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Apple Study Trip: Day 2 ~ ICT For Educators - 5 views

  •  When students were given their own iPad, they were given full autonomy of their device and had to set it up from scratch. They set up all of their own accounts and installed their own apps, from a combination of required apps to those which they chose themselves. Each student was given a $40 iTunes gift card to use for their purchases. Experience showed that true success relied on moving away from the school being the "boss" of the machine to one where it was student driven and student managed. 
  • It was found that the Ipads are very different from laptops in that students can really relate to them and, when used, they do not become the focus of the learning. Instead they become one device which can be used with all learning tools that students have access to. The iPad became the "red pen" where much of the work got done in other ways and the iPad was used when needed. Laptop computers control thinking and control the desk. When used, they become the focus of the learning. iPads are a technology which has really changed the way students work with computers in the classroom. The real challenge for staff is to embrace this and to understand that you can't expect to have iPads in the classroom and teach the same way that you did when you didn't have them. It changes the way students work and they way teachers teach. 
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    Like your comment about how the iPads don't become the focus of the learning. That's a thought that's been on my mind recently - the importance of the perception of "seamlessness" in tech usage. That's probably one of the most important reasons a technology gets adapted - no matter how cumbersome it seems at first (e.g. learning how to drive a car) - because the normal usage of the technology doesn't hinder the intended task at hand. (That's why once you learn to ride a bike, you don't think so much about the bicycle itself as you think about moving faster.) Think Donald Norman in "The Design of Everyday Things" has a term for this: affordability. So I guess, my thought on the usage of the iPad (and any new tech at hand): The learning of the new tech need not be intuitive. But the everyday usage has to seamlessly flow with the given task at hand - so that the tool and the user become "one" with the task. (Just like how a user fumbles with a pair of chopsticks at first, but once he masters it, his chopsticks "become" part of his fingers.) Then such seamless technologies get seamlessly adopted as "cognitive-multipliers".
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Dock4Droid Is Android's First Dock Task Manager - 0 views

  • Dock4Droid provides a highlighted (as per default settings), perpetually accessible gesture area at the very bottom of the screen that allows users to quickly switch between recently opened applications with the swipe of a finger but unlike its predecessor, Taskie, it displays a good-looking scrollable icon-roll of recent Tasks.
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When Designing eLearning, Remember the "Inner Child" by Jon Duggan : Learning Solutions... - 1 views

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    "Designing meaningful and engaging lessons (for any form of delivery, including eLearning) is a task that every good instructional designer seeks to master. Teaching lower-school students is a privilege that quickly makes you realize that the approach you take when conveying an idea is just as important as the idea itself. An approach that I have found most successful is threefold: Be clear and concise Use visuals Excite the imagination. Since migrating over to the "adult learning" spectrum, I've found this strategy to be just as applicable."
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Teacher Training on Technology-Enhanced Instruction - A Holistic Approach - 1 views

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    Tan, Hu, Wong, Wettasinghe (2003) on Information Technology and Singapore Education, Instructional Framework, Instructional Strategies (Direct Instruction, SDL, Group Work, Computer-Mediated Communication, Constructivist Learning, Learning through Experience) Computer As an Administrative Tool - Blackboard ! Computer As a Presentation Tool - from PPT to Prezi? Computer As a Tutor - engage the learners in higher order thinking Computer As a Cognitive Tool - mindtools Conclusion: To successfully integrate IT into teaching and learning in schools is a challenging task that hinges on a lot of factors, including effective teacher training. Darling-Hammond (1994) describes the new paradigm of teacher learning as a place in which opportunities are provided for "learning by teaching, learning by doing and learning by collaborating." In our attempt to avoid reducing such training into teaching of discrete IT skills, or merely talking about it through lectures, we presented an approach that modeled various pedagogies, including direct instruction, self-directed learning, group work, computer-mediated communication, and constructivist learning. We also provided a holistic technology-enhanced environment, for the trainees to experience the use of the computer as an administrative tool, as a presentation tool, as a tutor, and as a cognitive tool. These strategies are built upon theories and studies of learning, as well as the use of IT in education. The results of the trainees' evaluation of the module indicated a generally positive reaction to the module and the perception that the instructional objectives have been achieved. These are encouraging indicators of the effectiveness of our instructional strategies, which we will build upon for further improvement in the subsequent delivery of the module.
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Using SMSs to Engage Students in Language Learning - 0 views

