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Ashley Tan

Learning with 'e's: Open for use? - 0 views

  • open educational resources and open scholarship (a form of open educational practice)
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    Useful Slideshare by Steve Wheeler on open educational resources.
Ashley Tan

Schoology Aims to Fix One of the Greatest Pain Points of Education - 0 views

  • Schoology is a startup that seeks to address many of the pain points of the LMS: Schoology is easy to use. It's free. It offers data portability. It encourages communication and collaboration with look and feel of contemporary social networking sites rather than the bulletin boards of circa 1996. But it isn't simply a social networking tool. Schoology provides the functionality of its big name competitors - Blackboard, Moodle.
  • Most LMSes isolate students in their particular courses. And once that class is over and once a student has graduated, the information contained there - notes, lessons, assignments, discussions - are lost. Schoology blends a social networking interface with learning management tools, so that teachers and students (and parents and administrators) can communicate and collaborate on academic issues.
Sally Loan

Principal Speaks Out Against Banning Social Media - 0 views

  • "The answer to ending bullying or misuse of social media is not to ban it ... what we need to do is talk about the behaviors that are unacceptable,"
  • model the correct way to use tools such as cell phones to connect with the world and learn.
Sally Loan

haiku LMS : iPads and Mobile Media in Education : iPads in Education - 0 views

  • Thus, if they use a laptop and they have a cell phone, they are in a 1:2 environment with technology. Add an iPad, and they are in a 1:3 environment
  • The cell phone is small enough to be in your pocket and with you all of the time, making learning truly 24/7
bernard tan

Building Mobile Learning with Your Existing eLearning Toolkit - 1 views

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    Video presentation
Ashley Tan

Open educational practices - 0 views

  • I spoke about Open Educational Practices, (including Open Educational Resources and Open Scholarship) a subject which I am learning more about all the time as the movement grows and gains traction. You see, the idea behind open practices is that anyone can gain access for free, at any time and in any place - courses, software, ideas, knowledge, people... OEP requires everything to be open - for access, scrutiny and repurposing. So whether it's licensing agreements such as Copyleft or Creative Commons, or open access journals, or even massively online open courses, the open educational practices are gaining ground and influence in the academic world.
  • It's not going to be easy to change a model where knowledge has become a commodity though. Too many powerful people and organisations stand to lose a lot if everything becomes 'free' and open. But things are changing slowly. The publishing houses who once had a strangle hold on academic journals are beginning to lose their grip. Some are having to change their business models. Google Reader and Google Books for example, are giving us all more than a glimpse of the pages of just about every book that has ever been published. And open access journals are opening up knowledge for all without payment. So when a student comes up against a paywall - what will they do? They will go elsewhere of course - to the free versions that are out there on the web.
Sally Loan

Blackboard Learn - 2 views

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    Blackboard course on ipad
Kartini Ishak

TODAYonline | Tech | No second chance - 0 views

  • ght of as the harbinger of virtual worlds has been left to wither.
  • business, after all), it's unfortunate that what was once thou
  • usiness, after all), it's unfortunate that what was once thou
  • ...4 more annotations...
  • ght of as the harbinger o
  • Although Second Life's finances seem to be in the black (it is a
  • We're already on the cusp of a fully-immersive 3D experience that could go mainstream. Microsoft's Kinect peripheral for its gaming console, for example, allows gamers to control their onscreen characters with body movements captured by 3D cameras. Sony's PlayStation Home offers a sharp, high-definition virtual world. Maybe these companies could teach Linden Labs a thing or two about advancing the technology and vision behind Second Life.
  • The learning curve for Second Life is also steep, no thanks to its cumbersome user interface. Even a mildly proficient Internet user might be put off.
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    No second chances for Second Life? This article discusses Second Life after three years of fizzling out. 
Pratima Majal

Instead Of Tests, Video Games To Assess Student Learning - 2 views

  • srooms. The Gainesville Sun reports that the University of Florida is offering an online course called "21st Century Skills in StarCraft," which requires student to play the real-time, multi-player online strategy game "StarCraft" for up to two hours per week.
  • University of Florida is offering an online course called "21st Century Skills in StarCraft," which requires student to play the real-time, multi-player online strategy game "StarCraft" for up to two hours per week.
  •  
    Thanks for sharing this. It's something I might be able to use for my trainees next semester. BTW, gaming as tests is news only to the layperson. Gamers and educators/researchers involved with gaming know that games are mainly a series of tests! People can't get over the idea that you can actually enjoy yourself taking tests.
Ashley Tan

E-learning Network of Australasia - 0 views

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    Online training
Shamini Thilarajah

Evernote - a personal e-portfolio solution for students? « JISC RSC MASHe - 1 views

  • It is unlikely any e-portfolio solution is going to be perfect and I think Evernote ticks a lot of the boxes. A huge advantage of promoting a personalised e-portfolio solution is it truly belongs to the individual and not the institution, particularly important if you want to encourage and support lifelong learning.
Mazlan Hasan

Five questions with: Jeff Swain, ETS innovation consultant, on the iPad and education - Teaching and Learning with Technology - 0 views

  • Two things really struck me about the iPad during my time with it. The first was how it extended my activity in reality. The touch screen feels like an natural extension of myself.
  • This is a huge paradigm shift
  • the device changed my perception of connecting
  • ...8 more annotations...
  • I found myself thinking less about Web pages and urls and more about specific places to go, places within places.
  • It's not that the iPad does everything well but it does do everything I need it to do well enough
  • Instead of comparing it to a cellphone or a laptop we should be exploring its potential for new ways of meaning-making.
  • test out the educational value
  • iPad is a Kindle killer in the e-book category because it creates a more intimate reading experience.
  • Because it can do the things I need to do when I'm on the go, the iPad has turned my laptop into my new desktop.
  • Make it a content creation device as well.
  • it's come in quite handy with my dissertation work. Using an application called Papers which I have on both my laptop and the iPad, I am able to access various education and research databases, download articles, and mark them up
bernard tan

Gamification Encyclopedia - Game Mechanics Resource | Gamification.org - Gamification.org - 0 views

  • Gamification is the concept that you can apply the basic elements that make games fun and engaging to things that typically aren't considered a game. Examples are Frequent Flyer Programs, Wii Fit, badges in Foursquare, etc. The possible applications of game dynamics are nearly infinite with many believing that gamification will impact everything from the web to education, health, and work.
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    A whole lots page regarding Gamification!
Eveleen Er

Tony Vincent on Vimeo - 0 views

shared by Eveleen Er on 10 Jan 11 - No Cached
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    Using different apps to create projects for PBL. Includes other videos as well. Although videos are quite lengthy, it provides very good ideas.
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    Take a lesson from Tony Vincent and use these devices for Problem Based Learning and Digital Storytelling.
Ashley Tan

Game by 14-year-old outsoars Angry Birds | Gaming and Culture - CNET News - 1 views

  • While Angry Birds is still the top paid iPhone game, a game written by an eighth-grader has spent the last few days atop Apple's free charts.
  • Some months back, a friend suggested that if Nay liked his iPod touch so much, perhaps he should try his hand at programming for it. At first he tried the standard Objective-C programming tools, but found the learning curve a little steep. He tried another tool called GameSalad, but didn't like the results. In the end, he settled on the Corona tools from Ansca Mobile. Corona was easy to use, he said, and also let him write once and publish for both Apple and Android devices.
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