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wittyben

30 Trends In Education Technology For 2015 - 0 views

  • Rethinking data in the classroom
  • Adaptive learning algorithms
  • Experimentation with new learning models (including flipped classroom, sync learning, blended learning, etc.)
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  • Teacher self-directed PD, webinars, streams, etc.
  • Focus on learning spaces
  • Design thinking
  • Gamification of content
  • Genius hour, maker hour, collaboration time
  • Workflows
  • YouTube channels, Google Chromecast, AppleTV
  • Google Drive
  • Google
  • Professional Learning Communities
  • Traditional reading lists of truly great literature
  • Pure creativity
  • Self-directed learning
  • Massive in-person education conferences
  • The physical design of most school buildings and universities
  • Memorization of prioritized content that leads to design thinking
  • Gamification-as-grading-system
  • Cloud-based learning
  • Apps like Prezi
  • Moving from one OS to another (e.g., from Android to Windows Phone)
  • Socioeconomic disparity
  • Mobile learning
  • Mobile assessment
  • Mass education publishers
  • Data Teams
  • “21st century learning” as a phrase or single idea
  • MOOCs
  • Increased “instructional hours”
  • Standards-based grading; pass/fail; student retention
  • Pressure on teachers
  • The traditional classroom
  • Whole class processes
  • Flash drives, hard drives, CDs, emailing files
  • Alternative schools/classrooms for special needs students
  • Apple-centric thinking
  • Apps like PowerPoint
  • Cable television, subscription-based content streaming
  • Oversimplifying BYOD thinking
  • “Doing projects”
  • In-app purchase gouging
  • Dropbox
  • Mobilizing non-mobile content
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    Tech in edu trends you might be interested to know...
Kartini Ishak

Adobe Edge: November 2010 -Tutorial: Integrate 3D functionality into 2D design environments - 0 views

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    Integrate 3D functionality into 2D design environments with ease. 
Ashley Tan

PolivkaVox: Why social networks are powerful for learning. - 2 views

  • Typical instructional design and pedagogy focus on breaking down a subject into component parts, gaining mastery of those parts, whether they are steps in a process or techniques or parts of the anatomy, and then reassembling them in the learner's mind and in practice so that the result is overall mastery of the broader subject. That may be oversimplified, but this basic approach goes back to Aristotle, at least. It's not debated in education, it's assumed that this is the best approach for learning anything, including complex processes or highly nuanced behaviors in shifting contexts.
  • Centola's conclusions. He studied positive changes in people's behaviors regarding health care, changes that resulted directly from placing subjects in carefully designed social networks with the goal of improving their health decisions. What he concluded was that smaller, tighter social groups had more success improving health behaviors than larger, looser social groups (ie, the typical Facebook connections). Maybe you already see what it took me a while to notice. Both of them had success. Social networks designed for a specific purpose can do something pretty amazing: They can change people's behaviors. Any educator or trainer whose goal is actually to impact both thinking and behaviors (to change lives!) rather than just getting people to pass a test or check a box, should be paying close attention. And maybe getting a little excited.Researchers in education have long known the power of social groups to alter behavior. Brown, Collins, and Duguid made this case a while back
  • these three went on to say that highly complex behaviors are picked up, absorbed, through relatively informal social exchange more quickly than they could be if they were "taught" in the usual break-it-down sense. We're talking about complex behaviors. Processes. Highly nuanced interpersonal interactions. Centola's study suggests to me that we now have an online tool, the social network, that is fully capable of carrying the power of culture to shape behaviors and establish norms. And it can be done on purpose.
Kartini Ishak

Graphic Design School Blog | Putting Together an Effective Portfolio, Articles - 0 views

  • Blog > Putting Together an Effective Portfolio Putting Together an Effective Portfolio
  • most freelancers with a decent body of work nowadays will also have an online presence, used, in the main, to display their work. Take as much care with your online portfolio as you would your physical one. Strive for a uniformity and dynamism in your photography of projects, and make sure that images and pdfs saved from the computer are of sufficiently high and consistent resolution. Write concise, foolproof explanations to accompany the work and organise it all in an intuitive level-based fashion, much as you would a website. Sites like Flickr and View Creatives go some way to aiding the freelancer in this professional-feeling endeavour, but you’ll still need to pour energy and vim into the whole enterprise to create the right appearance.
  • Useful Top Tips Keep things small. A portfolio any larger than A3 is really too big Keep things clean & uncrumpled Loose-leaf sheets are better than ring-bound sleeves Assembling a portfolio should not be a one-off exercise, but a dynamic and continual process Request and absorb other people’s comments and allow this information to flow back into the way you maintain your portfolio Interleave your loose-leaf sheets with a bold and dazzling substrate, though choose something that doesn’t overpower the work contained within If you choose to carry your portfolio on a laptop, for pity’s sake avoid using Powerpoint in your presentations!
Pratima Majal