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    A research paper on how low-tech SMS can be highly effective for certain learning tasks such as teaching social English. And now, there's Whatsapp and other social-messaging platforms that can be an intermediate level between simple text messages that work on any basic phone, to sophisticated native apps that must be programmed for a specific operating system. "As SMS is technologically and functionally very simple, it can be considered to be a relatively primitive  technology. However, viewing it from another angle, we see that SMS ranks very highly in terms of user  convenience. Successful uptake of mobile learning strategy is more likely in the situation when "learning activities can integrate into our lives in an unobtrusive fashion". SMS can deliver information in this unobtrusive fashion more readily than other strategies. SMS, thus, can be regarded as a practical and realistic mLearning technology for use in natural settings at present."
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Language Immersion for Chrome Teaches You a New Language While You Browse the Web - 1 views

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    One of the greatest (and most untapped) powers of e-learning is its ability to offer relevant and immediate _feedback_ on the go while you do your daily tasks e.g. web-surfing. This tool is a perfect example of such learning.
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User Expectations with Mobile Apps - 0 views

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    mobile application design that developers should keep in mind: Users will not tolerate mobile apps that are perceived as slow to open or operate. Speed is even more important for apps than it is for websites on a computer. Users are often accessing these apps when they have only a few minutes of downtime, and so speed is paramount. Apps do not allow multi-tasking the way that browsers on a computer do, so users require instant gratification. Simplicity of functionality and organization are key to good mobile app design. Mobile apps should be linear in design-this is distinct from a typical website approach that offers multiple paths and options. Apps present you with menus, you do what you need to do, and you move out. Mobile app users do not want to be overwhelmed by too many choices and distractions when they are trying to access a feature. People want fewer choices in mobile, because if you put too many choices in mobile, users will give up.
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    Nice read on mobile userability on the whole page. Advises and consideration into the UX experience before even jumping into development. one of the key to quality experience for our app users.
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SDL and CoL with ICT by Dr Cheah Horn Mun - 2 views

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    After viewing the video, I understand better of what is Self-directed learning (SDL) and collaborative learning (CoL) means.
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    in CoL, perhaps the tasks have to be such that students are inter-dependent on each other. This would then promotes interaction amongst students. A simple task would end up in a divide and conquer as shared by Dr Cheah.
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The Pomodoro Technique - 1 views

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    Staying focused on a task is hard can be hard in this digital world with your Twitter, Facebook, YouTube and surfing Web, email eating up your time. If you like you can read up on applying Pomodoro technique to get the best out of the situation. Get the free PDF here.:)
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Student Ryan Kessler Transformed His Workflow, Raised His GPA and Left His Te... - 1 views

  • I use Evernote, Everywhere: Android (phone and Tablet) Windows Web Clipper (Chrome)
  • 1. Evernote for staying focused
  • 2. Evernote for getting organized
  • ...6 more annotations...
  • 3. Evernote for lightening my load and connecting all of my devices
  • scan paper documents using Droidscan
  • 4. Evernote for group projects and class discussions
  • 5. Evernote for crunch time
  • 6. Evernote for learning a foreign language
  • 7. Evernote for building my future
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    A story on how a college student used Evernote which helped his workflow of how he studied and tips on how using Evernote helped him get organized and focused on tasks. 
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    Thanks for making my life easy! ;)
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Springpad: a free app that helps you remember - 2 views

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    Springpad is a free application that makes it quick and easy to take notes and save anything you want to remember - from tasks and lists to products, places, movies, recipes and more. Everything you save is automatically organized and enhanced with useful information for instant access on the web and on your phone. 
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Edmondo and iPad - 0 views

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    Students can easily download a document from Edmodo, use it in another app (like a PDF annotation app) and then upload it again onto Edmodo to submit it as an 'assignment'. This solves the whole 'work-flow' problem that many teachers faced upon the introduction of iPads into the classroom. Worksheets, handouts, task sheets, graphic organizers, anything you want the students to work on, just upload it into your library, add it to a folder that you share with the students or attach it to a post, then they access it and open it in another app. Once they have finished, they need to upload it into their 'backpacks' and then submit it as an attachment to an 'assignment' that you posted.
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The Magic of Going Mobile: Augmented Reality, Design Thinking and the Power of Place | ... - 0 views

  • Watching the students create the game has shown me how much young people can thrive when given a challenging task in a stimulating environment. Something that traditional classroom experiences can’t offer
  • Students developed literacy and teamwork skills, she writes, along with learning project management and problem solving.
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Half an Hour: New Forms of Assessment: measuring what you contribute rather than what y... - 1 views

