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Mobile Learning is Beyond its Tipping Point by Gerry Griffin : Learning Solutions Magazine - 1 views

  • To be effective at improving productivity and content retention, mobile learning content must take a different form from what has gone before. And it is content — content fit for the mobile learning purpose — that will drive market growth.
  • there are two types of user for mobile learning — the “considered” user and the “trigger” user.
  • The considered user downloads and views learning material
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  • The trigger user responds to contextual situations that require action
  • know what
  • know-how
  • Mobile learning is also best focused around “inflection points.” These are times during the week where there is no opportunity to redo the task, and where high performance is vital. Examples of inflection points include issuing a verbal warning to an employee, conducting a meaty interview, and doing a key client review.
  • the idea of learning separated by an extended period of time from the “Event,” when a person actually attempts to use the learning has to be challenged. Few learners today want the information weeks and even months in advance. They actually would like to have specific top-of-mind and refresher learning “on-demand” minutes or even seconds before they will need to use it.
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CGSociety - BILLIONS - 0 views

  • CGSociety :: Game Production Focus 26 August 2010, by Paul Hellard In creating the latest Facebook smash hit casual game, 3DVIA wanted to make something that was "just beautiful to have in front of you." David Laubner, the VP of Online Marketing at 3DVIA, says loudly and with conviction, "It's all about the artwork!" "
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    An article which provides an interview of Paul Laubner, the VP of Online Marketing 3DVIA on their Billions, a social gaming on Facebook. It does talk about the important of its artwork and to tell the truth, the characters that were drawn and modeled are awesome.
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    I like those adorable characters presented and I think it suits my style. KA-WA-III-NEI!
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Web App - Scrolling long lists - 1 views

  • Scrolling Long Lists Another big problem with iPhone web apps is presenting very long lists efficiently. Digg has this problem with their stories and comments and they work around it by breaking stories into pages of ten and omitting all but the top five comments. Apple solves this problem nicely in their Mail app by loading 25 messages at a time and putting a link to get more at the end. Clicking it loads those messages and appends them to the end of the list, allowing you to use the joyous flick gesture to scroll the complete list at once. In my view, this is nicer than breaking the list up into separate pages. iUI makes it easy for you to use this convention in your own web apps. Simply create a link with target="_replace" and iUI will load the URL it and replace the <a> with the contents of the URL. Again, the URL should not point to a complete HTML document, but only the fragment you want to replace the "Get More" link with. For an example of incrementally loaded lists, look at the Digg demo again. Scroll to the bottom of the stories list and click on the "Get 10 More Stories..." link.
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    One of the issue/feature for the billboard on finLit hub project which i was discussing with Sham about earlier on. Here's a nice solution which i think we can take into consideration. Do check out the digg demo link that I highlighted. http://www.joehewitt.com/iui/samples/digg/#___1__
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    Excellent find! I also think that "get more" is a more elegant solution. Where any information exceeds a single screen in any apps CeL develops, this should be the way to go.
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Game by 14-year-old outsoars Angry Birds | Gaming and Culture - CNET News - 1 views

  • While Angry Birds is still the top paid iPhone game, a game written by an eighth-grader has spent the last few days atop Apple's free charts.
  • Some months back, a friend suggested that if Nay liked his iPod touch so much, perhaps he should try his hand at programming for it. At first he tried the standard Objective-C programming tools, but found the learning curve a little steep. He tried another tool called GameSalad, but didn't like the results. In the end, he settled on the Corona tools from Ansca Mobile. Corona was easy to use, he said, and also let him write once and publish for both Apple and Android devices.
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How Much Does it Cost to Develop an App? - O'Reilly Answers - 0 views

  • note that many apps will take between four and eight weeks to build, with the average being six weeks. With a full-time developer (40 hours per week) and a part-time designer (20 hours per week), the average man-hours per week is around 60. Six weeks multiplied by 60 hours per week equals 360 hours. Solid designers and developers will charge around $100 per hour, with top talent peaking at around $150 per hour and lower-end U.S.-based contractors charging around $65 per hour. Using the $100-per-hour rate yields a total of $36,000 (360 hours × $100 per hour). That number can quickly fluctuate: if your app took four weeks to build (240 hours) and the average was instead $75 per hour, the total would be $18,000 (240 hours × $75 per hour).
  • Note: For games, the number of total hours is much higher, and ranges between 700 and 2,000 hours. This equates to three to six months of work, depending on the number of developers working on the game simultaneously.
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    Money issue about developing an mobile app heh. They have interesting ways to cut back budgets too in this new platform... like getting interested developer to buy in your idea , hiring interns, taking reference to existing applications etc. O'Reilly released many good technical issue books hence I think their words proved some credibility.
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20 Top Educational Tweeters: EdTech | The Creative Education Blog - 0 views