Pixels to Inches (or Centimetres) Converter - Classical Webdesigns, complete website design. - 1 views

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    I find this converter very useful while designing banners. Hope you find it useful too. Anyways its free :)
Kartini Ishak

Adobe Edge: January 2011 - Design 101 for developers - 0 views

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    Good design uses a good hierarchy to convey a message. 
Kartini Ishak

A Website Named Desire - 1 views

    • Kartini Ishak
       
      Click on View 'DeepZoom' to have a full blown perspective of the interactive image. 
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    Designing, building and launching a website is real hard work. To explain the process, a picture was drawn. A really big picture. Enjoy! 
Ashley Tan

Dr Jonathan Reed - Child Neuropsychology » Blog Archive » What makes a good educational ipad app - 3 views

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    Reflections of an app designer/creator who creates apps for kids. Something for the apps teams to read, reflect and consider incorporating.
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    Clear guidelines that it's sure worth incorporating!
yeuann

Location-based learning: The context is mobile | Instructional Design Fusions - 3 views

  • Mobile devices have some unique affordances: They offer location-sensors (e.g., GPS, RFID, WLAN) and they can deliver multimedia content that is time- and place-relevant. Opportunities for embedded assessment can also be used to assess and fine-tune mlearning design.
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    An interesting piece about how the unique affordances of mobile devices enable newer forms of learning.
bernard tan

e-Fiesta2012 Mobilise : Learning on the go - 1 views

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    The website for e-Fiesta2012 Mobilise : learning on the go if needed is here. please help to advertise. The website was created using responsive web theory practice This is one of the latest practice in web technology. It will response accordingly by detecting your devices, dimensions and orientation whether portrait or landscape,and determine the necessary information and interaction to be shown to the user. :) Take away multiple mobile sites, no more tedious updates! Design with cross-platform with users in mind ! mobilise now!
bernard tan

Casual Game Design » Building a prototype - 0 views

  • Advantages Building a prototype has several advantages.
  • Find out if the game works
  • Try out different ideas
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  • Balance game rules.
  • Ease communication
  • Get feedback
  • Kinds of prototypes
  • Pencil and paper
  • Board games
  • Graphics program
  • The most sophisticated prototype is of course the one that is programmed on a computer. Because you can build this kind of prototype any way you want, it will be most like the final game. A programmed prototype allows you to test aspects of your game that the before-mentioned prototypes lack, like user interface, controls and timing. A programmed prototype is also easy to share with other people and is therefore great for communication and soliciting feedback. Of all prototypes discussed, the programmed prototype takes the longest to create and is the hardest to change, so I recommend you start using it only after you have the basics of your game design and rules well in place.
  • Program a prototype
yeuann

An Incredible Keyboard App That Lets You Type Without Looking At Your Screen | Co.Design: business + innovation + design - 0 views

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    An app for blind people to type on their touchscreen handphones. I tried it. It really works. 
Obi-Wan Fareed

A Learning Science Alternative to Bloom's Taxonomy by Brenda Sugrue : Learning Solutions Magazine - 0 views

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    In 2002, I proposed two alternatives to Bloom's Taxonomy for classifying objectives in order to design appropriate instruction and assessment (Sugrue, 2002). One was based on Merrill's content performance matrix (Merrill, 1983). The other I called the "pure performance" alternative, which did not require any classification.
yeuann

After testing a new grid menu on its homepage, Google experiments with no navigation bar on all its sites - The Next Web - 0 views

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    Possible new navigation re-design for Google's UI
c l

Scenario design in elearning: Two types of feedback - 1 views

  • In elearning, you could call this showing feedback because, well, the elearning shows (or at least describes) the results.
  • we’re letting people learn from somewhat realistic experience, and the more realistic and vivid we can make the experience, the more likely they are to remember it.
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