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bernard tan

Gamification Encyclopedia - Game Mechanics Resource | Gamification.org - Gamification.org - 0 views

  • Gamification is the concept that you can apply the basic elements that make games fun and engaging to things that typically aren't considered a game. Examples are Frequent Flyer Programs, Wii Fit, badges in Foursquare, etc. The possible applications of game dynamics are nearly infinite with many believing that Gamification will impact everything from the web to education, health, and work.
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    A whole lots page regarding Gamification!
wittyben

Top 5 Web Tools for Social Media Gamification | inspirationfeed.com - 0 views

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    "What is Gamification, and why should you care? Gamification is the integration of Game Mechanics in non-game environments to increase audience engagement, loyalty and fun." Here's some tools you can explore for social media Gamification.
Eveleen Er

Top 10 Education Gamification Examples that will Change our Future | Yu-kai Chou & Gamification - 0 views

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    Are these good examples?
Kartini Ishak

What's the Difference Between Games and Gamification? | MindShift - 0 views

  • gamification is adding game elements and mechanics to things that aren’t designed to be games.
bernard tan

Gamification for LevelUp Photoshop - 1 views

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    woot. interesting adobe adopting the idea of gamification to get people to learn photoshop techniques in their marketing. watch the trailer. Other than marketing idea aside, do try it if you want to win your own personal copies of photoshop latest ver.
yeuann

GeoGuessr - Let's explore the world! - 0 views

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    A wonderful gamification example that makes use of Google Maps by getting you to guess the place where a randomly displayed photo (from Google Maps' StreetView) is displayed. 
yeuann

5 Services to Boost Email Productivity - 0 views

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    Interesting to see how gamification is used as a strategy to promote email productivity
Kartini Ishak

Useful Social Media Blog » Blog Archive » Gamification case studies; Foursquare for business analysis; Versace and Hershey's crisis management approach - 0 views

  • Is location-based marketing a no-brainer now Foursquare has 10m users? Brian Solis certainly thinks so. In this piece, our favourite dapper guru investigates the data Foursquare released to celebrate reaching 10m users. A couple of choice quotes: “Services such as Foursquare bring the Yellow Pages alive”.
wittyben

30 Trends In Education Technology For 2015 - 0 views

  • Rethinking data in the classroom
  • Adaptive learning algorithms
  • Experimentation with new learning models (including flipped classroom, sync learning, blended learning, etc.)
  • ...42 more annotations...
  • Teacher self-directed PD, webinars, streams, etc.
  • Focus on learning spaces
  • Design thinking
  • Gamification of content
  • Genius hour, maker hour, collaboration time
  • Workflows
  • YouTube channels, Google Chromecast, AppleTV
  • Google Drive
  • Google
  • Professional Learning Communities
  • Traditional reading lists of truly great literature
  • Pure creativity
  • Self-directed learning
  • Massive in-person education conferences
  • The physical design of most school buildings and universities
  • Memorization of prioritized content that leads to design thinking
  • Gamification-as-grading-system
  • Cloud-based learning
  • Apps like Prezi
  • Moving from one OS to another (e.g., from Android to Windows Phone)
  • Socioeconomic disparity
  • Mobile learning
  • Mobile assessment
  • Mass education publishers
  • Data Teams
  • “21st century learning” as a phrase or single idea
  • MOOCs
  • Increased “instructional hours”
  • Standards-based grading; pass/fail; student retention
  • Pressure on teachers
  • The traditional classroom
  • Whole class processes
  • Flash drives, hard drives, CDs, emailing files
  • Alternative schools/classrooms for special needs students
  • Apple-centric thinking
  • Apps like PowerPoint
  • Cable television, subscription-based content streaming
  • Oversimplifying BYOD thinking
  • “Doing projects”
  • In-app purchase gouging
  • Dropbox
  • Mobilizing non-mobile content
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    Tech in edu trends you might be interested to know...
bernard tan

Why Serious Games differ to elearning; it's obvious no? - 1 views

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    Very interesting. This articles talks about pacing in activity by using example of gaming. I have always believed in progressive advancement in difficulty or challenge, reward or difficulties ( be it anything) then this article differed this view. Example if you eat good restaurant food everyday, your taste bud will soon fail to distinguish good or bad food and just learn to accept. this could be applied to things we do in life - challenges, job satisfactions or even learning to get better engagement. It enlighten me on how true this is- in game series when they do or do not uses this approach, the successful one in the series are those used this such as MGS1 and MGS3 in the series and why not 2 because this factor - pacing.
Kartini Ishak

Foursquare - Confluence - Insite Theme - 1 views

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    Purdue University has a page in its wiki repository that details foursquare, including its history, how it relates to other applications, and its real world application. The real world application section includes lesson plans from geography, economics, technology, and music.
Kartini Ishak

30+ Ways to Use Foursquare In Education | Accredited Online Colleges.com - 0 views

  • General Use foursquare’s unique social networking strategy for linking up lessons, city guides and students from different classes.
  • Higher Education Campuses like Harvard are embracing foursquare as a strong community and recruitment tool; read below for ways to use it in your school.
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    Foursquare can also be used in education, though, for online students, lower education teachers, and in campus communities. Read on for great ways to use Foursquare in education.
Kartini Ishak

Foursquare Now 10 Million Strong: Has Your Business Checked-in? Brian Solis - 0 views

  • The Games Businesses Play with Customers Boomers and Generation X will remember the days when the Yellow Pages was the encyclopedia of local business. Now services such as Foursquare bring the Yellow Pages alive. Add to the fact that the people we know and trust share their experiences and endorsements or critiques with every checkin, we’re given access to something quite remarkable. Additionally, businesses are given a special opportunity to learn more about the people who are checking-in and also about those who are not. Foursquare offers a powerful set of business tools that can help local businesses, chains, destinations, you name it, more effectively connect with the people who can not only keep them in business, but grow it as well.
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    What we can learn is the creation of more meaningful experiences, from this Foursquare study, is that reaches out to people and engages them. 
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