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yeuann

Mr Edmund Lim's teaching and learning journey - 8 views

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    Was chatting with a pri-school teacher friend of mine yesterday, and he casually mentioned that he had created his own e-portfolio using Google Sites too. I checked his e-portfolio out and I found it very inspiring - all the more since it's a classic showcase of what an e-portfolio can be - and one done by one of our own working Singaporean school teachers some more. :) Hopefully this example should help towards dispelling the misconception that e-portfolios are a high-tech "waste of time" that only adds extra to a teacher's workload.
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    Excellent find. It's something to showcase should anyone ask for examples of non-LMS type e-portfolios.
Rachel Tan

Enriching Online Education through E-Service-Learning | Getting Smart - 0 views

    • Rachel Tan
       
      One research paper on E-service learning: A pedagogic innovation for healthcare management education, http://www.ncbi.nlm.nih.gov/pubmed/16700443 It appears to be successful as they identified more areas for implementation: The authors then define and conceptualize e-service learning, including the anticipated outcomes of implementation such as enhanced access, quality, and cost effectiveness of healthcare management education. Because e-service learning is mediated by technology, we identify state of the art technologies that support e-service learning activities. In addition, possible e-service learning projects and activities that may be included in healthcare management courses such as finance, human resources, quality, service management/marketing and strategy are identified. Finally, opportunities for future research are suggested.
Ashley Tan

ingentaconnect Conceptions of e-learning and professional development for e-lear... - 0 views

  • A phenomenographic research approach was used to gather the expressed experiences of e-learning and professional development for e-learning held by teachers and support staff from institutions across New Zealand. Five conceptions of e-learning (as tool and equipment; as a facilitator of interaction; as learning; as a reduction in distance; and as a collaborative enterprise) and four conceptions of professional development for e-learning (as training; as opening up possibilities; as collaboration; and as relevant and purposeful) were discovered.
yeuann

Effective practice with e-Portfolios | CITations - 2 views

  • CIT used to have an e-Portfolio service that did not have a high take up rate. There are several reasons for this that I can think of: It was provided under the build it and they will come model. I believe not enough was done to convince students and teaching staff about the benefits of building e-Portfolios. Consequently, no one was willing to integrate this into their course, as part of reflective learning. Keeping an e-Portfolio was seen as extra work, which neither students nor staff were keen on. Perhaps the software itself was not very conducive to building e-Portfolios. One key area with users seem to be that the e-Portfolio should have a customisable design and layout (at least on its public face). Our system was not flexible in that aspect. In fact, in the latter years, the option to publish the e-Portfolio was taken away entirely. The e-Portfolio service was a walled garden. It wasn’t easy to bring in digital artefacts, which may have resided on other public services, nor was it easy to repurpose that information into useful formats – personal reference, actual resume, showcase of work. No one figured how students would access the e-Portfolios after they graduated as it was all based on our single sign-on system.
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    A reflective commentary by one CIT staff in NUS on his dept's attempts to implement an ePortfolio service - and why it didn't have a high take-up rate.
yeuann

Tips for Using Chat as an Instructional Tool -- Campus Technology - 1 views

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    This article was written 5 years ago. Now, we have the benefit of ubiqutious mobile chat platforms e.g. Whatsapp, which can create small focus groups to talk about a particular topic. Not only so, besides the usual text, Whatsapp also allows participants to share mobile videos taken on the spot, share their geolocations with one another, share audio recordings and of course, images. A personal example of how I use Whatsapp for personal learning: I use Whatsapp regularly to practice reading and writing my Japanese with a few other friends, and when I make mistakes, they can quickly give me feedback in real-time. We also exchange photos of Japanese culture, food items and even on-the-spot videos from those who are in Japan. Some of us go for Japanese classes, some don't. But those who go for the classes share what they have learnt with those who haven't.  I'm not sure if this can be classified as a type of "flipped learning", but I realized that mobile chat makes an excellent real-time, yet highly personalized tool for e-learning in small group discussions. Perhaps this is one area we can consider next time as a way to do mobile learning that harnesses the social nature of us learners.
yeuann

Amazon Builds World's Fastest Nonexistent Supercomputer | Wired Enterprise | Wired.com - 0 views

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    I've been thinking. If the highest level of e-learning is augmentation of existing teaching and learning capabilities, then why not investigate cloud supercomputers - the logical extrapolation of today's cloud computing. Imagine the learning possibilities if students could easily run simulations using real-world data to investigate real-world phenomena or even social ones, to see what would happen if you tweaked certain environmental / historical conditions. Then teachers could use the various simulated outcomes as a starting point for discussion purposes - e.g. if everyone on earth had a car, what would happen to the earth's temperatures in the next few years? and then ask further questions from there using fundamental principles. Less time spent on tedious models, and more time spent observing systems interactions, may help make the next generation of It sounds like a very high-level concept, but I think a practical example is when I used the speech-to-text convertor feature of an English dictionary app on my iPhone to help a boy learn how to pronounce words correctly. It turned a boring dictionary into a fun interactive game for him, and he learnt a few new words along the way. Just some food for thought this holiday season. Merry Christmas!
yeuann

