Skip to main content

Home/ centreforelearning/ Group items tagged concept

Rss Feed Group items tagged

wittyben

10 Ways To Support Learning Styles With Concept Mapping - 0 views

  •  
    For the IDs and ETs... if you want to recommend concept mapping as a solution to academic members
Sally Loan

4 Essential Steps to Teach a New Concept/Technique - 1 views

  •  
    A nice blog entry on steps to teach a new concept/technique. And for those interested in photography, there is some nice tips too.
yeuann

MobBase - Mobile apps for the music industry - Make an app! - 0 views

  •  
    Interesting concept... Strikes me that this is very similar to our e-Portfolio concept, except that it's a "music-folio" for aspiring band-artists.
Kartini Ishak

iPhone Gems: Five Geotagging Apps For Photographers | iLounge Article - 1 views

  •  
    Today we look at five different geotagging apps for the iPhone, but before we begin, there are a few concepts and facts that are worth pointing out for those who might be unfamiliar with the concept of geotagging. Geotagging is a computerized process for adding GPS-based location data to an image for later reference. Since most cameras don't include GPS hardware, but the iPhone 3G and 3GS do, you can run an iPhone application to record your location while shooting the photos. The best apps of the bunch are PhotoTrip and PlaceTagger; read on for all the details.
Ashley Tan

ingentaconnect Conceptions of e-learning and professional development for e-lear... - 0 views

  • A phenomenographic research approach was used to gather the expressed experiences of e-learning and professional development for e-learning held by teachers and support staff from institutions across New Zealand. Five conceptions of e-learning (as tool and equipment; as a facilitator of interaction; as learning; as a reduction in distance; and as a collaborative enterprise) and four conceptions of professional development for e-learning (as training; as opening up possibilities; as collaboration; and as relevant and purposeful) were discovered.
yeuann

From Google Ventures: 4 Steps For Combining The Hacker Way With Design Thinking | Co.De... - 1 views

  • the team has only five members. Sprints help squeeze a maximum amount of design education into a necessarily short amount of time.
  • 1. Forced Constraints
  • 2. Separate Processes for Pinpointing Problems and Solutions
  • ...2 more annotations...
  • 3. Story Boarding The User Experience
  • 4. Independence
  •  
    The concept of "design sprints" (as pioneered by Google Ventures) - short, very focused and very well-structured group discussions - may be very useful for our teams in generating practical but creative solutions to problems, whether you're an ID, ET, MD or even MP.
  •  
    Let me know if you want me to contribute in step 1: forced constraints!
  •  
    Haha! That might help ;)
Rachel Tan

Interview with Dr Ashley on Web 2.0 technology and its relevance to teaching - 0 views

  •  
    My instructor from Penn State U shared his thought on the podcast. "I was very intrigued by his reference to Alan Kay when he talked about how the tools shape us via our interactions with them. Kay was (and is) most definitely one of the most visionary and original thinkers when it comes to technology and its applications. To be sure, this point about how the tools shape us is a very good one to emphasize. Tools are not innocuous things and metacognitive awareness can help both teachers and learners think about how their perceptions of ideas, concepts, etc are influenced by the tools they use to express their understandings of these things that they encounter." P/S Apologies for the poor editing by Rachel (first time using Audacity)
yeuann

Amplifying Learning through Electronic Textbooks - Microsoft Research - 0 views

  •  
    A series of Microsoft Research articles on the latest e-learning technologies and strategies. The concepts are seriously exciting! Could CeL consider take a look into these possible areas of research next time?
Ashley Tan

Free Technology for Teachers: wireWax - Create Interactive Videos and Play Videos Withi... - 1 views

  •  
    wireWax is a new service (still in beta) that takes the concept of YouTube annotations and makes it much better. On wireWax you can build interactive tags into your videos. Each tag that you add to your video have another video from YouTube or Vimeo or an image from Facebook, Flickr, or Instagram. A tag can also include an audio track from SoundCloud or a reference article from Qwiki. What makes using wireWax different from using the YouTube annotations tool is that clicking on your tags (what YouTube calls annotations) does not send you outside of the video you're currently watching. This means that you can watch a video within a video or view a picture or listen to a different audio track within the original video. When you click a tag in the original video the video pauses and the tagged item is displayed.
yeuann

Idea Flight for iPad on the iTunes App Store - 0 views

  •  
    An innovative concept where you do a collaborative group presentation on multiple iPads remotely using a common PDF linked via Dropbox.
Pratima Majal

Conceptboard - Realtime Teamwork & Collaboration Software - 2 views

  •  
    I was introduced to this tool today, I would need to find out whether this is for Concept mapping though...but a tool worth exploring :)
bernard tan

3G powers Singapore school's 21st century classroom - 1 views

  •  
    NIE is mentioned in this article talking about mobile technology in schools. And the platform chosen was Windows.... The National Institute of Education of Singapore is assisting teachers with the development of customized curriculum in English, Science and Chinese that leverages the benefits of mobile, Internet-connected, learning devices and provides students with new learning opportunities that are not possible with paper and pencil. We co-design technology enabled lessons with the teachers and provide professional development to teachers that enable them to enact lessons using smartphones. It is critical to empower teachers to orchestrate the transformed classroom to support students' personalized learning," says Professor Looi Chee Kit of the National Institute of Education. All smartphones are equipped with MyDesk, a next-generation mobile learning platform tailored to leverage the capabilities of Microsoft's Windows Phone operating system. MyDesk enables each student to access his or her assignments, relevant websites that contain podcasts, textual material and video clips and educational applications, such as concept mapping, drawing and animating, to practice both self-directed and collaborative learning.
Ashley Tan