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    Ed Tech tweeters you might want to consider following!
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Using Facebook for marketing - 10 company examples and engagement tips > Smart Insights... - 0 views

  • Facebook explanation of the best way to engage brands Facebook Head of Brand Solutions, Chris Pan talks about: Fan pages as an authentic voice | Brand fan pages by fans | Content is king | What people want to hear vs. what you want to tell them | Facebook marketing solutions
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    View the video by Facebook's Head of Brand Solutions, Chris Pan on Facebook explanation of the best way to engage brands. It is how fan pages on Facebook acts as a voice of the company/organization, content we provide is important and what people wants. 
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What is Layar Vision? - Layar - 1 views

  • Layar Vision is an extension of the Layar platform, taking augmented reality to the next level. With the help of our industry-leading install base of 10 million devices, we’re opening the door for over 10,000 developers to create an entirely new kind of AR experience for a massive audience.
  • Layar Vision allows the creation of layers and applications that recognize real world objects and display digital experiences on top of them
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    A new feature from Layar
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The eLearning Guild : Rapid eLearning Authoring: Top Tools : Research Library - 1 views

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    I have download the PDF for some do not have the Guild membership yet. Here is the link to my dropbox public folder, http://dl.dropbox.com/u/8867598/guildresearch_rapid2011.pdf. Here are the product overview. - Adobe Captivate- Adobe Connect- Adobe Presenter - Articulate Engage - Articulate Presenter - Camtasia Studio - Raptivity Niko, you ask me about Raptivity some time back, check it out!
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The 21st Century Principal: 4 Benefits of iPad Use for Administrators and Educators - 3 views

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    If only more of our NIE staff thought and acted this way!
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    Influence them from top down and bottom up. Our stakeholders like ACIS, Programme Offices and AG supports may be our initial targets. Hopefully with a bigger support group, we will be able to induce the others to come on board. I am trying to influence my bus buddies in a small way too :)
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Flipboard for iPad - 0 views

  • Named Apple's iPad App of the Year and one of TIME's top 50 innovations of 2010, Flipboard is a fast, beautiful way to flip through the news, photos, videos, and updates your friends are sharing on Facebook, Twitter, Google Reader, Flickr, and Instagram. See your social media in a magazine layout that is easy to scan and fun to read.
  • Share articles and photos, comment on posts, and like or favorite anything. Customize your Flipboard with sections created from your favorite news, people, blogs, and topics.
  • Reviews:- "Flipboard is a fantastic iPad app that makes everything you read on the Web better than it is by itself. I can't recommend it highly enough." Macworld- "Flipboard offers iPad users an entirely original alternative to browsing the Web for news; its magazine-style layouts and breathtaking use of photos and white space show the way forward for digital media." PCMag.com- "Flipping for Flipboard: The brilliant iPad app that has changed the way I read the news." SLATE- "Flipboard begins to imagine an entirely new way of accessing the social Web." New York Times- "Stop. Put down this computer, go pick up your iPad and come back here. Now go get this app: Flipboard. Why? It's pretty awesome." Wired.com- "I am thoroughly impressed from our first run with Flipboard. It is simply gorgeous and a pleasure to browse." Mashable - "Flipboard turns Facebook updates, tweets into digital magazine" USA Today
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    What if I could link my e-portfolio to Flipboard? And even view others' e-portfolios for a given topic on my Flipboard - all automagically arranged to look like a glossy magazine? How would that inspire our teachers to update their e-portfolios accordingly?
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Facebook Timeline: 10 Stunning Designs [PICS] - 0 views

  • Facebook’s new Timeline gives users a large “cover photo” space at the top of the page. As we’ve already shown, this is a great opportunity to get creative with your profile presentation.
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    Who knows, one day we could use Facebook for e-portfolios next time?
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