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Aurasma - The World's first Visual Browser, bringing the Physical and Virtual worlds to... - 1 views

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    Free AR iOS app that allows you to create your own AR content. Easy to use.
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    i would like have a try on the apps, unfortunately my iPad first version not supported : (
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Centre for e-Learning - 1 views

    • Ashley Tan
       
      Remove "should".
    • Ashley Tan
       
      Change to "tasked".
    • Ashley Tan
       
      Simulates.
  • ...3 more annotations...
    • Ashley Tan
       
      This should be one bullet point.
  • Compatible with iPhone, iPod touch and iPad. Requires iOS 5.0 or later. Runs on Safari 5 above and Chrome Browser on desktop environment.
    • Ashley Tan
       
      Be consistent. Bulleted points above to not end with periods. Points here do. Remove periods to be consistent.
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W3C: Hold off on HTML5 in websites - 0 views

  • HTML5, which updates the HTML specification to accommodate modern Web applications, has gained a lot of adherents in vendors like Microsoft, Google, and Apple. But the specification is plain not ready yet for deployment to websites, an official with the World Wide Web Consortium (W3C), which oversees HTML5, stressed this week
  • The problem we're facing right now is there is already a lot of excitement for HTML5, but it's a little too early to deploy it because we're running into interoperability issues," including differences between video on devices
  • HTML5 is viewed as a "game changer." Companies now can deploy HTML5 in their applications or in intranets where a rendering engine can be controlled, said Le Hegaret. But it is a different story on the "open Web," where interoperability is an issue
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  • HTML5 specification itself features support for video and Canvas 2D. But other technologies such as CSS (Cascading Style Sheets) and MathML are considered part of the "open Web platform" along with HTML5
  • Apple has positioned HTML5 as a replacement for Adobe's Flash rich Internet technology. But Flash and similar technologies, such as Microsoft Silverlight, still have a place
  • We're not going to retire Flash anytime soon," Le Hegaret said. It will take years before all Web clients support HTML5, he said. He cited Microsoft's IE6 browser as an example of popular client not supporting the standard. "IE6 is still being used on the Web today, and it is 10 years old."
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    HTML5 hype
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Unity Web Player | WebPlayer - 1 views

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    Check out Kenny's creation of the MxL with the Unity3D Web Player. Browser plug-in required and you'll be prompted to install it if you don't have it. The basic tool is free (https://store.unity3d.com/shop/). The tool can be used to create iPhone apps.
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Apple loosened its iOS terms of service to allow the usage of third-party development t... - 1 views

  • Apple loosened its iOS terms of service to allow the usage of third-party development tools. Though Flash content is still not supported within the iOS browser, the Packager for iPhone can now be used to create standalone apps. Adobe also confirmed that it will work hard to keep the product updated. This change of heart by Apple has brought joy to Flash developers everywhere as their Packager-created apps are now reportedly being approved by Apple
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    We can now look to Adobe for mobile app development :)
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Visual Lightbox - 0 views

  • Visual LightBox JS is a free wizard program that helps you easily generate web photo galleries with a nice Lightbox-style overlay effect, in a few clicks without writing a single line of code. Just drag&drop your photos into Visual LightBox window, press "Publish" and your own web gallery with beautiful LightBox 2 effects will open in the browser instantly! No javascript,css,html coding, no image editing, just a click to get your gallery ready.
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    If you need a non programming and non flash gallery (Picasa) option. Here's one. May be useful for your portfolio if you need a gallery to showcase your works.
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Challenges of Interface Design for Mobile Devices » Yahoo! User Interface Blo... - 1 views

  • designing for a mobile device can lead to a solution that is worlds different than its desktop equivalent.
  • Context of Use
  • Users have a very specific need and desire to accomplish their goal in the easiest and fastest way possible. This fact alone helps explain why mobile interfaces are designed the way they are
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  • Feature sets are optimized to streamline common use cases Use typography to show hierarchy and importance Features are progressively displayed Large buttons are used to make interactions actionable
  • Designing with awareness to context will yield a more atomic design that instead of introducing users to a proverbial blank canvas, will guide them toward accomplishing important tasks. Having to deal with slow data speeds, high network latency, smaller screens, and an unpredictable mode of use only reinforce the need to isolate an application’s essential features and offer access to them when contextually appropriate. Next time you design an interface for a mobile device, remember to consider context of use and context of the medium as part of your design strategy.
  • Dealing with phone numbers and other mobile friendly data Displaying information on a smaller screen Not using a cursor Device speed and network latency
  • Context of the medium
  • To design an experience that can gracefully coexist with others tools, one needs to understand what kind of media can be processed by specific mobile internet browsers, and when onboard applications are launched.
    • bernard tan
       
      need to find out hows web app can interact with other apps... especially how we can integret that into harmonia and dropbox feature...
  • Using traditional web development techniques of creating fluid designs that scale horizontally is the fastest way to deploy a single design to many different mobile devices.
    • bernard tan
       
      for azhar ... on creating a fluid layout for harmonia so that it fit all devices.
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    While reading for ideas on doing mock up mobile interface, i stumbled this. very interesting read on designing for usability for mobile devices and why it is not just a scale down version of your actual desktop website.
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Google adds a weather widget to iPhone and Android search - 0 views

  • Google launched a new weather search feature for iOS and Android browsers. When you navigate to google.com and search for "weather", you will be presented with a widget-like interface that shows your current conditions and immediate forecast.
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The Bright (Near) Future of CSS - Smashing Magazine - 1 views