Book Review: Design for How People Learn, by Julie Dirksen by Clark N. Quinn : Learning... - 0 views

  •  
    For IDs. The book focuses on a very practical approach to designing learning, drawing upon what we know about how our brain works, and then applying it. And, most importantly, the book goes beyond the traditional ID paradigm about intro, concept, example, etc., and includes the emotional (motivational) side of the equation. Dirksen also (thankfully) points out the role of performance support, helping designers recognize that not every solution is a course.
yeuann

Amazon Builds World's Fastest Nonexistent Supercomputer | Wired Enterprise | Wired.com - 0 views

  •  
    I've been thinking. If the highest level of e-learning is augmentation of existing teaching and learning capabilities, then why not investigate cloud supercomputers - the logical extrapolation of today's cloud computing. Imagine the learning possibilities if students could easily run simulations using real-world data to investigate real-world phenomena or even social ones, to see what would happen if you tweaked certain environmental / historical conditions. Then teachers could use the various simulated outcomes as a starting point for discussion purposes - e.g. if everyone on earth had a car, what would happen to the earth's temperatures in the next few years? and then ask further questions from there using fundamental principles. Less time spent on tedious models, and more time spent observing systems interactions, may help make the next generation of It sounds like a very high-level concept, but I think a practical example is when I used the speech-to-text convertor feature of an English dictionary app on my iPhone to help a boy learn how to pronounce words correctly. It turned a boring dictionary into a fun interactive game for him, and he learnt a few new words along the way. Just some food for thought this holiday season. Merry Christmas!
bernard tan

optimising for tablets display - 0 views

  •  
    very useful concepts and implementation to work around without big rewrite of your codes. save you lots of time :0
Rachel Tan

An online badge of success | - The Providence Journal - 0 views

  •  
    A "digital badge" of achievement.for your 21st-century learning credentials - will this concept catch on in Singapore ?
Eveleen Er

Technology Integration Matrix - 2 views

  • The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students
  • The TIM incorporates five interdependent characteristics of meaningful learning environments: active, collaborative, constructive, authentic, and goal directed (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments.
  • Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells.
  •  
    Perhaps we can use this matrix for our workshops as well.
  •  
    Nice find! I particularly like the concept items on the x-axis and they could be used for evaluating e-learning. The vertical concepts are a bit dated.
yeuann

Animated Tattoo Makes Great Use of QR Code | GeekDad | Wired.com - 1 views

  • With the continued penetration of smartphones into the mainstream market, QR codes are becoming more of an option for designers to prompt interaction. The two-dimensional barcode can easily be generated from text, including a website link, and printed on materials in magazines and conferences. An artist in Paris found an unusual use for the black-and-white squares: to animate a tattoo.
  •  
    Ok, I think this isn't ever going to make it into ANY school... but this is an amazing concept of how we can use QR codes to enhance real-world art in education... i.e. cyberspace meets meat-space (literally). An idea that I gained from this is that we could use this idea for, say, a printed picture book... if we scanned the QR code in the printed page using our iPhones, the moment the video loaded, we could just place our iPhones directly over the printed page, and it would give a compelling illusion that the printed page had suddenly come to life a la Harry Potter. :) BTW do watch the video from 2:05 onwards! :) (esp if you're squeamish about watching a tattoo process) Now, for an iPad-sized tattoo... any takers? ;) (Just kidding!)
  •  
    Another idea: Imagine we were doing a bio lesson and wanted our students to "see" a beating heart. We could get a mannequin and paste QR codes over the chest. Then the teacher can scan the QR code, load the corresponding Youtube video and place the mobile phone directly over the chest. The result would look to the students as though the phone was a magic window for them to peer through the chest to "see" the beating heart. So QR codes could be used for 3D object lessons too.
Ashley Tan

Instructional & Multimedia Designin Angry Birds - 7 views

Here were my preliminary thoughts on incorporating Angry Birds in education: http://ashleytan.wordpress.com/2011/06/11/angry-birds-for-learning/

apps mobile iphone ipad learning

yeuann

YouTube - ‪Predator: A Visual Tracker that Learns from its Errors‬‏ - 0 views

shared by yeuann on 07 Jul 11 - No Cached
  •  
    I just happened to think: Imagine if this pattern-recognition tech concept could be adapted to mobile phones in the near future, it might make for a very powerful blended learning / augmented reality tool. :) According to the researcher, implementation for mobile devices is feasible. Possible applications for m-learning could be: gestural recognition, dynamic object association and the like. E.g. If we could use an iPhone/Kinect to track a student's movements and remotely control an external apparatus halfway across the globe (maybe explore an Amazonian jungle to study biodiversity first-hand), or help disabled students (maybe cerebral palsy sufferers) communicate their thoughts more clearly... or perhaps get the students to "air-sketch" Chinese/Tamil characters to produce music on the go... For more info: http://info.ee.surrey.ac.uk/Personal/Z.Kalal/
  •  
    Oh yes, did I mention Predator is open source too? http://goo.gl/Kj95y
1 - 20 of 36 Next ›
Showing 20 items per page