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Eveleen Er

Augmented Reality (AR) in Education « Learning Technologies - 0 views

  • introduced the concept of AR, discussed the recent AR developments, examined the impact of AR on society, and discussed the implications of AR for education
Ashley Tan

Free Technology for Teachers: Daqri - Build Your Own Augmented Reality - 5 views

  • Daqri is a new service for creating augmented reality layers for your mobile devices. Daqri will enable users to create augmented reality products without writing any code.
Eveleen Er

10 Excellent iPad Applications for Teachers | Emerging Education Technology - 3 views

  • With the iPad2 on the launching pad, it’s a great time to share this list of useful iPad apps for teachers from guest writer Paula Dierkens.
Eveleen Er

Free Technology for Teachers: KinKast - Private Video Sharing - 1 views

  • KinKast is both an iPhone application and a web application. Here's what KinKast does; you record a video on your iPhone or on a camera and upload it to the KinKast servers. You can then share it via email with the people you want to see it. You can also post it to Facebook if you choose
Eveleen Er

How HTML5 Will Transform the Online Video Landscape - 0 views

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    Watch the video on "3 Dreams of black". Impressive WebGL technology for the web.
Niko chen

Making Videos on the Web - A Guide for Teachers - 0 views

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    A free ebook guide showing step-by-step on how to make your own videos & audio on the web.
Ashley Tan

YouTube - Using ePortfolios as a reflective teaching tool - Case study - 2 views

  • This case study examines how ePortfolios, used in conjunction with blogs, can encourage students to become more critically reflective learners. The benefits and challenges of using ePortfolios are discussed, along with strategies for providing sufficient technical and pedagogical support, to enable teachers and students to confidently use the technology as a collaborative learning tool.
Ashley Tan

SpringerLink - Education and Information Technologies, Online First™ - 0 views

  • A Video Lecture Capture (VLC) system was implemented to address issues relating to retention, and to reverse the trend of high drop, failure, and withdrawal (DFW) rates. The purpose of this study was to examine student perceptions of how using VLC impacted their academic performance. Areas of interest surrounded students’ perceived benefits, value, and helpfulness of using the system. In addition, the study probed the concern of many about the impact using VLC would have upon class attendance. Finally the study compared students’ perceptions about their performance as a result of using VLC with faculty perceptions about their students’ performance as a result of using VLC. It was hypothesized that there is a significant difference between student and faculty perceptions.
Pratima Majal

Challenge Based Learning - 1 views

  • Challenge Based Learning applies what is known about the emerging learning styles of high school students and leverages the powerful new technologies that provide new opportunities to learn to provide an authentic learning process that challenges students to make a difference.
Ashley Tan

iPads in Education - Implementation Stories and Lessons Learned (continued) | Emerging Education Technology - 0 views

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    Reference for m-learning principle objectives
Eveleen Er

Augmented Reality Is Coming To Your Car Window | Bit Rebels - 0 views

  • The concept is called “Window to the World,” and it allows the user to interact with the world outside the window by tracing and drawing with his or her fingers on the window in an augmented reality kind of way
yeuann

Sifteo Cubes Are Building Blocks for Geeks | Gadget Lab | Wired.com - 0 views

  • LEGOs and Lincoln Logs are for Luddites. Sifteo cubes are the new building blocks. Each cube has a 128-pixel color LCD screen, wireless connectivity, a 32-bit ARM microprocessor, and an accelerometer that responds to tilting and stacking. You can arrange them to create everything from vocabulary puzzles to building challenges, all of which can be enjoyed by as many people as you can crowd around the coffee table.
  • Sifteo founders Jeevan Kalanithi and David Merrill previewed the cubes at TED 2009 when they were grad students at MIT. The cubes debuted at CES this year. The design marries classic tactility with new hardware and software. “Sifteo cubes are the first gaming solution to deliver truly hands-on play,” Merrill said. “[The cubes combine] the latest in embedded computing and sensing technology with a timeless play style.”
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    Fascinating! Enhancing mobile learning with tactile and spatial play. I was thinking how we could adapt iPhones or iPads to fit together like what we do for children's building blocks or mahjong tiles... Do watch the video too!
yeuann

Why Location-Based Gaming Is The Next Killer App [OPINION] - 0 views

  • Capture the flag. Hide and seek. Marco Polo. These location-based games brought hours of fun to many of us as children. Then video games came along and suddenly the only location you played in was the living room. Now this shift is coming full circle as innovative mobile games are using geo-location, image recognition and augmented reality technologies to combine the real and virtual worlds.
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    Integrating m-gaming with m-learning?
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