge. Fun and engagement for students and adults alike, this site will help you instill a love of learning in your students.
Lauri Brady

ScootPad :: Practice. Learn. Succeed. - 0 views

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    "Practice. Learn. Succeed. ScootPad is the ultimate way to master math and reading skills. Self-paced and personalized practice keeps kids engaged & challenged. Common Core aligned, real-time progress tracking & concept proficiency insigts, paperless homework....Best of all: FREE!"
Michelle Krill

| CFY's PowerMyLearning.com | Educational Games | Videos | Activities for Elementary, M... - 7 views

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    "PowerMyLearning.com is an acclaimed free online platform for K-12 students, teachers, and parents, developed by the national nonprofit organization, CFY. CFY has unique expertise in selecting the most effective digital learning activities available on the web and making them easily accessible and usable in one trusted place. This expertise comes from more than a decade of experience working directly with more than 50,000 students, along with their teachers and parents, in more than 100 schools across the country. A free account grants access to a world of smart and engaging resources… * 1,000+ thoroughly vetted academic games, interactive simulations, and videos * Easy-to-find activities tagged by subject, grade, and Common Core Standards * "Playlist" feature to sequence activities and individualize learning by student or class * Lesson plans to incorporate activities into instruction * Detailed reports for teachers, parents, and students * Badges and Playpoints to reward student usage * Flexible platform that can be used in school, after-school, at home, or anywhere in between With PowerMyLearning, students and parents can discover fun and stimulating activities to reinforce classroom learning and spark new areas of interest. Teachers can take advantage of the free instructional resources and use this tool to help meet the specific learning needs of their students. "
Vicki Barr

Thinkport - 9 views

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    Maryland Public Television and Johns Hopkins University Center for Technology in Education developed some interactive media that are very engaging and promote critical thinking. You really need to check out this site and find resources that you can use in your classroom. Lure of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians. I worked on some of the puzzles, and I'm sure this would extend to high school age students as well! Also, students don't have to play the full game. You can choose a puzzle that correlates to what you're teaching and just do that puzzle. Math by Design (MbD) gives students a highly creative experience in seeing geometry and measurement come alive. Under Educator Resources, check out some of the Math In Action videos! I loved the one on cake decorating. Bayville was developed for middle school students studying life sciences, ecology, and the environment. Under school or district, just choose Other States.
Darcy Goshorn

Stop Disasters - Disaster Simulation - 3 views

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    Stop Disasters is a collection of disaster simulation games created by the ISDR (International Strategy for Disaster Reduction). As students play the games, they learn about natural disasters and actions that people can take to help protect themselves and others. The student's job is to plan and construct a safer environment for their population. Students must assess the disaster risk and try to limit damage when natural disasters strike. Some advice that students are given within the game will be good and some of it will be bad, it is up to them to discern which is which. Students can choose from 5 different scenarios, Tsunami, Earthquake, Hurricane, Wild Fire, and Flood. Each scenario has 3 levels: easy, medium, and hard. When students enter the simulation, they are greeted by a local who briefs them on the situation. Students are given a budget and time limit to complete the necessary precautions. After 20 min., the natural disaster occurs and tests their solutions. Students develop the land and learn about their choices each step of the way. During the game students can keep track of their budget, the population they are working to keep safe, a map and risk management map, and their remaining time. The game is very engaging, it reminds me of the SIM City games that I played as a kid. This game will put those critical thinking muscles to the test!
anonymous

BBC News - Children who use technology are 'better writers' - 2 views

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    ""Our research suggests a strong correlation between kids using technology and wider patterns of reading and writing," Jonathan Douglas, director of the National Literacy Trust, told BBC News. "Engagement with online technology drives their enthusiasm for writing short stories, letters, song lyrics or diaries." "
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    Shared today on Twitter. Article from 2009
Michelle Krill

Technology a key tool in writing instruction | Community | eSchoolNews.com - 4 views

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    "The report found that the use of Web 2.0 tools such as blogs, podcasts, wikis, and comics-creating software can heighten students' engagement and enhance their writing and thinking skills in all grade levels and across all subjects."
Dianne Krause

PA Institute for Instructional Coaching: October 2010 - 6 views

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    "Becoming accustomed as a coach to not having your own classroom or your own students was probably challenging. I am sure, however, you quickly engaged in conversations with your colleagues about offering to demonstrate or co-teach some lessons to those teachers willing to share their students with you. Although alien at first, I'll bet it was very rewarding to work with students again and feel that great "high" that a teacher feels when the lesson worked well. "
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