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Free Technology for Teachers: Two Activities to Help Students Learn About the Cost of L... - 1 views

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    "Spent is an online game designed to teach players about the challenges of living on minimum wage (or slightly higher) employment. Players begin by selecting a job which will provide the wages they have to survive on for a month. Then throughout the game players are confronted with challenges that they have to handle by making an "either or" choice. After each choice the player's account balance is adjusted. In addition to the change in the player's balance sheet, each choice is followed by an explanation of consequence of the choice made." T/h R Byrne
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Game Design Tool Kit | Learning Games Network - 2 views

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    "The Game Design Tool Kit has been designed to support conceptual game design and development activities independent of the need for software programming. Although not intended to be a primer for any specific game production tools or technical frameworks, it outlines strategies teachers can use to bridge conceptual development with technical implementation using a variety of tools and applications, such as Game Salad, Game Maker, Gamestar Mechanic, and Kodu, among others. " The frontpage includes a video discussing game design methodology at the Stanford U. Game Design Jam. This is serious educational gaming. I've downloaded Game Salad, but haven't had a chance to try it out yet. Registration required; inservice training sessions, and game jams are available, probably for a fee, but it looks usable out of the box.
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Flippity.net: Easily Turn Google Spreadsheets into Flashcards and Other Cool Stuff - 3 views

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    "Easily turn a Google™ Spreadsheet into a Set of Online Flashcards and Other Cool Stuff" Looks like this would be fun, and templates for each type of activity are included -- flashcards, trivia game, spelling words, MadLibs, random picker, badges, progress chart, certificate.
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How Do You Play - 13 views

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    Games, especially involving teams, are a good way to get in a lot of language practice, and can also teach some social skills. These games are family-friend and are categories for appropriateness for classrooms, ice-breakers, party, active games, etc.
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Students and Teachers Make Interactive Images with Thinglink - Nick's Picks For Educati... - 2 views

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    "Thinglink's interactive image generator is perfect for enhancing illustrations and diagrams, making interactive infographics and posters, and creating scenes for digital breakout activities. Creating interactive images has never been easier. Just upload an image, and with a few clicks, you can add text, image overlays, video, links, or even vocal narration. Even sharing these interactive images is a snap: just copy and paste a link, or embed your interactive image practically anywhere." You never learn anything. etter than when teaching it to others. Interactive images is a great way to develop vocabulary and content mastery.
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Pixar in a Box: the art of storytelling | Khan Academy - 2 views

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    Activities to develop a story.
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Physical activity in lessons improves students' attainment - UKEdChat - 1 views

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    "Students who take part in physical exercises like star jumps or running on the spot during school lessons do better in tests than peers who stick to sedentary learning, according to a UCL-led study." Another piece of evidence that makes TPR (Total Physical Response) an appropriate approach to learning languages.
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The Envelope Project: How It Works - Poetry Society of America - 7 views

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    A lesson in writing and reading poetry. Poetry is a great way to introduce students to the idea that English is not only for science, but can also express feelings vividly. This activity makes a good lesson plan for listening, discussion, speaking, reading, and writing. Can be adapted to many ages-levels.
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Smories - new stories for children, read by children - 3 views

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    Good resource for children. Great short stories by children for children--audio and accompanying text. Great for early listening comprehension activities. New stories are not being added, but maybe in the future the site will open up again. Rec. by Russell Stannard.
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English For All - 12 views

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    This is an amazing resource for teaching high school/adult ed. It is video-based and free--individual students can sign in, or a teacher can register a whole class and keep records of their activities. There is an excellent explanatory video for teachers also. Lots of listening/speaking/reading practice.
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Eduforge: Most Active Free OpenSource - 2 views

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    Most downloaded free software, mostly with an educational orientation.
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MERLOT Grapevine - 0 views