  • Styling HTML 5 is really no different than styling HTML 4. There are a bunch of new elements, but styling them is basically the same as styling any other element. They generate the same boxes as any other div, span, h2, a, or what have you.
  • The HTML 5 specification is still being worked on as of this writing, so this may change a bit over time, but the following declarations may be of use to older browsers that don’t know quite what to do with the new elements.
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    Tips on HTML5 codings. 
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What is mobile augmented reality for? | Technology | guardian.co.uk - 1 views

  • Philipp Schloter, chief executive of developer Abukai, said that looking for individual killer apps is the wrong way to approach augmented reality."This is really more of an enabler that sits across many different areas," he said. He was backed up by Peter Meier, founder of Metaio, the company which makes the Junaio AR browser app. "I always see augmented reality as a new user interface technology, and less as something for which there's the killer app out there," said Meier."For me, this is about accessing and understanding information more easily, and enjoying information that is somehow related to the real world ... I don't think there's a killer app. This is more like the next touchscreen for mobile phones – more like the next user interface revolution."
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New features in iOS 4.3 that the iPhone 3G will never have | Software News - Betanews - 0 views

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    Apple ios 4.3 features look like they are enhancing cross apple devices experience. User experience is important!
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Research shows ways to make iPad apps more user-friendly - CNN.com - 1 views

  • Here's what they learned, based on users' feedback, preferences and complaints: Touchable areas are often too small, too close, not easy enough to discern.
  • iPad users dislike typing on the touchpad.
  • The Web browser has its limits.
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  • websites."
  • People prefer landscape mode, barely.
  • iPad users are more leisurely about kill time.
  • Die, splash screens, die.
  • Use of screen space is inefficient.
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Apps 6 Times More Popular than Web on Phones, Less Popular on Tablets - 2 views

  • The study, conducted in April 2011, found that on smartphones, apps were used 85% of the time, but the Web browser was used just 15% of the time. On tablets, apps were still popular, but were used just 61% of the time as compared with Web browsing, which was used 39% of the time.
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Google's OS - 1 views

shared by raifanacel on 12 May 11 - No Cached
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    I knew Google would create their own OS someday. Chromebooks made by Samsung and Acer are now sold online on pilot in UK, US and some Europe countries. Looks simple to use. Just like Chrome browser..
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Hybrid mobile apps take off as HTML5 vs. native debate continues | VentureBeat - 1 views

  • A hybrid app is a native, downloadable app, that runs all or some of its user interface in an embedded browser component. To the user, a hybrid app is almost indistinguishable from a native one: it is downloaded from the app store or marketplace, it is stored on the device, and it is launched just like any other app
  • simply load some pages from their web site as part of the app
  • many companies are not already jumping on the HTML5 bandwagon is the belief that HTML apps cannot access native device features. Indeed, pure mobile web apps
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  • hybrid apps, frameworks such as the open source PhoneGap library make it possible for JavaScript code to query the compass, take pictures, find or create contacts and appointments, and tap many other device features that mobile web apps are barred from accessing
  • Access to device features is not the only difference between hybrid apps and mobile web apps. Another important difference is that hybrid apps are mostly distributed through app stores: You don’t browse to a hybrid app
  • the leading smartphones and tablets have very powerful HTML rendering engines, which already support most of the upcoming HTML5 and CSS3 standards
  • Other organizations are developing hybrid apps, while planning to turn them into HTML5 web apps in the future without having to rewrite them from scratch
  • From a strategic point of view, development organizations should seriously consider adopting HTML for mobile app development sooner rather than later. The hybrid app model, although not suitable for all app development needs, provides a cost-effective solution for a very wide range of downloadable app types and allows gradual entry into the new world of HTML5 while future-proofing your investment.
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    this article talks about the future of mobile app development... hybrid app which combines web technology with native devices supports ( camera, microphone, address book etc) Does make sense as it is cost effective not to rewrite the coding for each and every devices and also taking into consideration the time taken for constant content changes in educational environment here. maybe we should look into ths.
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About - App Inventor for Android - 1 views

  • App Inventor for Android Create apps for your phone! Creating an App Inventor app begins in your browser, where you design how the app will look. Then, like fitting together puzzle pieces, you set your app's behavior. All the while, through a live connection between your computer and your phone, your app appears on your phone. Read more... App Inventor is a part of G
  • App Inventor is a part of Google Labs
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appFlash Uses Google Swiffy to Build iOS Apps - 1 views

  • Shortly after Google unveiled Swiffy, the Flash-to-HTML5 conversion tool designed for WebKit browsers, mobile app development firm appMobi launched a related utility called appFlash. This new tool takes advantage of Swiffy's capabilities, allowing mobile developers to convert app assets coded in Flash into native iOS applications.
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3D Virtual Worlds, build your own virtual 3d avatar world in minutes. - 0 views

shared by youfang cao on 31 Oct 11 - Cached
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    Active Worlds (AW) is a 3D virtual reality platform and it's free.The Active Worlds client runs on Windows. Users assign themselves a name, log into the Active Worlds universe, and explore 3D virtual worlds and environments that other users have built. Users can chat with one another or build structures and areas from a selection of objects. AW allows users to own worlds and universes, and develop 3D content. The browser has web browsing capabilities, voice chat, and basic instant messaging. This integrated software can allow users to connect, explore, and gain a more in depth understanding of AW. Educational clients of Active Worlds can make use of the interaction, communication, and media to provide functional environments suited for their objectives.
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