  • In the schools, too, there is no reward for helping others (indeed, it is heavily penalized). Suppose educational achievement was measured at least partially according to how much (and how well) you helped others. The value of the achievement would increase if the person is a stranger (and conversely, decrease to zero if it's just a small clique helping each other) and would be in proportion to the timeliness and utility of the assistance (both of which can be measured).
  • Suppose instead students were rewarded for cooperation. Not collaboration; this is just the school-level emulation of the creation of cliques and corporations. Cooperation, which is a common and ad hoc creation of interactions and exchanges for mutual value.  Cooperative behaviours include exchanges of goods and services, agreement on open standards and protocols, sharing of resources in common (and open) pools, and similar behaviours. Imagine receiving academic credit for contributing well-received resources into open source repositories, whether as software, art, photography, or educational resources. Imagine receiving credit for long-lasting additions to Wikipedia or similar online resources (we would have to fix Wikipedia, as it is now run by a gang of thugs known as 'Wikipedia editors'). We can have wide-ranging and nuanced evaluations of such contributions, not simple grades, but something based on how the content contributed is used and reused across the net (this would have the interesting result that your assessment could continue to go up over time).
  • There is, again, no reason why public service cannot be incorporated into individual assessment. Adding value to fire and police services by means of monitoring and reporting (not the piece-work model of something like CrimeStoppers, but actual prevention), supporting environment by counting birds, sampling water, servicing sports events by acting as a timer or umpire - all these can add to a person's assessment. I'm not thinking of the simple sort of tasks grade school students can perform. Indeed, a person hoping to attain a higher level qualification would need to contribute to the public good in a substantial and tangible way. Offering open online courses (that are well-subscribed and positively reviewed by the community) should be a requirement for any graduate-level recognition. The PhD used to be about offering a unique research contribution to the field; now it's about paying tuition and being exploited as a TA. These three things - helping others, being cooperative, contributing to the public good - are obviously not easy to assess. To be sure, it's far easier to ask students simple questions and grade the number of correct responses. But assessing students in this way, far from measuring putative 'content knowledge', is really an exercise in counting without any real interest in what is being counted. It acts as an invitation to cheat, as it places self-interest ahead of the values it is actually trying to measure.
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    Stephen Downes very alternative thinking on alternative assessment: Helping others, being cooperative, and contributing to public good.
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What You Need to Know About Usability - 1 views

  • There is no point in having a beautiful layout where the user simply can’t achieve basic tasks. If a system is difficult to use, users will leave and probably won’t return. Stop focusing on getting exposure, and start focusing on making your system usable and engaging for your visitors.
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What is MITx? - MIT News Office - 0 views

  • MITx will be coupled with an MIT-wide research initiative into online learning that will study ways in which students, whether on campus or part of a virtual community, learn most effectively. To the degree that MITx demonstrates highly effective online learning tools from which campus-based students might benefit, such as self-paced online exercises, those tools will become part of the experience of MIT students. These tools will enable campus faculty to automate some of the more repetitive and less creative tasks, such as grading, thereby liberating more time to devote to innovative ways of teaching the material and to additional contact time with resident students.
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i'm Watch - 0 views

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    Smart phone everywhere. Now, smart watch is coming..... Slick, thin and ergonomic, i'm Watch is made to be part of you. And it's always with you by all means: phone, web, music, radio, organizer, photo, video, and whatever App you may come up with. Born for multi-tasking exploit, i'm Watch is so fast and simple to use that everything else will be left behind, likely on your car backseat.
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25 Cool User Interface Design Showcase You Must See - tripwire magazine - 6 views

  • The success of web applications and websites depends in how effective the User Interface design is. Designing a good user interface however is a very challenging task. Above anything else, the designer has to focus his attention towards giving the end-user a great experience with the system. Whether the designer is working on a website, a mobile application, or a game interface it is always a must that the convenience of the user is given paramount importance.
  • In this article, we are sharing with you some user interface designs that not only allow easy navigation or use of the end-users but also ones that can encourage them to use the system. These designs can be used as an inspiration in your efforts to make your projects more user-friendly. Here you can find UI designs for audio and video applications, mobile systems, game apps, web interfaces and etc. 
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    A few cool UI designs for mobile like 7, 12, 13, 17, 18, 20, 21
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    #21 is really good! We might consider something like this for our m-learn (video) app.
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