  • MERLOT and TLT Group partner to deliver two faculty development programs 1. Group Webcast – MERLOT: Teaching with Technology In April of 2006, MERLOT and the TLT (Teaching, Learning and Technology) Group will offer the three week, online, participatory workshop, MERLOT: Teaching with Technology. The workshop will focus on how the MERLOT collection and services provide faculty with valuable resources in the design, delivery, and assessment of courses offered face-to-face, entirely online, or in a blended (hybrid) format. The workshop is one of many planned activities in which MERLOT and its partner TLT are cooperating. The first of the three part series begins April 5th and runs from 3:00 to 4:00 pm EST. Other session are April 12th and April 19th. Ray Purdom, Editor of MERLOT’s Teaching and Technology discipline, will coordinate the series and conduct the workshops with members of the TLT Board and other MERLOT discipline boards. For more information and to register visit http://www.tltgroup.org/OLI/Schedule.htm. For information regarding other TLT events click on http://www.tltgroup.org/Events/EventsCalendar/Chronological%20View.htm 2. TLT Group Presents On-Line Events The Teaching, Learning, and Technology Group (http://www.tltgroup.org/) strives to motivate and enable institutions and individuals to improve teaching and learning with technology, while helping them cope with continual change. For a list of scheduled events, go to http://www.tltgroup.org/OLI/Schedule.htm.
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    MERLOT has Webcast conferences and online journal now. This very useful resource is sponsored by the California State University consortium, and also has a Second Life venue.
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TalkShoe - Create your own Talkcast™!!! - 0 views

  • A live or recorded multi-person conversation, discussion group, talk show or podcast, led by a host with active participants.
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    Yet another podcast site.
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2012videoesl - Five New Activities using Movies in Classroom and On-Line Teaching - 2 views

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    Gives ideas on how to select a movie, how to use online learning, and some teaching tips.
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Technology in Schools Faces Questions on Value - NYTimes.com - 0 views

  • “The data is pretty weak. It’s very difficult when we’re pressed to come up with convincing data,”
  • he said change of a historic magnitude is inevitably coming to classrooms this decade: “It’s one of the three or four biggest things happening in the world today.”
  • schools are being motivated by a blind faith in technology and an overemphasis on digital skills — like using PowerPoint and multimedia tools — at the expense of math, reading and writing fundamentals. They say the technology advocates have it backward
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  • tough financial choices. In Kyrene, for example, even as technology spending has grown, the rest of the district’s budget has shrunk, leading to bigger classes and fewer periods of music, art and physical education.
  • The district leaders’ position is that technology has inspired students and helped them grow, but that there is no good way to quantify those achievements — putting them in a tough spot with voters deciding whether to bankroll this approach again. “My gut is telling me we’ve had growth,” said David K. Schauer, the superintendent here. “But we have to have some measure that is valid, and we don’t have that.”
  • Since then, the ambitions of those who champion educational technology have grown — from merely equipping schools with computers and instructional software, to putting technology at the center of the classroom and building the teaching around it.
  • . The district’s pitch was based not on the idea that test scores would rise, but that technology represented the future.
  • For instance, in the Maine math study, it is hard to separate the effect of the laptops from the effect of the teacher training.
  • “Rather than being a cure-all or silver bullet, one-to-one laptop programs may simply amplify what’s already occurring — for better or worse,” wrote Bryan Goodwin, spokesman for Mid-continent Research for Education and Learning, a nonpartisan group that did the study, in an essay. Good teachers, he said, can make good use of computers, while bad teachers won’t, and they and their students could wind up becoming distracted by the technology.
  • Larry Cuban, an education professor emeritus at Stanford University, said the research did not justify big investments by districts. “There is insufficient evidence to spend that kind of money. Period, period, period,” he said. “There is no body of evidence that shows a trend line.”
  • “In places where we’ve had a large implementing of technology and scores are flat, I see that as great,” she said. “Test scores are the same, but look at all the other things students are doing: learning to use the Internet to research, learning to organize their work, learning to use professional writing tools, learning to collaborate with others.”
  • It was something Ms. Furman doubted would have happened if the students had been using computers. “There is a connection between the physical hand on the paper and the words on the page,” she said. “It’s intimate.” But, she said, computers play an important role in helping students get their ideas down more easily, edit their work so they can see instant improvement, and share it with the class. She uses a document camera to display a student’s paper at the front of the room for others to dissect. Ms. Furman said the creative and editing tools, by inspiring students to make quick improvements to their writing, pay dividends in the form of higher-quality work. Last year, 14 of her students were chosen as finalists in a statewide essay contest that asked them how literature had affected their lives. “I was running down the hall, weeping, saying, ‘Get these students together. We need to tell them they’ve won!’ ”
  • For him, the best educational uses of computers are those that have no good digital equivalent. As examples, he suggests using digital sensors in a science class to help students observe chemical or physical changes, or using multimedia tools to reach disabled children.
  • engagement is a “fluffy term” that can slide past critical analysis. And Professor Cuban at Stanford argues that keeping children engaged requires an environment of constant novelty,
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      Engagement can also mean sustained interest over a long term, e.g., Tiny Zoo.
  • “There is very little valid and reliable research that shows the engagement causes or leads to higher academic achievement,” he said.
  • computers can distract and not instruct.
  • t Xavier is just shooting every target in sight. Over and over. Periodically, the game gives him a message: “Try again.” He tries again. “Even if he doesn’t get it right, it’s getting him to think quicker,” says the teacher, Ms. Asta. She leans down next to him: “Six plus one is seven. Click here.” She helps him shoot the right target. “See, you shot him.”
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      Student learns the game, not the concept. But this is "skills-based," not a thinking game. Technology mis-applied?
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      These are activities tat can't be measured with a standardized test. Can standardized tests encompass thinking skills beyond the most modest level?
  • building a blog to write about Shakespeare’
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      How much incremental improvement is made by having one student more or less? Ed research can't determine that, but it can be felt palpably in a classroom.
  • Professor Cuban at Stanford said research showed that student performance did not improve significantly until classes fell under roughly 15 students, and did not get much worse unless they rose above 30. At the same time, he says bigger classes can frustrate teachers, making it hard to attract and retain talented ones.
  • classmates used a video camera to film a skit about Woodrow Wilson’s 14-point speech during World War I
  • he resisted getting the interactive whiteboards sold as Smart Boards until, one day in 2008, he saw a teacher trying to mimic the product with a jury-rigged projector setup. “It was an ‘Aha!’ moment,” he said, leading him to buy Smart Boards, made by a company called Smart Technologies.
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      So it has to be teachers who find the creative uses.
  • . Sales of computer software to schools for classroom use were $1.89 billion in 2010. Spending on hardware is more difficult to measure, researchers say, but some put the figure at five times that amount.
  • “Do we really need technology to learn?”
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TechnologyShowcase_Boston_TESOL2010 (4) on Flickr - Photo Sharing! - 4 views