Mobile Devices For Learning: what you need to know - 1 views

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    An entertaining and readable article on how to not only use e-learning in the classroom, but also how educators can help get parents involved in e-learning too.
yeuann

Everything You Thought You Knew About Learning Is Wrong | GeekDad | Wired.com - 1 views

  • Taking notes during class? Topic-focused study? A consistent learning environment? All are exactly opposite of the best strategies for learning.
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    How can we improve our e-learning apps to maximize learning effectiveness?
yeuann

How I used m-learning to help a P4 boy improve his English - 6 views

Sure, Ashley! Glad you like this... please go ahead and share with your class! :)

mobile Apps iphone m-learning

wittyben

30 Trends In Education Technology For 2015 - 0 views

  • Rethinking data in the classroom
  • Adaptive learning algorithms
  • Experimentation with new learning models (including flipped classroom, sync learning, blended learning, etc.)
  • ...42 more annotations...
  • Teacher self-directed PD, webinars, streams, etc.
  • Focus on learning spaces
  • Design thinking
  • Gamification of content
  • Genius hour, maker hour, collaboration time
  • Workflows
  • YouTube channels, Google Chromecast, AppleTV
  • Google Drive
  • Google
  • Professional Learning Communities
  • Traditional reading lists of truly great literature
  • Pure creativity
  • Self-directed learning
  • Massive in-person education conferences
  • The physical design of most school buildings and universities
  • Memorization of prioritized content that leads to design thinking
  • Gamification-as-grading-system
  • Cloud-based learning
  • Apps like Prezi
  • Moving from one OS to another (e.g., from Android to Windows Phone)
  • Socioeconomic disparity
  • Mobile learning
  • Mobile assessment
  • Mass education publishers
  • Data Teams
  • “21st century learning” as a phrase or single idea
  • MOOCs
  • Increased “instructional hours”
  • Standards-based grading; pass/fail; student retention
  • Pressure on teachers
  • The traditional classroom
  • Whole class processes
  • Flash drives, hard drives, CDs, emailing files
  • Alternative schools/classrooms for special needs students
  • Apple-centric thinking
  • Apps like PowerPoint
  • Cable television, subscription-based content streaming
  • Oversimplifying BYOD thinking
  • “Doing projects”
  • In-app purchase gouging
  • Dropbox
  • Mobilizing non-mobile content
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    Tech in edu trends you might be interested to know...
Kartini Ishak

E-learning: The future of education? - Education - Mail & Guardian Online - 1 views

  • The recent growth of ebooks and tablet computers, like the iPad, is fuelling the drive towards digital education. For the first time, institutions are thinking of innovative ways to incorporate digital content into learning programs. The potential to reach a global audience is also significant. And online learning need not be static or impersonal: on the contrary, it offers unparalleled opportunities for interactivity and open communication among students and teachers
  • Another attractive feature of online learning is that it is much more accessible than traditional tuition. Since resources can be spread instantly and for free to anyone in the world, learning is immediate, affordable and rewarding. It does not attract the hidden costs of contact based learning, like transport, material and stationery costs, which makes it valuable for less-privileged students. It also allows working people to gain valuable education in the time available to them, so that they can increase their skills and improve their working lives.
  • Many universities are now posting video lectures, reading materials and other resources for free online. The range of materials covers everything from introductory videos and podcasts to advanced textbooks and detailed research -- a true multimedia experience.
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  • Gates says that it's not enough just to have good content: it needs to be organised in a useful way and backed up with a solid teaching support network. It is difficult to test knowledge or prove capabilities without structured academic programs. But this is where the internet can truly shine: an online course is not hampered by physical constraints or the high costs of full-time, contact-based learning. One teacher can easily oversee and support many students from anywhere in the world, and learning can be done at the student's pace, with access to a wider range of materials, discussions and resources than would be possible in a traditional physical learning environment.
yeuann

Language Immersion for Chrome Teaches You a New Language While You Browse the Web - 1 views

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    One of the greatest (and most untapped) powers of e-learning is its ability to offer relevant and immediate _feedback_ on the go while you do your daily tasks e.g. web-surfing. This tool is a perfect example of such learning.
yeuann

