Contents contributed and discussions participated by Ashley Tan
What is mobile augmented reality for? | Technology | guardian.co.uk - 1 views
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Philipp Schloter, chief executive of developer Abukai, said that looking for individual killer apps is the wrong way to approach augmented reality."This is really more of an enabler that sits across many different areas," he said. He was backed up by Peter Meier, founder of Metaio, the company which makes the Junaio AR browser app. "I always see augmented reality as a new user interface technology, and less as something for which there's the killer app out there," said Meier."For me, this is about accessing and understanding information more easily, and enjoying information that is somehow related to the real world ... I don't think there's a killer app. This is more like the next touchscreen for mobile phones – more like the next user interface revolution."
Directory of Learning Tools - 3 views
Upstage: A New App for Sharing iOS Mockups - 2 views
ingentaconnect A model for e-education: Extended teaching spaces and extended le... - 0 views
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The paper proposes a model for e-education in instruction, training, initiation and induction based upon the concept of extended teaching spaces involving execution, facilitation and liberation, and extended learning spaces used for acquisition, application and construction cemented by dialogue and reflection.
ingentaconnect Conceptions of e-learning and professional development for e-lear... - 0 views
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A phenomenographic research approach was used to gather the expressed experiences of e-learning and professional development for e-learning held by teachers and support staff from institutions across New Zealand. Five conceptions of e-learning (as tool and equipment; as a facilitator of interaction; as learning; as a reduction in distance; and as a collaborative enterprise) and four conceptions of professional development for e-learning (as training; as opening up possibilities; as collaboration; and as relevant and purposeful) were discovered.
ingentaconnect Enhancing learnerlearner interaction using video communications i... - 1 views
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This paper presents a model which distinguishes between planned learner-content interaction and learner-learner interaction and suggests that a blend of planned and non-planned learner-learner interaction is worthwhile. It concentrates on technology enhanced learning using video communications which provide opportunities for more authentic online collaborative learning, formally and informally.
Game by 14-year-old outsoars Angry Birds | Gaming and Culture - CNET News - 1 views
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While Angry Birds is still the top paid iPhone game, a game written by an eighth-grader has spent the last few days atop Apple's free charts.
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Some months back, a friend suggested that if Nay liked his iPod touch so much, perhaps he should try his hand at programming for it. At first he tried the standard Objective-C programming tools, but found the learning curve a little steep. He tried another tool called GameSalad, but didn't like the results. In the end, he settled on the Corona tools from Ansca Mobile. Corona was easy to use, he said, and also let him write once and publish for both Apple and Android devices.
IPad Ripple Effect: The Unfolding Future of Video Transcoding Technology - 2 views
App Fusion: Learning Face-off with Facebook by Terrence Wing : Learning Solutions Magazine - 1 views
Phases for Developing an Educational Game | Kapp Notes - 3 views
Vimeo Video School - 4 views
Gamification of Learning and Training | Kapp Notes - 1 views
Free Technology for Teachers: 12 Ways to Create Videos Without a Camera or Software - 1 views
E-learning Network of Australasia - 0 views
Review of Portfolios in Higher Education: A Flowering of Inquiry and Inventiveness in t... - 2 views
30+ Tools for Building Mobile Apps (+ Poll!) - 1 views
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