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    This is such a great idea! Nina created a page wher we could link or photostream all the Webhead activities at TESOL Boston in 2010. This one is Carla's but the tags will be helpful (see Spezify.com) --EHS
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A democracy of groups - 0 views

  • Abstract In groups people can accomplish what they cannot do alone. Now new visual and social technologies are making it possible for people to make decisions and solve complex problems collectively. These technologies are enabling groups not only to create community but also to wield power and create rules to govern their own affairs. Electronic democracy theorists have either focused on the individual and the state, disregarding the collaborative nature of public life, or they remain wedded to outdated and unrealistic conceptions of deliberation. This article makes two central claims. First, technology will enable more effective forms of collective action. This is particularly so of the emerging tools for "collective visualization" which will profoundly reshape the ability of people to make decisions, own and dispose of assets, organize, protest, deliberate, dissent and resolve disputes together. From this argument derives a second, normative claim. We should explore ways to structure the law to defer political and legal decision–making downward to decentralized group–based decision–making. This argument about groups expands upon previous theories of law that recognize a center of power independent of central government: namely, the corporation. If we take seriously the potential impact of technology on collective action, we ought to think about what it means to give groups body as well as soul — to "incorporate" them. This paper rejects the anti–group arguments of Sunstein, Posner and Netanel and argues for the potential to realize legitimate self–governance at a "lower" and more democratic level. The law has a central role to play in empowering active citizens to take part in this new form of democracy.
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    How the Internet/tools create a new basis for democratic action.
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Dolch Sight Word Activities - 0 views

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    This might be of interest for beginner ESl, as the Dolch sight words are used throughout the US education system.
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Nik's Learning Technology Blog: Cropping YouTube Videos to Create Activities - 5 views

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    Nik Peachey demonstrates a wonderful tool, SafeShare.tv that can be used to crop YouTube videos, stripping ads, and shortening them, to make them more useful for ESL/EFL classes. Nik gives a number of suggestions, with accompanying video examples, and an instructional video of how to use the tool.
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Situating the Zone of Proximal Development - 1 views

  • Social constructivist theory has advanced the notion that distance education is inferior, because effective learning is thought to require immersion in a cognitive apprenticeship under the guidance of a mentor. Effective learning is said to be situated in activity, context, and culture as a collaboration in a community of practice. Administrators and practitioners in distance education are confronted with a challenge to the efficacy of their endeavors. The authors briefly trace the evolution of social constructivism, the influence of Piaget and Vygotsky, and analyze the effects of contemporary social constructivism with implications for instructional theory and practice.
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