Flipboard for iPad - 0 views

  • Named Apple's iPad App of the Year and one of TIME's top 50 innovations of 2010, Flipboard is a fast, beautiful way to flip through the news, photos, videos, and updates your friends are sharing on Facebook, Twitter, Google Reader, Flickr, and Instagram. See your social media in a magazine layout that is easy to scan and fun to read.
  • Share articles and photos, comment on posts, and like or favorite anything. Customize your Flipboard with sections created from your favorite news, people, blogs, and topics.
  • Reviews:- "Flipboard is a fantastic iPad app that makes everything you read on the Web better than it is by itself. I can't recommend it highly enough." Macworld- "Flipboard offers iPad users an entirely original alternative to browsing the Web for news; its magazine-style layouts and breathtaking use of photos and white space show the way forward for digital media." PCMag.com- "Flipping for Flipboard: The brilliant iPad app that has changed the way I read the news." SLATE- "Flipboard begins to imagine an entirely new way of accessing the social Web." New York Times- "Stop. Put down this computer, go pick up your iPad and come back here. Now go get this app: Flipboard. Why? It's pretty awesome." Wired.com- "I am thoroughly impressed from our first run with Flipboard. It is simply gorgeous and a pleasure to browse." Mashable - "Flipboard turns Facebook updates, tweets into digital magazine" USA Today
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    What if I could link my e-portfolio to Flipboard? And even view others' e-portfolios for a given topic on my Flipboard - all automagically arranged to look like a glossy magazine? How would that inspire our teachers to update their e-portfolios accordingly?
Ashley Tan

Apple Study Trip: Day 2 ~ ICT For Educators - 5 views

  •  When students were given their own iPad, they were given full autonomy of their device and had to set it up from scratch. They set up all of their own accounts and installed their own apps, from a combination of required apps to those which they chose themselves. Each student was given a $40 iTunes gift card to use for their purchases. Experience showed that true success relied on moving away from the school being the "boss" of the machine to one where it was student driven and student managed. 
  • It was found that the Ipads are very different from laptops in that students can really relate to them and, when used, they do not become the focus of the learning. Instead they become one device which can be used with all learning tools that students have access to. The iPad became the "red pen" where much of the work got done in other ways and the iPad was used when needed. Laptop computers control thinking and control the desk. When used, they become the focus of the learning. iPads are a technology which has really changed the way students work with computers in the classroom. The real challenge for staff is to embrace this and to understand that you can't expect to have iPads in the classroom and teach the same way that you did when you didn't have them. It changes the way students work and they way teachers teach. 
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    Like your comment about how the iPads don't become the focus of the learning. That's a thought that's been on my mind recently - the importance of the perception of "seamlessness" in tech usage. That's probably one of the most important reasons a technology gets adapted - no matter how cumbersome it seems at first (e.g. learning how to drive a car) - because the normal usage of the technology doesn't hinder the intended task at hand. (That's why once you learn to ride a bike, you don't think so much about the bicycle itself as you think about moving faster.) Think Donald Norman in "The Design of Everyday Things" has a term for this: affordability. So I guess, my thought on the usage of the iPad (and any new tech at hand): The learning of the new tech need not be intuitive. But the everyday usage has to seamlessly flow with the given task at hand - so that the tool and the user become "one" with the task. (Just like how a user fumbles with a pair of chopsticks at first, but once he masters it, his chopsticks "become" part of his fingers.) Then such seamless technologies get seamlessly adopted as "cognitive-multipliers".
Kartini Ishak

MentorMob - Learn What You Want, Teach What You Love - MentorMob - 6 views

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    Mentor mob is a tool for creating e-learning content.   
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    Excellent find! It's actually a tool for curating e-learning content. I might use this for a class this month!
Shamini Thilarajah

How mobile learning games are different | Instructional Design Fusions - 3 views

  • Mobile learning games offer opportunities for: Mapping:  games that require players to  notice and interact with their communities and physical spaces Touring: games that connect people to organizations (e.g., non-profits, neighborhood organizations) and  people who work there.  These games tell a story through a space, not necessarily about a space. Performing: games that immerse players in role-playing, simulations, and alternative and/or augmented realities
  • Mobile games can incorporate conversations and activities in real-time as well as asynchronous activities through the use of physical and virtual social networks.
  • mobile learning games are more likely to connect learners to physical and social spaces than online games played on personal computers  or using video consoles.
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  • Mobile learning game mechanics should connect to social experiences and tap into all of the affordances of mobile devices, such as the ability to: Take pictures Record audio and video Obtain location-based information (e.g., via GPS), Text Communicate through social media Communicate via phones (probably the least utilized potential of these devices) Additionally, activities should be tied to locations that are relevant to the learners (e.g., schools, popular clubs, relevant workplace environments) (Maxl & Tarkus, n.d.).
Ashley Tan

Teaching and Learning with Technology Blog: E-portfolios for Learning - 2 views

  • Google Sites for Education has only recently been considered for portfolio development but offers promising solutions to effectively build learning, assessment, and showcase portfolios including artifact storage, privacy control, collaboration, reflection, and ownership. Although orientation, training, and ongoing support are strongly recommended, Google Sites is easy-to-use and provides built-in tools to insert evidence of extended learning from sources such as social media sites.
wittyben

eLearning Authoring Tools for Mobile Learning | The eLearning Site - 1 views

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    Here's a list of some e-Learning authoring tools for mobile learning.
anonymous

planejourney - 1 views

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    PLANE - Pathways for Learning Anywhere, Anytime: A Network for Educators PLANE is an innovative and fun educator community, networking space, and virtual world; providing accredited professional learning, courses, multi-media resources, ICT skills development, e-portfolio, collaborative tools, games-based-learning, and peer coaching.
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